Redstone clock deactivates after exiting world
I made a redstone clock using the observer blocks. Break the redstone on the input side and put it back very quickly and it'll turn into a fast clock. The problem is that if I exit the world and open it back the clock will be off instead of being a clock. I've included a screencap of the clock.
Linked Issues
is duplicated by1
Created Issue:
Redstone clock deactivates after exiting world
I made a redstone clock using the observer blocks. Break the redstone on the input side and put it back very quickly and it'll turn into a fast clock. The problem is that if I exit the world and open it back the clock will be off instead of being a clock. I've included a screencap of when it is on the "on" state of the clock.
is duplicated by
I made a redstone clock using the observer blocks. Break the redstone on the input side and put it back very quickly and it'll turn into a fast clock. The problem is that if I exit the world and open it back the clock will be off instead of being a clock. I've included a screencap of
when it is on the "on" state ofthe clock.

I get the same thing
My problem isn't that it powers redstone infinitely. My problem with this is that the clock deactivates when it's supposed to still flicker even after exiting.
This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!
This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently.