Sounds volume drop significantly when looking away from the source for about 30 degree
When you, for example, hearing a jukebox, then you look away from that jukebox for about 30 degree to the left or right, it will significantly decrease the audio volume on the left or right side of your speaker.
Steps to reproduce:
- Create a new world or flat world
- Give yourself a jukebox and any music disc
- Run these commands to make sure you're in the center of the blocks, replace X Y Z with your coordinates: /tp @s X Y Z 0 0
- Place the jukebox in front of you and then insert the music disc, then run: /tp @s ~ ~ ~ 0 0
- Notice the sounds can be heared on both side of the speakers
- Now run: /tp @s ~ ~ ~ 30 0
- Notice that your right speaker is very quiet
- Now run: /tp @s ~ ~ ~ -30 0
- Notice that now your left speaker is very quiet
Expected results:
Sounds volume will drop a little bit at 30 degree from the source, and drop to half at 90 degree from the source.
Observed results:
Sounds volume will drop significantly (almost 0) at 30 degree from the source, and will stay at this volume until near 150 degree (or almost 180 turn) from the source.
If you have OBS installed, you can see the volume changes significantly in the audio mixer.
Linked Issues
Created Issue:
Sounds volume drop significantly when looking away from the source for about 30 degree
When you, for example, hearing a jukebox, then you look away from that jukebox for about 30 degree to the left or right, it will significantly decrease the audio volume on the left or right side of your speaker
Steps to reproduce:
- Create a new world or flat world
- Give yourself a jukebox and any music disc
- Run these commands to make sure you're in the center of the blocks, replace X Y Z with your coordinates: /tp @s X Y Z 0 0
- Place the jukebox in front of you and then insert the music disc, then run: /tp @s ~ ~ ~ 0 0
- Notice the sounds can be heared on both of the speakers
- Now run: /tp @s ~ ~ ~ 30 0
- Notice that your right speaker is very quiet
- Now run: /tp @s ~ ~ ~ -30 0
- Notice that now your left speaker is very quiet
Expected results:
Sounds volume will drop a little bit at 30 degree from the source, and drop to half at 90 degree from the sourceObserved results:
Sounds volume will drop significantly (almost 0) at 30 degree from the source, and will stay at this volume until near 150 degree (or almost 180 turn) from the sourceIf you have OBS installed, you can see the volume changes significantly in the audio mixer
When you, for example, hearing a jukebox, then you look away from that jukebox for about 30 degree to the left or right, it will significantly decrease the audio volume on the left or right side of your speaker.
Steps to reproduce:
- Create a new world or flat world
- Give yourself a jukebox and any music disc
- Run these commands to make sure you're in the center of the blocks, replace X Y Z with your coordinates: /tp @s X Y Z 0 0
- Place the jukebox in front of you and then insert the music disc, then run: /tp @s ~ ~ ~ 0 0
- Notice the sounds can be heared on both side of the speakers
- Now run: /tp @s ~ ~ ~ 30 0
- Notice that your right speaker is very quiet
- Now run: /tp @s ~ ~ ~ -30 0
- Notice that now your left speaker is very quiet
Expected results:
Sounds volume will drop a little bit at 30 degree from the source, and drop to half at 90 degree from the source.Observed results:
Sounds volume will drop significantly (almost 0) at 30 degree from the source, and will stay at this volume until near 150 degree (or almost 180 turn) from the source.If you have OBS installed, you can see the volume changes significantly in the audio mixer.
duplicates
I forgot this exist (tho my issue is slightly different but whatever), here every information from MCPE-189185
After 1.20.10, the stereo audio in the windows version of the game isn't working correctly.
For example when hearing a jukebox (not limited to jukebox, can also be reproduce with entity ambient sound), if you face away from the source for about 30 degree to the left for example, your left audio channel volume will drops to 0, and will stay at this volume until near 150 degree (or almost 180 turn) from the source.
Bedrock stereo audio.mp4![]()
Bedrock stereo audio 360 turn.mp4
For comparison, on Java Edition (and Bedrock Edition 1.20.1 or lower) your left or right audio channel volume will drop a little bit at 30 degree from the source, and drop to half at 90 degree from the source, and then become a bit quieter at 180 degree (or 180 turn).
Java stereo audio.mp4![]()
Java stereo audio 360 turn.mp4![]()
Thank you for your report!
We're tracking this issue in
MCPE-172380, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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