Client simulates regen without telling server
The client regenerates health even without contact to the server, or server otherwise controlling it.
According to shoghi it can be reproduced by interrupting the communications to the server for short while.
This matters to 3'rd party server when implementing custom health management for mini-games.
Created Issue:
Client simulates regen without telling server
The client regenerates health even without contact to the server, or server otherwise controlling it.
According to shogi it can be reproduced by interrupting the communications to the server for short while.
This matters to 3'rd party server when implementing custom health management for mini-games.
The client regenerates health even without contact to the server, or server otherwise controlling it.
According to shoghi it can be reproduced by interrupting the communications to the server for short while.
This matters to 3'rd party server when implementing custom health management for mini-games.
Reproduced on 1.0.7.0.
oof
Reproduced on 1.5.0. 1 year later
Reproduced on 1.8.1.
Way to work around this is by disabling the natural regeneration gamerule.
Reproduced on 1.12 and 1.13 beta
Affects 1.13 and 1.13.1
Reproduced in 1.14.0 and 1.14.1
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However, this issue has been temporarily closed as Awaiting Response
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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