Luis Robles
- luisrobles
- luisrobles
- America/Mexico_City
- Yes
- No
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
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It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
. So that means that the creeper explosion works perfectly in that situation but the TNT don´t
It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
. So that means that the creeper explosion works perfectly in that situation but the TNT don´t
It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
UPDATE: In The image with less stuff is in The same place as The other image. I quit many things until it works, but in that situation, with Few stuff
. I really want to be fixed
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
. So that means that the creeper explosion works perfectly in that situation but the TNT don´t
It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
UPDATE: In The image with less stuff is in The same place as The other image. I quit many things until it works The TNT, but in that situation, with Few stuff
. I really want to be fixed
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
. So that means that the creeper explosion works perfectly in that situation but the TNT don´t
It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
UPDATE: In The image with less stuff is in The same place as The other image. I quit many things (paintings, torches, leafs,stairs, signs) until it works The TNT, but in that situation, with Few stuff
. I really want to be fixed
That didn´t happened to 0.5.0, but now im a victim of that Bug, because when i activate a TNT in my house (just in this situation) with many decorations (paintings,glowstone, more stuffs), then it crashes, I have the latest and one of the fastest devices. Im sure its a bug or intentional bug.
I did this test, i led the creeper to enter to my house, and then it blow up without any problem, i repair my house, then i put the TNT and i activated in the same position where the creeper blow up and then it crashes
. So that means that the creeper explosion works perfectly in that situation but the TNT don´t
It work perfectly when i activate TNT in another place, like in the ground, or in the trees, and i can activate more than 64 blocks of TNT and works perfectly.
UPDATE: In The image with less stuff is in The same place as The other image. I quit many things (paintings, torches, leafs,stairs, signs) until it works The TNT, but in that situation, with Few stuff
. I really want to be fixed
BUG FOUND!
When activating a TNT near from a painting it crashes The game.
If Iactivatea TNTon survival modeit crashesBUG FOUND! When activating a TNT near from a painting it crashes The game.
Ill Do that and then I Will post a picture aboout When it stops crashing with The TNT
.... Update (12:41AM): I posted the picture where shows that the TNT is now working, but in that situation.
I reiterate that in 0.5.0 was working perfectly....
CRITICAL BUG FOUND! When activating a TNT near from a painting it crashes The game.
BUG FOUND!
When activating a TNT near from a painting it crashes The game.The first picture is after i discovered the Bug, the other two pictures i uploaded was before i discovered the CRITICAL BUG.
BUG FOUND!
When activating a TNT near from a painting it crashes The game.The first picture on the left is after i discovered the Bug, the other two pictures i uploaded was before i discovered the CRITICAL BUG.
Crash whenactivating TNT near a painting.Crash when TNT blows up Paintings.
It crashes The game if I activate TNT on a house with many decorations, like in The image. That didnt happened on 0.5.0.
I led The creeper to blow up in my house, and works perfect, then i repaired my house, but i activated a TNT in the place Where the creeper blow up in The house and then it crashes.
I can activate more than 128 blocks Of TNT outside of my house and works perfectly.
It happens in all Survival Worlds.
I have One Of The fastest and lastest iOS devices.
When i try to put a torch in the floor surrounded by walls, it can´t be placed in the floors, just it can be placed next to the wall. This happens on survival and creative mode. This bug still affects since 0.6.0
NOTE: I have the 0.6.1 in my device
It happens in Survival and creative worlds. Here is a pic with The description on it.
In The image There is a pile Of Sand and Gravel.
Crash whenactivating a TNT close near to a written sign, sometimes hapens (Since 0.6.1)Crash when you´re placing the 20th sign very fast (Since 0.6.0 on Survival and Creative)
It happens sometimes but i start to have that bug since 0.6.1. I need to investigate more and doing more test to find out what is the cause of the bug. It occurs like 1/6 times.
UPDATE 5/02/13 10:37PM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode)
2.- Between the 20th-25th sign you are placing, it will crashes the game
Crash when you´re placing the 20th sign very fast (Since 0.6.0 or 0.6.1 on Survival and Creative)
CRITICAL BUG FOUND!! :Crash when you´re placing the 20th sign very fast (Since 0.6.0 or 0.6.1 on Survival and Creative)
It happens sometimes but i start to have that bug since 0.6.1. I need to investigate more and doing more test to find out what is the cause of the bug. It occurs like 1/6 times.
UPDATE 5/02/13 10:37PM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode recommended)
2.- Between the 20th-25th sign you are placing, it will crashes the gameUPDATE 5/02/13 10:43PM--------
After the crash bug, if i blow up with the TNT all the sings i put in it, sometimes it will crashes the game, i think this could be a IMPORTANT Bug.
Crash when you´re placingthe 20thsign very fast (Since 0.6.0or 0.6.1on Survival and Creative)Crash when you´re placing many signs very fast (Since 0.6.0 on Survival and Creative)
It happens sometimes but i start to have that bug since 0.6.1. I needtoinvestigate more and doing more test to find out what is the cause of the bug. It occurs like 1/6 times.UPDATE 5/02/13 10:37PM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode recommended)
2.- Between the20th-25th sign you are placing, it will crashes the gameUPDATE 5/02/13 10:43PM--------
After the crash bug, if i blow up with the TNT all the sings i put in it, sometimes it will crashes the game, i think this could be a IMPORTANT Bug.Summary: If you place signs too fast, the game will crash, the reason: Unknown
UPDATE 5/02/13 10:37PM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode recommended)
2.- Between the 10th-35th sign you are placing, it will crashes the gameUPDATE 5/02/13 10:43PM--------
After the crash bug, if i blow up with the TNT all the sings i put in it, sometimes it will crashes the game, i think this could be a IMPORTANT Bug.
Crash when you´re placing many signsveryfast (Since 0.6.0 on Survival and Creative)Crash when you´re placing many signs too fast (Since 0.6.0 on Survival and Creative)
Summary: If you place signs too fast, the game will crash, the reason: Unknown
UPDATE 5/02/13 10:37PM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode recommended)
2.- Between the 10th-35th sign you are placing, it will crashes the gameUPDATE 5/02/13 10:43PM--------
After the crash bug, if i blow up with the TNT all the sings i put in it, sometimes it will crashes the game, i think this could be a IMPORTANT Bug.Summary: If you place signs too fast, the game will crash, the reason: Unknown
UPDATE 28/02/13 4:45AM---------
How to Reproduce it:
1.- Place many signs as fast as you can (Creative mode recommended)
2.- I tested on my iPod Touch 5th and it crashes when you´re placing the 20th-35th.
