Changing long world name causes game crash on Nintendo Switch
I play a single player world on a Nintendo Switch. When my game was heavily affected by MCPE-164765, I created a safety copy each time I launched the game and continued playing on the copy. This (as intended) added a prefix "Copy of " to the worldname.
After a while I wanted to clean up my world name. Now, however, each time I want to edit the world name the game crashes immediately.
It would appear that:
- You cannot manually enter a world name that is too long, this works correctly as intended
- Creating a copy of a world, does not take this character limit into account and keeps adding the prefix characters waaaaay past the manual limit.
- The world name edit field can not hold enough characters to contain a worldname which has become too long which causes a game crash when too much data is loaded into the field (buffer overflow?)
Personal:
To save space on my switch, I deleted older safety copies ... but now I have no copies left with a name which is short enough to edit.
This is the only world I've been playing for a few years, please add an automatic trim on the world name length (perhaps during a copy?).
I'm currently afraid to continue to play on this world as I might or might not hit some other limit which could permanently corrupt my world.
Created Issue:
Changing long world name causes game crash
I play a single player world on a Nintendo Switch. When my game was heavily affected by
MCPE-164765, I created a safety copy each time I launched the game and continued playing on the copy. This (as intended) added a prefix "Copy of " to the worldname.
After a while I wanted to clean up my world name. Now, however, each time I want to edit the world name the game crashes immediately.
It would appear that:
- You cannot manually enter a world name that is too long, this works correctly as intended
- Creating a copy of a world, does not take this character limit into account and keeps adding the prefix characters waaaaay past the manual limit.
- The world name edit field can not hold enough characters to contain a worldname which has become too long which causes a game crash when too much data is loaded into the field (buffer overflow?)
Personal:
To save space on my switch, I deleted older safety copies ... but now I have no copies left with a name which is short enough to edit.
This is the only world I've been playing for a few years, please add an automatic trim on the world name length (perhaps during a copy?).
I'm currently afraid to continue to play on this world as I might or might not hit some other limit which could permanently corrupt my world.
duplicates
relates to
duplicates
Changing long world name causes game crash on Nintendo Switch
relates to
Reopened to investigate separately to MCPE-152092.
similar to
MCPE-164293both are the same in that they crash with too many texts