Natural Regeneration different when take drown damage
When you are on land having low health and the hunger bar is full. Your health naturally regenerates half a heart every 4 seconds. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heart every 4 seconds.
Steps to Reproduce:
- Make yourself low health
- Stay underwater until run out of oxygen and take damage
- Keep your hunger bar max
Observed Results:
Players health naturally regenerates 1 heart every 4 second
Expected Results:
Players health naturally regenerates half a heart every 4 second
Linked Issues
Created Issue:
Natural Regeneration different when take drown damage
When you at 1 heart and eat until hunger bar is full. Your health naturally regenerates half a heart per second. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heart per second.
- Unresolved
- Open
- Unconfirmed
- Android
- Android 7.0 NRD90M
- 1.17.10
When you at 1 heart and eat until hunger bar is full. Your health naturally regenerates half a heart
persecond. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heartpersecond.When you at 1 heart and eat until hunger bar is full. Your health naturally regenerates half a heart every 4 seconds. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heart every 4 seconds.
Steps to Reproduce:
- Make yourself low health
- Stay underwater until run out of oxygen and take damage
- Keep your hunger bar max
Observed Results:
Players health naturally regenerates 1 heart every 4 second
Expected Results:Players health naturally regenerates half a heart every 4 second
When you a
t 1 heart and eat untilhunger bar is full. Your health naturally regenerates half a heart every 4 seconds. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heart every 4 seconds.Steps to Reproduce:
- Make yourself low health
- Stay underwater until run out of oxygen and take damage
- Keep your hunger bar max
Observed Results:
Players health naturally regenerates 1 heart every 4 second
Expected Results:Players health naturally regenerates half a heart every 4 second
When you are on land having low health and the hunger bar is full. Your health naturally regenerates half a heart every 4 seconds. When you are drowning, run out of oxygen, and taking 1 heart damage per second, your naturally regenerates raise up at 1 heart every 4 seconds.
Steps to Reproduce:
- Make yourself low health
- Stay underwater until run out of oxygen and take damage
- Keep your hunger bar max
Observed Results:
Players health naturally regenerates 1 heart every 4 second
Expected Results:Players health naturally regenerates half a heart every 4 second
relates to
Affect 1.17.20.22
Affect 1.18.2
I confirmed that the extra "half a heart" is False health.
When player take damage after this issue, "True health value" is displayed until next natural regeneration.
("True health value" is affected by
MCPE-36131Taking damage is sometimes negated by natural regeneration.)For example, in situation of water drowning:
True health:
10 -> 9 -> 8 -> 7 -> 6 -> 6.5 (
MCPE-36131and 0.5 natural regenerated) -> 5.5 (1 damaged)Displayed health:
10 -> 9 -> 8 -> 7 -> 6 -> 7 (
MCPE-36131and 1 regenerated by this issue) -> 5.5 (True health is displayed by damaging)And I think "Players health naturally regenerates 1 heart every 4 second" is not exactly.
After this issue is started, stop taking damage. (As example, getting out of water)
Then, subsequent natural regenerations are half a heart every 4 second.
For example, in situation of water drowning:
True health:
10 -> 9 -> 8 -> 7 -> 6 -> 6.5 (
MCPE-36131and 0.5 natural regenerated) -> (stop drowning) -> 7 (0.5 natural regenerated)Displayed health:
10 -> 9 -> 8 -> 7 -> 6 -> 7 (
MCPE-36131and 1 regenerated by this issue) -> (stop drowning) -> 7.5 (0.5 natural regenerated)However, the first natural regeneration after "True health value" is displayed by taking damage, then "Players health naturally regenerates 1 heart" again.
This state finishes when natural regeneration is ended by low saturation.
True health:
6.5 (not under issue) -> 6 (0.5 damaged by something) -> 6.5 (0.5 natural regenerated)
Displayed health:
7 (under this issue) -> 6 (True health is displayed by damaging) -> 7 (1 regenerated by this issue again)
Additionally, I confirmed that this issue is not caused by "regeneration" status effect. It only causes
MCPE-36131.in beta (preview) v1.18.30.21, this issue is no longer reproduced.