In the iPod Touch 4th it crashes between the 5th-15th sign you placed.3.-It doesnt matter if is written or not.
Signs dissapear ifthere is a stack of signs.Signs dissapear if you break the bottom of the stack sings
Signs Dissapears (only the sign in the bottom drop it) if there is a stack of signs... (It happens on survival and creative)
There is an image with the description and the problem on it...How to reproduce it:
1.- Make a stack of Signs
2.-Break the bottom of the sign
3.-The other sings will dissappear and won´t dropIt happens on Survival And Creative
Signs dissapear if you break the bottom of the stack sings (except this one)
Signs dissapear if you break the bottom of the stack sings (except thisone)Signs dissapear if you break the bottom of the stack sings (except the bottom one)
Signsdissapearif you break the bottom of the stack sings(except the bottom one)Signs will not drop(except the bottom one) if you break the bottom of the stack sings
Baby Animals have the same health as the adults animals.
What i expected was that Baby animals had to have less health than adult animals, like in the PC version.
How to reproduce:
1.-Find a baby animal (example: Chicken)
2.-Find an adult animal
3.-Kill both of them by hitting with something (hand,sword,etc) , and you'll see that baby and adult animals have the same health.I remembered that in 0.3.0 the Mobs Health was incorrect, so they fixed in 0.3.2, i´m pretty sure that this can be fixed without any problem
When i Join to a server,
ysaw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m scared D:Before de 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m scared D:
Before de 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m scared D:
Before
de 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m scared D:
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m
scared D:Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/12:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/1
2:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/13:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.UPDATE 18/04/13:
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=3m49s
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/13:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.UPDATE 18/04/13:
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=3m49sWhen i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/13:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.UPDATE 18/04/13:
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21s
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Before the 2 minutes, the host can´t see the invisible mountains, but the Guest, yes.
UPDATE 25/03/13:
Im trying to take the screenshots because its too difficult to take them...UPDATE 12/04/13:
This Happens only with Ported/Downloaded Maps, NOTE: Chunks.dat and Level.dat aren´t modified.UPDATE 18/04/13:
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21sWhen i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains. I´m trying to take pictures as soon as posible.
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21s
BUG FOUND! (VIDEO PROOF!)When I join to a server, the Map Looks Weird (This happens to me since 0.6.1)
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains.
I´m trying to take pictures as soon as posible.Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21s
When I join to a server, theMap Looks Weird(This happens to me since 0.6.1)When I join to a server, the World Generator Lags (This happens to me since 0.6.1)
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains.In fact the world generator lags, also now its affecting when you play on your world, it takes more time to load the map.
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21s
When I join to a server, the World Generator Lags(This happens to me since 0.6.1)When I join to a server or i play in my world, the World Generator Lags
When i Join to a server, I saw the map of the host with many mountains around them, so.. like 2 minutes after being in the map, many mountains start to dissappear, and it was replaced by trees, or smaller mountains.In fact the world generator lags, also in 0.7.4 now its affecting when you play on your world, it takes more time to load the map.
Here is a video proof showing that Bug: http://youtu.be/Nuwr7Y4ejtI?t=5m21s
When I join to a server or i play in my world, the World Generator Lags(MORE LAGGY SINCE 0.7.4)
When I join to a server or i play in my world, the World Generator Lags(MORE LAGGY SINCE 0.7.4)When I join to a server or i play in my world, the World Generator Lags (Sometimes)
If the falling sand/gravel falls to the fence door and fence gate, the animation will be weird. It speeds up.
Weird gravity animation when the SandandGravel falls to the fence door or fence gate... (Happens on survival and Creative)Weird gravity animation when the Sand or Gravel falls to the fence door or fence gate... (Happens on survival and Creative)
Incorrect TexturesinStones and Quartz BlocksIncorrect Textures when holding in hand the Stones and Quartz Blocks
For example, if in my inventory is selected the block of quartz, in my hand it appear like chiseled quartz or pile of quartz. This happen the same with Stone Bricks....
This is another bug, but relates to this...
MCPE-131.The problem in here is that the block you are holding in the hand is incorrect.
Incorrect Textures when holding in hand theStones and Quartz BlocksIncorrect Textures when holding in hand the Mossy Stone, Cracked Stone and Brick Stone
For example, if in my inventory is selected the block of quartz, in my hand it appear like chiseled quartz or pile of quartz. This happen the same with Stone Bricks....
This is another bug, but relates to this...MCPE-131.The problem in here is that the block you are holding in the hand is incorrect.For example, if in my inventory is selected the Stone Bricks, in my hand it appear like Cracked Stone or Mossy Stone.
This is another bug, but relates to this...MCPE-131.The problem in here is that the block you are holding in the hand is incorrect.
UPDATE:
The Block of Quartz issue is hereMCPE-1241, but im talking about Stone....
When its being Night in the Sky Horizon it starts Flickering
When its being Night in theSkyHorizon it starts Flickering
If you go to the limit or the corner of the map, and when it´s being night, in the horizon it starts flickering between dark blue and light blue. I will try to take 2 pictures, one pic with the dark-blue sky in the horizon, and the other with the light-blue sky in the same place.
I will be updating this issue if there is any anomaly in the sky....
I'll upload the pics (if i try to get this because it´s difficult) Today in the Afternoon GMT-6:00 (Mexico City Time Zone)If you go to the limit or the corner of the map, and when it´s being night, in the horizon it starts flickering between dark blue and light blue. I will try to take 2 pictures, one pic with the dark-blue sky in the horizon, and the other with the light-blue sky in the same place.
I will be updating this issue if there is any anomaly in the sky....
I'll upload the pics (if i try to get this because it´s difficult) This Week
Baby Animal´s running looks wierdBaby Animal´s running looks weird
For Example when A Zombie are following me, and when I enter to a House with many ways to enter, the zombie are walking throught the wall (And we know that in that way the Zombie wont enter to the house) instead of searching ways to enter to the house. In the PC is more difficult because hostile mobs can search ways to enter to the house.
For Example when A Zombie are following me, and when I enter to a House with many ways to enter, the zombie are walking t
hroughtthe wall (And we know that in that way the Zombie wont enter to the house) instead of searching ways to enter to the house. In the PC is more difficult because hostile mobs can search ways to enter to the house.For Example when A Zombie are following me, and when I enter to a House with many ways to enter, the zombie are walking toward the wall (And we know that in that way the Zombie wont enter to the house) instead of searching ways to enter to the house. In the PC is more difficult because hostile mobs can search ways to enter to the house.
Hostile MobsAretoo Stupids!Hostile Mobs are Retarded! (Why Invalid?)
When you want to create a map, it will
beopen another map if you slice down the barWhen you want to create a map, it will open another map if you slide down the bar
When you want to create a map, it will open another map
ifyou slide down the barWhen you want to create a map, it will open another map while you slide down the bar
When you want to create a map, it will open another map while you slide down the bar
When you want to create a map, it will open another map if you slide down the map list... Video Proof: http://youtu.be/lgdNQM5AYBo?t=1m47s
GUI Menu Bug "Play" (Only if you have many maps on the list)
GUIMenuBug"Play"(Only if you have many maps on the list)GUI Bug on Play Menu (Only if you have many maps on the list)
GUI Bug on Play Menu (Only if you have many maps on the list)GUI Bug on Play Menu (Fixed in 0.7.1, please close this report)
Buckets canbreak "water blocks"Empty buckets can destroy water blocks (Survival and Creative)
Go to a place where is water, and then with the bucket on your hand, press and hold to a water block, and you will break the water block, the hardness is the same as the
obsidianGo to a place where is water, and then with the bucket on your hand, press and hold to a water block, and you will break the water block, the hardness is the same as the bedrock
Incorrect Dark-Leave Texture (Survival and Creative)Incorrect Dark-Leave Texture (Fixed in 0.7.4)
In 0.7.0 filled buckets were separated and werent stackable, but now im having this issue in 0.7.1, that filled buckets are stackable and thats annoying because i cant organize easily
. It happens too with milk buckets, if you have a stack of empty buckets, and if you get milk, you will get a stack of buckets of milk in a row.
Filled buckets are stackable (Since 0.7.1)
In0.7.0filled buckets were separated and werent stackable, but now im having this issue in 0.7.1, that filled buckets are stackable and thats annoying because i cant organize easily. It happens too with milk buckets, if you have a stack of empty buckets, and if you get milk, you will get a stack of buckets of milk in a row.
Since 0.7.1 filled buckets were separated and werent stackable, but now im having this issue in 0.7.1, that filled buckets are stackable and thats annoying because i cant organize easily
. It happens too with milk buckets, if you have a stack of empty buckets, and if you get milk, you will get a stack of buckets of milk in a row.
CRITICAL BUG!!!!!!!!!Chat Screen GUI Bug! (Survival and Creative)
Keyboard disappears whendamagedwhile chattingKeyboard dont disappears when receiving a hit while chatting
Keyboard dont disappears when receiving a hit while chatting(Fixed in 0.7.2)
When you are writing on the chat, and if you receive a hit or damage, the chat screen will dissappear, but the keyboard wont, so you have to restart the game to fix it
![]()
UPDATE: Fixed since v 0.7.2
[FIXED SINCE 0.7.2]Keyboard dont disappears when receiving a hit while chatting(Fixed in 0.7.2)
(Please close it this has been fixed since 0.7.0)Multiplayer: crash when player 1 breaks a sign as player 2 is writing on it
THIS HAS BEEN FIXED FOR 0.7.0 sorry for the lateness
Player A- Host
Player B- VisitorWhen i play multiplayer as a host, on survival or creative, and when Player A break the sign block while Player B is writting on it, Player´s B game crashes and then it exit out of the App.
This happens since 0.6.0.
(Please close it this has been fixed since0.7.0)Multiplayer: crash when player 1 breaks a sign as player 2 is writing on it(Close it FIXED SINCE 0.7.0)Multiplayer: crash when player 1 breaks a sign as player 2 is writing on it
(Close it FIXED SINCE 0.7.0)Multiplayer: crash when player 1 breaks a sign as player 2 is writing on it(UPDATE: bug again in 0.9.x)Multiplayer: crash when player 1 breaks a sign as player 2 is writing on it
If the Host Get disconnected,The Player B´s game wont longer workthe gravity.If the Host Get disconnected,The gravity of the Player B´s game wont longer work.
If the Host Get disconnected,The gravity of the Player B´s game wontlonger work.If the Host Get disconnected,The gravity of the Player B´s game wont work anymore.
(FIXED IN 0.7.2 PLEASE CLOSE IT)I can´t type in the sign the "ñ" letter and the accents (á,é,í,ó,ú) This happens in survival and creative
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiders can see you through solid blocks if you see them, but either if you dont see them it will be following you around your house.
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiders can see you through solid blocks if you see them, but either the problem is that if you dont see them it will be following you around your house.
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiders can see you through solid blocks if you see them, but eitherthe problem is thatif you dont see them it will be following you around your house.
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiders can see you through solid blocks if you see them, but either if you dont see them it will be following you around your house(here the problem).
Spiders can see you through the door when they are not supposed to.
Spiders can see you through the door and other blocks when they are not supposed to.
I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiderscan seeyouthroughsolid blocks if you see them, but either if you dont see them it will be following you around your house(here the problem).I remember the bug in 0.6.0 that creepers can blow up if they see you through the door. This bug is the same with spiders, they can see us through doors.
note: Its supossed that spiders follows you around solid blocks if you see them, but either if you dont see them it will be following you around your house(here the problem).
[Affecting Againg] Creepers can blow up through doors and skeleton can shoot through doors too
[Affecting Again] Creepers can blow up through doors and skeleton can shoot throughdoorstoo[Physical problem with doors] Creepers can blow up through doors and skeleton can shoot through it too
I don´t know why it starting affecting again since 0.7.3.Also you cant hit mobs through the door, also the same when placing blocks. The bug is what the title says.
If you change your name in-game option, and when you see the player list or nametag it will appear the old name. The name will change when you rejoin to your map, but the problem is that no all of the ingame-options take effect while playing a world.
Invalid issue, made a step by step to reproduce this bug
Both talking about that water dont disappears.
Fire and flint & steel sounds with a bad quality in iOS devices, BUT if you hear this audio files in the Computer it will sound g
ood.Fire and flint & steel sounds with a bad quality in iOS devices, BUT if you hear this audio files in the Computer it will sound great.
Guests shows incorrecttoolin multiplayerGuests shows incorrect block or item in multiplayer
The problem is that the inventory from the hotbar doesn´t get saved, there will be problems, like for example, guests players selecting nothing in the hotbar and the client player would see another block.
