Upon loading dimension, Nether Portal offsets player towards NW
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
I’ve recreated the setup here: MCPE-189106_Test.mcworld
Expected result
Player ends up within the portal frame upon loading the dimension.
Observed result
Player offset towards N/W.
Created Issue:
Nether Portal on chunk border clips player through blocks and may drop player into lava.
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether such that when traveling through, you end up on a a SE chunk border (X+Z+).
- At exit portal in nether, make a wall of solid blocks covering the portal on the north west sides (-Z and -X).
- Go back and forth through portal until you end up clipping through wall upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall. Not a nice way to die.
- Unresolved
- Open
- Unconfirmed
- iOS
- iPadOS 18.1.1, iOS 18.1.1
- 1.21.50 1.21.51 Hotfix
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether such that when traveling through, you end up on a a SE chunk border (X+Z+) like attachment C.
- At exit portal in nether, make a wall of solid blocks covering the portal on the north west sides (-Z and -X).
- Go back and forth through portal until you end up clipping through wall upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die.
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether
such that when traveling through, you end up on a a SE chunk border (X+Z+) like attachment C.At exit portal in nether,make a wall of solid blocks covering the portal on the north west sides (-Z and -X).- Go back and forth through portal until you end up clipping through wall upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die.Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether to a SE chunk border (X+Z+) like attachment C. (Bug more noticeable if portal is placed mid-air.)
- Then make a wall of solid blocks covering the portal on the north and west sides (-Z and -X) of the exit portal. (Bug is more noticeable. If you do not place a floor below the wall other than the portal frame.)
- Go back and forth through portal until you end up clipping through wall upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die.
Nether Portal on chunk borderclips player through blocks and may drop player into lava.Upon entering dimension, Nether Portal clips player through blocks (and may drop player into lava)
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether to a SE chunk border (X+Z+) like attachment C.
(Bug more noticeable if portal is placed mid-air.)- Then make a wall of solid blocks covering the
portal on the north and west sides (-Z and -X) of the exitportal. (Bug is more noticeable. If you do not place a floor below the wall other than the portal frame.)- Go back and forth through portal until you end up clipping through wall upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die.Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Move exit portal in Nether to a SE chunk border (X+Z+) like attachment C.
- Then make a wall of solid blocks covering the portal. (Bug is more noticeable. If you do not place a floor below the wall other than the portal frame. Bug more noticeable if portal is placed mid-air.)
- Go back and forth through portal until you end up clipping through wall or floor upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.
Upon entering dimension, Nether Portal clipsplayer through blocks (and may drop player into lava)Upon entering dimension, Nether Portal may clip player through blocks (and may drop player into lava)
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- M
ove exitportalinNether to a SE chunk border (X+Z+) like attachment C.Then make a wall of solid blocks covering the portal. (Bug is more noticeable. If you do not place a floor below the wall other than the portal frame. Bug more noticeable if portal is placed mid-air.)- Go back and forth through portal until you end up clipping through wall or floor upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
- Make a wall of solid blocks covering the portal on the other side. (Bug more noticeable if portal is placed mid-air.)
- Go back and forth through portal until you end up clipping through wall or floor upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.
Steps to Reproduce
- Make a Nether Portal in Overworld.
- Enter the portal.
Make a wall of solid blocks covering the portalonthe other side. (Bug more noticeable if portal is placed mid-air.)- Go back and forth through portal until you end up clipping through wall or floor upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.Steps to Reproduce
- Make a 3x3 Nether Portal in Overworld, aligned to the x axis.
- Link the portal to a 3x3 Nether Portal in Nether, also aligned to the x axis.
- For each, mark the -Z
- Go back and forth through portal until you end up clipping through wall or floor upon exit.
Expected result
Player ends up within the portal frame of the exit portal in the Nether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.
Uponentering dimension, Nether Portalmay clip player through blocks (and may drop player into lava)Upon loading dimension, Nether Portal offsets player towards NW
Steps to Reproduce
- Make a 3
x3 Nether Portal in Overworld, aligned tothexaxis.- Link th
eportal to a 3x3 Nether Portal in Nether,also aligned tothexaxis.- For each, mark the -Z
Go back and forth through portal until you end up clippingthrough wall or floor upon exit.Expected result
Player ends up within the portal frameof the exit portalin theNether since the west and north are blocked.Observed result
Player sometimes ends up in wall and due to player physics, clips out the other side. Without a floor, the player would fall into lava like attachments A and B. Not a nice way to die. Or alternatively, player phases through blocks altogether.Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in link title
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in link title
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in clip B.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.
After further experimentation, I have been able to reproduce the bug for portals that do not lie on chunk borders, hence I have edited the report and am now leaning towards the fact that it may be related to MCPE-180268.
This is further suggested by the following screenshot that I captured (mid fall) seconds after the dimension loaded (proved by the nether portal overlay):
![]()
The chunks look reset before the rest of my base loads in. I decided to load up the same seed (190800072) to find out and I was correct. The terrain on the right matches up perfectly:
![]()
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in clip B.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
I’ve recreated the setup here:
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
I’ve recreated the setup here:
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
.
Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
I’ve recreated the setup here: MCPE-189106_Test.mcworld
![]()
Expected result
Player ends up within the portal frame upon loading the dimension.Observed result
Player offset towards N/W.

Possibly related to MCPE-180268?
I think it has more to do with MCPE-157992 rather than MCPE-180268.