Execute command in repeating command block causes extreme lag
Rooted Samsung Galaxy Tab 4.0
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~
It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Created Issue:
Execute command in repeating command block causes extreme lag
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. A few execute commands that I tried were
/execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~
/execute @e[type=silverfish] ~ ~ ~ fill ~ ~-1 ~ ~ ~-2 ~ air 0 replace stone
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. A few execute commands that I tried were
/execute @a ~ ~-1 ~ teleport @e [type=silverfish] ~ ~ ~
/execute @e [type=silverfish] ~ ~ ~ fill ~ ~-1 ~ ~ ~-2 ~ air 0 replace stoneIve been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~ public String getFoo() { return foo; }It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~ public String getFoo() { return foo; }It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~
code}
It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~
code}
It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command
// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Rooted Samsung Galaxy Tab 4.0
Ive been trying to use the execute command in a repeating command block, but whenever I use it it just crashes or lags my game to the point that it has a 10 second delay. Such as this command// /execute @a ~ ~-1 ~ teleport @e[type=silverfish] ~ ~ ~It also lags if you use a impulse command block with a redstone clock, but only lags when the command block is activated. Its either the command itself or how the command updates the used entities.
Could you please specify your device in the description?
Done
Thank you for your report!
Crashes such as these are now logged automatically, so will be investigated further by the development team internally.
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