How to reproduce the bug:
1.-Join to a server
2.-Select something from the inventory to be moved to the hotbar (ex: sword)
3.-You will see that the sword will be in the hotbar
4.-Disconnect from the world
5.-Rejoin in that server
6.-You will see that the hotbar its empty and the box selected from the hotbar will be empty, BUT the client player will see the guest with the sword in their hand.
7.-If the guest hit the client player, this will receive a damage like the sword.
The problem is that the inventory from the hotbar doesn´t get saved, there will be problems, like for example, guests players selecting nothing in the hotbar and the client player would see another block.
How to reproduce the bug:
1.-Join to a server
2.-Select something from the inventory to be moved to the hotbar (ex: sword)
3.-You will see that the sword will be in the hotbar
4.-Disconnect from the world
5.-Rejoin in that server
6.-You will see that thehotbar its empty and thebox selected from the hotbar will be empty, BUT the client player will see the guest with the sword in their hand.
7.-If the guest hit the client player, this will receive a damage like the sword.
The problem is that the inventory from the hotbar doesn´t get saved, there will be problems, like for example, guests players selecting nothing in the hotbar and the client player would see another block.
How to reproduce the bug:
1.-Join to a server
2.-Select something from the inventory to be moved to the hotbar (ex: sword)
3.-You will see that the sword will be in the hotbar
4.-Disconnect from the world
5.-Rejoin in that server
6.-You will see that the box selected from the hotbar will be empty, BUT the client player will see the guest with the sword in their hand.
7.-If the guest hit the client player, this will receive a damage like the sword.The problem is that the inventory from the hotbar doesn´t get saved, there will be problems, like for example, guests players selecting nothing in the hotbar and the client player would see another block.
How to reproduce the bug:
1.-Join to a server
2.-Select something from the inventory to be moved to the hotbar (ex: sword)
3.-You will see that the sword will be in the hotbar
4.-Disconnect from the world
5.-Rejoin in that server
6.-The hotbar will be cleared.
7.-You will see that the box selected from the hotbar will be empty, BUT the client player will see the guest with the sword in their hand.
8.-If the guest hit the client player, this will receive a damage like the sword.
Guests shows incorrect block or item in multiplayer (Survival & Creative)
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine. Also
thecircle that appears when mining is too big!The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine. Also when you are mining, while tapping and holding if you change to another block it will delay a time before mining the block.
Bug while mining (Touch Controls)
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will delay a time before mining the block.
Bug while mining (Touch and Split Controls)
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will delay a time before mining the block.
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will delay a time before mining the block.
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like
breaking air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like punching air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like
punching air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again, in fact you cant punch the air, thats why the delay while mining.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
The problem is that, for example, you are mining something, and then if you move your tool away from the blocks while holding, the tool will be still moving either if there is no block to mine(like breaking air, i mean the mining animation when the hand moves faster, NOT THE PUNCHING ANIMATION). Also when you are mining, while tapping and holding if you change to another block it will stop mining the block, but 2 secs after will mine again, in fact you cant punch the air, thats why the delay while mining.
NOTE: Happens on all devices
UPDATE: I just tested in on split controls and it happens the same with the touch controls.
Bug while mining/breaking blocks (Touch and Split Controls)
is duplicated by
is duplicated by
Duplicate of
MCPE-2566
Duplicate of
MCPE-3266
Confirmed, how to reproduce?:
1.-Cook something
2.-exit out of the app
3.-rejoin to your map
4.-look at the furnace GUI
5.- You found the bug yay.
In the firsts realms servers you w
illbe able to invite more than 50 people, but in these realms when you have 19 people whitelisted, and if you want to invite another user it will displays an error saying "User x not found".In the firsts realms servers you were be able to invite more than 50 people, but in these realms when you have 19 people whitelisted, and if you want to invite another user it will displays an error saying "User x not found".
Press the foward button (W) and while you are walking try to punch or hit something and you will see that you cant do that.
Its very annoying because i always die in pvp servers :'(
Lavadontproduceobsidianwhen placing above waterLava produces stone when placing above water, instead of cobblestone or obsidian
If you compare the speed of the cows in 0.7.6 and 0.8.0 you will see that in the latest version, cows are moving very slowly than 0.7.6. When you want to attract the cows with the wheat, you have to wait a long time for the cow .-.
Cant ignite many TNT's in some situations
Duplicate of
MCPE-6432
Duplicate of
MCPE-6432
It was fixed since 0.7.2, the devs changed the chat GUI and fixed that bugs
Duplicate of
MCPE-3375
Work as Intended, thats a tweak that the devs make to 0.8.0
Fixed in 0.8.1
Confirmed on iPod Touch 5g, im having the problem with deleting some worlds.
Work as Intended, if you walk through the fire block and you receive 3 damages, you will get on fire
Duplicate of
MCPE-6234
Duplicate of
MCPE-7291
Mcpe is lagging so terrible for a tablet that has 8-core at 1.9 Ghz, with 3GB of RAM and Mali-T628MP6 (Exynos 5420) of GPU.
I downgraded to 0.9.5 and there was no lag (50 FPS more less).
This is still annoying me, even with the latest beta of 0.11.0, idk why is lagging if it has a better processor,RAM and GPU than an iPod Touch and an i, because my iPod Touch 5 doesn´t lag even with the best graphics options available (4 render distance on, fancy graphics on, animated water on, all are on and doesn´t lag)
MCPE Lags terrible on a Samsung Galaxy Tab S 8.4''
MCPE Lags terrible on a Samsung Galaxy Tab S 8.4'' (FPS drops)
Mcpe is lagging so terrible for a tablet that has 8-core at 1.9 Ghz, with 3GB of RAM and Mali-T628MP6 (Exynos 5420) of GPU.
I downgraded to 0.9.5 and there was no lag (50 FPS more less).
This is still annoying me, even with the latest beta of 0.11.0, idk why is lagging if it has a better processor,RAM and GPU than an iPod Touch
and an i, because my iPod Touch 5 doesn´t lag even with the best graphics options available (4 render distance on, fancy graphics on, animated water on, all are on and doesn´t lag)Mcpe is lagging so terrible for a tablet that has 8-core at 1.9 Ghz, with 3GB of RAM and Mali-T628MP6 (Exynos 5420) of GPU.
I downgraded to 0.9.5 and there was no lag (50 FPS more less).
This is still annoying me, even with the latest beta of 0.11.0, idk why is lagging if it has a better processor,RAM and GPU than an iPod Touch 5, because my iPod Touch 5 doesn´t lag even with the best graphics options available (4 render distance on, fancy graphics on, animated water on, all are on and doesn´t lag)
Mcpe is lagging so terrible for a tablet that has 8-core at 1.9 Ghz, with 3GB of RAM and Mali-T628MP6 (Exynos 5420) of GPU.
