Collision with End Rods (head height) in third person causes camera glitch
If you walk into a horizontal or vertical endrod in third person view (when its at eye level to the player), the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
Created Issue:
Collision with Horizontal End Rod in third person causes camera glitch
If you walk into a horizontal endrod in third person view, the collision does not display camera correctly. This works in all third person views, whether crouching or not, forwards, backwards and sideways.
It functions correctly when in first person view.
Here is a video example
Here is the world download
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10/11
- 1.19.81 Hotfix
If you walk into a horizontal endrod in third person view, the collision does not display camera correctly. This
works in all third person views, whether crouching or not, forwards, backwards and sideways.
It functionscorrectly when infirst person view.Here is a video example
Here is the world downloadIf you walk into a horizontal endrod in third person view, the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
Collision withHorizontalEnd Rod in third person causes camera glitchCollision with End Rods in third person causes camera glitch
If you walk into a horizontal or vertical endrod in third person view, the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
Collision with End Rods (head height) in third person causes camera glitch
If you walk into a horizontal or vertical endrod in third person view (when its at eye level to the player), the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
duplicates
Did some more testing, it happens when the block is the same height as the players head (top half). If you place a single end rod on the ground, the camera responds properly.
If you walk into a horizontal or vertical endrod in third person view (when its at eye level to the player), the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world downloadedit
edit
If you walk into a horizontal or vertical endrod in third person view (when its at eye level to the player), the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
Thank you for your report!
We're tracking this issue in MCPE-168390, so this ticket is being resolved and linked as a duplicate.
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