What happened to my sweet auto-use?
I recently logged on to use my automatic fishing farm I had spent hours creating a storage system for. When I went to use it, the thing wasn't functioning properly. I figured I should try another design, s I made a new top main mechanism for the actual fishing. I went to try it, and for the majority it worked, except for one tiny thing that created a big problem! The bedrock version lost its auto use function (ex. holding down the trigger and it keeps using the function repeatedly). It makes me sad to see so many compromises needed to be made just to continue receiving updates. It just doesn't seem worth the switch at this point after realizing I have to give up automatics. Please tell me whether this is a bug or an intended feature. If it is indeed intended, I feel I might just have to revert. It has stable minigames without pay to win functions, colors that are easier on the eyes, and working auto farms.
Is it intended or a bug? If this change was due to the (hopefully) future combat change, I still would not believe it intentional for this, especially because of the fact that java still has autoclick for fishing farms without hacks!
Created Issue:
What happened to my sweet auto-use?
I recently logged on to use my automatic fishing farm I had spent hours creating a storage system for. When I went to use it, the thing wasn't functioning properly. I figured I should try another design, s I made a new top main mechanism for the actual fishing. I went to try it, and for the majority it worked, except for one tiny thing that created a big problem! The bedrock version lost its auto use function (ex. holding down the trigger and it keeps using the function repeatedly). It makes me sad to see so many compromises needed to be made just to continue receiving updates. It just doesn't seem worth the switch at this point after realizing I have to give up automatics. Please tell me whether this is a bug or an intended feature. If it is indeed intended, I feel I might just have to revert. It has stable minigames without pay to win functions, colors that are easier on the eyes, and working auto farms.
Is it intended or a bug? If this change was due to the (hopefully) future combat change, I still would not believe it intentional for this, especially because of the fact that java still has autoclick for fishing farms without hacks!
Seems identical to Java Edition when I look at it
Thank you for your report!
However, this issue has been closed as Working as Intended.
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