I downgraded to 0.9.5 and there was no lag (50 FPS more less).
This is still annoying me, even with the latest beta of 0.11.0, idk why is lagging if it has a better processor,RAM and GPU than an iPod Touch 5, because my iPod Touch 5 doesn´t lag even with the best graphics options available (4 render distance on, fancy graphics on, animated water on, all are on and doesn´t lag)
UPDATE 0.12.1: I found the bug, the problem is with the animated water option, i turned it off, and surprise, no lag, around 50FPS. Weird for a powerful tablet.
Mcpe is lagging so terrible (5-10 FPS) for a tablet that has 8-core at 1.9 Ghz, with 3GB of RAM and Mali-T628MP6 (Exynos 5420) of GPU.
I downgraded to 0.9.5 and there was no lag (50 FPS more less).
This is still annoying me, even with the latest beta of 0.11.0, idk why is lagging if it has a better processor,RAM and GPU than an iPod Touch 5, because my iPod Touch 5 doesn´t lag even with the best graphics options available (4 render distance on, fancy graphics on, animated water on, all are on and doesn´t lag)
UPDATE 0.12.1: I found the bug, the problem is with the animated water option, i turned it off, and surprise, no lag, around 50FPS. Weird for a powerful tablet. In 0.9.x was working fine with the best graphics options.
MCPE Lags terrible on a Samsung Galaxy Tab S 8.4'' (FPS drops)MCPE Lags terrible on a Samsung Galaxy Tab S 8.4'' (Animated Water Option)
duplicates
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
duplicates
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Minecraft PE not starting (Blackscreen)
is duplicated by
is duplicated by
is duplicated by
MCPE-12811
is duplicated by
MCPE-12939
is duplicated by
is duplicated by
is duplicated by
is duplicated by
duplicates
is duplicated by
What I expected to happen was...:
Scenario: Expected: picking up an item, quitting and loading - the item should be in my inventory, there should not be a duplicate on the ground
Given there is an item on the ground
When I pick up the item
And force quit Minecraft pocket
And open the world again
Then the item is in my inventory
And the item is NOT on the ground
What actually happened was...:
*Scenario: Actual: picking up an item, quitting and loading - There item is duplicated - it's in my inventory and on the ground
Given there is an item on the ground
When I pick up the item
And force quit Minecraft pocket
And open the world again
Then the item is in my inventory
And the item is an item on the ground
When I pick up the item
Then I have the item twice in my inventory
Steps to Reproduce
- Put one item in your inventory (step 1.png)
- Throw it on the ground (step 2.png)
- Wait for 10 seconds (presumably the inventory and the map chunks both save at this time)
- Pick up the item
- Immediately quit (presumably the inventory is saved immediately, but we are quitting before the map chunks have saved, as per comments by Luis Robles)
- reload the world (step 3.png)
- You can see you have the item in the inventory and on the ground (step 4.png)
- Picking up the item proves it's duplicated, as it's in the inventory twice (step 5.png)
Doesn't follow the ACID test: http://en.wikipedia.org/wiki/ACID
System info
- I am using an iPhone 6+
- I am using MCPE 0.10
- I am in survival mode
@Luis Robles, I reopened the ticket because multiple users have reported this as an issue for the 0.11.0 Beta builds, claiming the drop rates to differ from earlier versions (see the account and comments in MCPE-8339).
Luis Robles - Windows 10 PC edition is on 0.12.1 (added screenshot). However it's possible that the world was created in an earlier version, the bug still exists there as I have dogs that won't stand.
Luis Robles Yes it does. Gates that connect to cobblestone walls are lower than gates that connect to regular blocks.
Steps to duplicate
1. Place down 2 gates side by side
2. Place a cobblestone or mossy cobblestone wall on the left side of the left gate.
3. Place a cobblestone or any other full sized block on the right side of the right gate.
Conclusion
The left gate is lower than the right gate.
EDIT: This isn't exactly the same bug but it still fits the ticket. The bug with opening gates that are connected to cobblestone walls do not not cause the gate to move up or down anymore BUT when 2 gates one connected to a cobblestone wall and one connected to a regular block will give you a result that looks like the pictures.
Ilan vainshtock please stop posting the same bug multiple times. I've resolved all your other tickets on this issue (MCPE-11544 and 11550) as clones. I've kept this one because it had the best description, pictures and confirmation by Luis Robles.
Luis Robles, yes still affects 0.13.1 and 0.14.0 build 1
Luis Robles, MCPE-12562 is only slightly related to this. It's not a duplicate.
@Luis Robles: fire was removed for the screenshots.
Luis Robles, haven't you mislabeled a bunch of issues as "Cannot Reproduce" in mistake for "Awaiting Response"?
I agree with Luis Robles. Closing issue...
Luis Robles Lightning does sometimes create fire when it strikes. I have no idea if it is supposed to when a skeleton horse trap is activated as this issue describes, though.

















But that didn´t happen in the 0.5.0, was working perfectly, and i have a fast device, and the game doesn´t make lag.
When i try to activate a TNT, like for example in a house with many decorations, just in that situation it crashes
. That didn´t happen in 0.5.0. Works perfectly when i activate TNT in the ground, in the trees and i can activate many TNT(more than 64 blocks), but it crashes if i activate in my buildings 
It happens in all survival worlds (I also edited my report)
AARON AND JOHAN:
CRITICAL BUG FOUND!
When activating a TNT near from a painting it crashes The game.
It´s was so difficult to find out this bug
. It´s official, we have a new CRITICAL BUG!!! ,please fix it in 0.6.2 as fast as posible, because 0.6.1 was submitted
No problem
, and thanks too to fix that bug 
Do you have a picture, i get confused s:
Its not a bug, its a fact, signs cannot be placed in snow, just quit the snow and put the sign, oooowww men XD
You have to find your stuff, because when you died, it spreads all your stuffs and you could find it like 7 blocks next to the place where you died.
Same problem on my iPod Touch 5g
Same problem here
, THIS BUG was similar to The cactus in 0.3.0
Ok thanks for attach my file, i took the photo very carefully to make it understanded.
The photo with the sign on the hand was taken by me
thanks so much for the info
It happens on all devices, I have the iPod Touch 5g, and this is duplicated by the report, and this report have this issue with the iPod Touch 4g
This bug still exists since i bought Minecraft PE v0.3.0.... uuuufffffff
That happens to me in my iPod Touch 5g
Confirmed, this issue has to be fixed, because it happens for me too on the iPod Touch 5g
It,s not a bug, if the host gets disconected it automatically dissapear the server and all the players that where connected, it gets disconnected. So the disconnecting issue you´re talking about is not a bug!
AND PLEASE PLEASE UPDATE TO 0.6.1.
I tested all The Half Blocks and here is The result:
In The first image, the Netherbrick ítem means that The animation Of The falling sand/gravel are VERY weird!!!
This is a duplicate by this: https://mojang.atlassian.net/browse/MCPE-1682
Agree with you
, this voices arent added yet, but it will be awesome if they add it.
In the image, if the sand/gravel falls to the fence door/gate, the gravity animation will be weird s:
The following devices can handle animated water without problem (iOS Devices):
-Iphone 4s,5
-iPod Touch 5 (I owned an iPod Touch 4g before i bought the iPod 5, and the 4g can´t handle the animated water because of the lower RAM and the GPU, in the iPod 5 is x7 more faster in graphics and x2 in RAM memory.
-Ipad 3,4,Mini
This "Bug" is work as intended, all slabs have to be mined with the pickaxe
update to 0.6.1 please
The problem is that the chunks(map) and the entitly(inventory) data are on separated files, i think the entitly data is saving every seconds, but the chunks data is saving every 5 seconds because the chunks.dat is the bigger file.
I tested in iOS devices and that don´t happen, that means that the Android have been experimenting this issue.
And the "ñ", and the accents (áéíóú)?
That´s the reason, i can´t type that letters
, in the PC i have no problems to write it on the sign
In the 0.6.1 iOS that bug was fixed but it wasnt on 0.6.1 Adroid. I have an iPod Touch 5g, and in 0.6.0 i was experimenting that issue, but now in 0.6.1 i dont have anymore that bug
It happens too if you receive damage form hostile mobs and falls
Confirmed, i have an iPod Touch 5g and it never grow!, i place a mushroom on the dark, and i was playing last month and never grow
I understaded you perfectly
:
The reason of this is, that if you place sugarcane on stationary water it won´t flow the water and it won´t drop the sugarcane,if the sugarcane is placed on flowing water it will destroy and drop the sugarcane item
It´s fixed, this isn´t a bug, is just an intentional Bug
Duplicate:
Aron Nieminen have fixed it last week https://mojang.atlassian.net/browse/MCPE-131
This is a duplicate, i can´t find it, but this is similar to te topic of mix texture. This only happens on Android-Other Tablet, because i found 3-4 topics talking the same with that device.
Duplicate of https://mojang.atlassian.net/browse/MCPE-1723, please use the search function, currently over %55 are closed because of duplicate XD
Duplicate of https://mojang.atlassian.net/browse/MCPE-1682, please use the search function, currently over 55% are closed because of duplicate
Duplicate of
MCPE-1684, please use the search function, currently over 55% are closed of duplicateI have an iPod Touch 5g and i dont have this problem, When i die, it drops my armor and i spawn without anything, as it should to occur.
Is like in the PC, if you have a file with the same name it'll put a number [(1)(2)(3)], But in MCPE if the map have the same name it will be added the -, no matter how much -
This has many duplicates, PLEASE USE THE SEARCH FUNCTION ...
I have an iPod Touch 5g and when i die my armor is dropped, and i spawn without anithing, its working perfeclty with me
This has many duplicates, PLEASE USE THE SEARCH FUNCTION ...
I spawn above my underground cave... so if i can´t spawn in that Y position, i will spawn in diferent Y position but the same X,Z position
Do you have Pics to see the problem?
This happens like 65% of the time I play local Wifi, so another bug is that the terrain of the client will be different than the terrain of the hostess, so tha player will suffocate too in that situation.
In my old iPod Touch 4th was experimenting that bug. But in my iPod Touch 5th is working perfectly, all spiders have to be seen as they should
Since 0.6.0 If you´re charging the bow sometimes it dissapears the arrows. This happens in my iPod Touch 4th but in the iPod Touch 5th it´s working perfectly
I understood....
So, if you have two types of blocks, and when you select one wood to be burned in the furnace, the type of wood will be selected randomly, like for example, if i select the brown wood, sometimes it selects the birch wood...
Btw, use Bone Meal
Aron,as for today this still not fixed
It´s because in the files there aren´t the birch leaevs texture yet!
Duplicate of
MCPE-1682. Please use the search function currently over 56% are closed by duplicateGo to Another Place or Chunk and you´ll see that Baby and Animals will spawn as they should, in my iPod Touch 5th is Working perfectly
This happens when People try to open the 2000th report in the Mojang Atlassian
I have reported that bug in
MCPE-1684. This issue has many duplicates, i think you just created the existing report only to be the 2000th report in the Mojira and you Wasted. .!.Well... the affected is the first person view, no the third one
Stupid!, it hasn´t been added! Dam
Reproduce It, like in the picture, if you Break the sign that is in the bottom, it won´t drop the other signs
Yes, by now it´s annoying me, i can´t blow up my brothers house in multiplayer, beacuse he has paintings inside it, XD. This could be used as a defense of your house (by now)
This is Work as intended, the render distance is very short, and the fog its to laggy
Duplicate of
MCPE-1670, Please use the search fuction, this is the 2nd duplicate.Confirmed iPod Touch 5g and 4g
If you open/close the door the arrows will go to the ground or will affect you xD
Yes it does
Confirmed
This is work as intened because the render distance of the chunks is very short
This happens with a Bone Meal, and with all dyes...
I think that it would be great that if the player finished writting on the sign, this has to be placed after writting on it. This is a good Idea
This is an old pic, with the same issue in the version 0.3.3. I know that is now fixed, but i only want to show how much has been alive that bug
I think you edited the texture pack :/ tssss
I have just saw the pic.
I haven´t experimenting this bug on my iOS devices (iPod Touch 4g and 5g)
It´s weird because the Samsung Galaxy S2 have more Ghz of proccesor than the iPod Touch 5g
I think that the problem is the resolution of the pixels in the game, or there would be missing a texture in some blocks in a certain angle, like the slabs or fence gate/doors...
I think this isn´t a issue, this could be more technical problem, because sometimes when an user update his/her iOS to the latest version, and when you enter to some apps, many of them could crash instantly when you enter and keeps crashing. I was experimenting like that in my iPod Touch 4g in Minecraft Pocket Edition, sometimes it crashes the game with no reason, while playing.
But in my iPod Touch 5g is working perfectly without any problem or issue related to this.
Hey Johan, i have reported 1 1/2 months an issue related to this that was killing my iPod Touch 4g, about that the game crashes with no reason while playing, and this issue was marked as invalid
Work As Intended, Invalid
You can´t run because it haven´t been implemented in the Pocket Edition version. This is Invalid. Where is the Mod when we need them, please mark this issue as invalid, thanks
The grass would spread but it take much time to fill the are of grass,so you have to wait many days, if you are comparing to the PC, for the Pocket Edition is Working as Intended, so this issue is invalid. Where are the mods, please mark this as invalid, thanks so much...
Ive been experienced with this making paths and it takes too much time to grow the grass. In Fact: THE GRASS SPRED FROM DIRT WITH THE SUN OR NEAR FROM A GRASS BLOCK, so you have to wait and see the progress...
This is not a Wish List, this is a BUG TRACKER, according to the topic you wrote it, so this is Invalid and/or Work as Intented.
It´s work as Intended because i made a report about that and the Mod Resolved As "Intended".
MCPE-1936OMG!, you want faster Zombie Pigman´s, and the Nether its TOO SMALL, Are you kidding me?? 0.O
I have the opposite issue, i have an underground house and i go to another part, far to my house, so wen I returned it appeared 5 sheeps and 3 chickens. I think that there is a limited number of mobs in certain chunks, so if you are in another chunk, it will load new animals and hostile mobs in that chunk.
Duplicate of
MCPE-1134This is Work As Intended, and this isn´t a Wish List, IT´S A BUG TRACKER. This could be a new feature BUT NOT A BUG!!!
This is Work As Intended, and this isn´t a Wish List, IT´S A BUG TRACKER. This could be a new feature BUT NOT A BUG!!!
This is Work As Intended, and this isn´t a Wish List, IT´S A BUG TRACKER. This could be a new feature BUT NOT A BUG!!!
Cannot Reproduce!, you have to see your full inventory (not only the hotbar) to be sure you have gathered the blocks.
This ISN´T A WISH LIST, and THIS IS A FEATURE THAT WILL BE ADDED IN 0.7.0, this is a BUG TRACKER!!, Work as Intended
It is supposed that you have to know what others players are connected, its obiously that you are connected to the server, Dah
Skeletons are the only hostile mob(in MCPE) that when you kill him, it make a random sound because the skeleton doesn´t have a death sound
This is not a Bug, this could be a new feature, because in Pocket Edition Spider´s eye don´t glow, and don´t glow because FPS could drop older devices,
Invalid, Sorry :/
It happens with ALL BLOCKS, including the torches at the night.... This is a duplicate but i can´t find the issue i have seen....
Hey but he is talking about Quartz Blocks, My problem here is with the Stones
THIS ISSUE ISN´T A DUPLICATE PLEASE REOPEN IT, THANKS....
Cannot Reproduce, Please Be More Specific,Please write a step-by-step on how to reproduce that Bug...
Duplicate of
MCPE-1175Please use the Search Function. Currently over 56% are closed because of DuplicateThis is a Duplicate of
MCPE-1175, This issue has been alive since yesterday O.OYou have to hold to the sheep with the dye, like when you shear the sheep. WORK AS INTENDED, if you can´t dye sheeps, you´re stupid
What he said is that the iPad 4 doesn´t have the animation water...
Agree
I´m agree with you that in iOS devices can be heard the Baby Animals sounds. If you saw the Minecraft Pocket Edition 0.6.0 Showcase, Daniel Kaplan was on his Android,and in a part of the video it was a baby cow and it sounds like grown up animals
I thought it was a bug because in v. 0.3.0 the Zombies could enter to your house if there is a way. I was experimenting this problem since 0.4.0
Work as Intended
Did you do that near form the water?, because if you do a melon farm with no water resources, the melon stem will dissappear.
If you jump or fall on the crops, this will be destroyed and converted to dirt again and you will receive 0-2 melon/wheat seeds and/or 0-2 wheat. What you are saying is that if you fall into the crop, automatically the mature wheat/melon seeds are harvested, i dont know if in the PC is different, but in MCPE is working as intended since 0.5.0 (In 0.4.0 there was a bug that you couldnt farm wheat seeds very well because the crop was converted to dirt with no reason, but this was fixed for 0.5.0)
i attached a screenshot of a Tweak that was added in MC:PE 0.5.0
No problem
, i also edited my last comment if you want to read it...
I´m so sorry, but i was trying to make more comprensible, and sorry for my English because im Mexican and im studying english, this is an opportunity to learn this language. If you don´t want to receive my notifications just go to your profile and disable my notifications by email.
I KNOW WHAT´S THE PROBLEM, TRY THIS:
1.- Put some fence rails/gates and slabs above glass/glass panes and/or fences (between themselves) blocks.
2.- See the bottom of this blocks(fences and slabs) and you will see that the textures of fences and slabs, are correct.
The Glass blocks and the fences(fences between themselves also) are the only that make the fences looks correct (textures), but in another blocks the bottom of the fences will look more dark (lightning bug)
So, Duplicate of
MCPE-179The problem in here is talking about lightning bug, the fences and slabs textures are correct because i saw this files.
Duplicate of
MCPE-179Invalid, Suggestions and Wish List are not Tracked here, just Bugs.
Exactly, this is a Duplicate of
MCPE-127This is a DUPLICATE of
MCPE-246. Please use the search Functions to prevent Many Duplicates, currently over 56% are closed because of Duplicate. In that issue is talking about that If you press the Pause menu you/other mobs will continuing moving.In MCPE Mobs doesn´t attack other mobs, this isn´t a wish list or a suggestion tracker, just bug tracking. Invalid
The Host´s Map aren´t changed their Chunks and level.dat, the problem in here is that when I start to join a LOCAL Wifi Game, it randomly generate mountains, but then, it dissapear some of them, This happens only for Ported/Downloaded Maps
I mean that when its being night, if you see the horizon, the sky fog will be start flickering.
Example:
C= Clouds
S=Sky
DB= Dark Blue (Horizon)
LB= Light Blue (Horizon)
B= BLACK
G= Ground
When its being Night.....
1 second 2 seconds 3 seconds 4 seconds 5 seconds 6 seconds /......When its totally night
SSCSSCSS SSCSSCSS SSCSSCSS SSCSSCSS SSCSSCSS SSCSSCSS SSCSSCSS
DBDBDBDB LBLBLBLB DBDBDBDB LBLBLBLB DBDBDBDB LBLBLBLB BBBBBBBB
GGGGGGG GGGGGG GGGGGGG GGGGGGG GGGGGGG GGGGGGG GGGGGG
It is supossed that when its being night it has to be since the light blue to dark, not from the light blue, then dark blue, then light blue (flickering with that colors until its completely night it stops flickering)
Duplicate of
MCPE-1955, use the Search Function, By now there are 57% of issues closed by duplicate...Hey Jeb, Johan or Aron, this is one of the issues that its annoying me in 0.6.1
Hey Jeb, Johan or Aron, this is one of the issues that its annoying me in 0.6.1. If Aron fixed
MCPE-131, that means that this could be fixed asMCPE-131, thanks for reading devsPlease fix it Johan please
, the only thing to fix this is to low speed the walking of the baby animals.
Hey devs (Johan, Aron or Jeb), here is a proof in the video showing that Bug, now you can see the bug that i was talking about.
http://youtu.be/Nuwr7Y4ejtI?t=5m21s
Duplicate of
MCPE-1683Not a bug, When you are looking in third person, you feel that the blocks are more bigger, but not a bug, no Problem
Everything you do in Miencraft PE, the responsible are the devs, so you are using a program (but isnt Minecraft pE) to change the game MOD.
Invalid, because the problem in here is the program you are using and the Devs (Johan,Aron,Daniel and Jens) cannot resolve this, you have to contact the program owner (i think you aren´t using iExplorer because i always use it, and it works perfect for me in the iPod Touch 5g)
O yeah, true, i tought that it was the sugar cane, but i saw the image, and its the sugar (the crafted one)
I got confused :S, can you post a pic please
Duplicate of
MCPE-1241. Please use the search function. Currently %57 of the issues are closed because of duplicateDuplicate of
MCPE-1592Duplicate of
MCPE-179Duplicate of
MCPE-1678Duplicate of
MCPE-330Work as Intended
Its supossed that have to work in that way, saplings will drop randomly, Work As Intended
This isnt a bug(Invalid) for 2 reasons :
1.- Your Android version could be outdated because MCPE 0.6.0> runs from Android 2.1
2.- This isn´t a bug because the devs cant do nothing
This has been fixed for 0.7.0
Its very glitchy when you play ported maps:
-Light bug
-Some mountains dissapears after 2-3 minutes
-Some players cant see what they are building
Only crashes with the player that is writing on the sign, because i tested playing multiplayer with my brother
Im agree with you, but only crash with one player, either A or B
This isnt a bug, this is how its supposed to work (Work As Intended)
Why the mods didn´t mark this (
MCPE-2407) As Duplicate, this is the original Issue :/This is Work as intended, because the invisible bedrock is a block... Dont Worry be Happy
True, me happens too in iPod Touch 5g
This wasnt implemented for hostile mobs, but its supossed that zombies and skeletons has to be on fire when its day time
This works for me, why you dont? Cannot Reproduce
The devs cant do nothing, Invalid
True, this also happens to me too, but i hope this has to be fixed
How can i reproduce? Please be more specific
Work as Intended
Confirmed (Y)
This isnt a bug, this is how it has to work (Work as Intended)
In 0.7.0 Creepers and TNT makes huges craters than normal :S
Be more specific (Cannot Reproduce)
I think that this cow could take damage when it falls or someting like that, before you hit with the arrow
Me too, on ipod touch 5g
The torches have to drop, that didnt happen in 0.6.1 and older versions
In my ipod touch 5g, my problem is the worst, i cant eat, i will die in MCPE easily D: D: D: D: D:
Hey Aron, please fix that too, i cant eat on touch and split controls
Nooooo D:, i will die easily, it will be difficult for me if i play on survival mode. Aron, please try eating on a iPod Touch 5g, and you will see that you cant
Aron, Try with the ipod touch 5g
Aron here is a video proof, i hope this will be fixed
http://youtu.be/lgdNQM5AYBo?t=1m47s
Aron, now i can eat in the game
, i just hold down from 2-3 sec, so, the only bug was the eating animation
Confirmed only for 0.7.1, also i uploaded pictures
This has been fixed for 0.7.1, please close it, now it works
Not only with the dyes, also the wool names, the melon seeds, and the slabs too
FIXED FOR 0.7.1, and this is a duplicate
try loading another chunk
the invisible bedrock, behaves as a physic block, isnt transparent
Duplicate of
MCPE-4062this is Work as Intended, Redstone hasnt been implemented yet :/
You cant make double chest, this hasnt been implemented yet, Working as Intended
This is a Duplicate, and check your inventory there are the buckets
Johan Bernhardsson said long ago on his tweet, that this is Working as Intended, dont compare to PC´s version
Duplicate of
MCPE-8Duplicate of
MCPE-1682, were are the mods when we need them :/Duplciate of
MCPE-4062The arrow is burning, there is the proof in the picture, you have to wait from 3-5 sec to be destroyed, Invalid
Duplicate of
MCPE-4062You are stupid, this is work as intended, and this is an invalid issue, dah
You cant drink milk, this hasnt been implemented yet, it will be added that feature in a future or so
This is work as Intened, Aron Nieminen said in a bug report, that there is a chance of %50 to spawn a baby or grown animal
Johan Bernhardsson said on the reddit that by now is working as intended, here the proof: http://www.reddit.com/r/MCPE/comments/1fyazi/is_anyone_else_having_trouble_staying_logged_in/caf63cv?context=3
You are stupid the local multiplayer is on the map list, at the latest, Invalid
How many RAM do you have?
This must be a glitch, because this isnt annoying, the metralleta glitch
Please be more specific, by now is this is an Invalid Issue
This could be a feature but not a bug, snowballs just take damage to hostile mobs and passive mobs, not to objetcs
Work as Intended
Duplicate of
MCPE-2956Congratulations
, but sorry this isnt a bug 
Duplicate of
MCPE-2873and MCPE 0.7.2 hasnt been released yetIts Work as Intended because the time of the items decay are 5 minutes
It dont disappear... check your full inventory
., and this is a duplicateYou cant change the gamemode to Creative, in the in-game option menu you can only change the difficulty, Peaceful mode or Survival.
This isnt a bug, this is how is supossed to work, so is working as intended
Johan Bernhardsson said on his twiitter that the textbox bug has been fixed for 0.7.3, also you cant type the capital Ñ in the seed, also this happens in the name world textbox
Also happens with arrows in multiplayer
Duplicate of
MCPE-4546