maps overlapping
Since maps should be assigned to a grid, the cannot be any overlapping, but I have encountered it with my 7th map. what's the problem?
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Created Issue:
maps overlapping
Since maps should be assigned to a grid, the cannot be any overlapping, but I have encountered it with my 7th map. what's the problem?
duplicates
I believe this issue is probably a duplicate of MCPE-32895. It appears that an update sometime in the past ~9 months damaged existing maps in a way that doesn't show up until they're zoomed, and it causes this problem. Maps created after the update work normally. Because the damage tends to remain invisible until much later, we are struggling to identify which update caused the damage. However, this is all still just speculation.
Assuming the speculation is correct, you can identify which maps are damaged and replace them. A damaged map will align correctly, but when zoomed it produces a misaligned map. Replace the damaged map by re-exploring the area (not by cloning it), then zoom it to make a replacement for the higher level map. Once you've replaced all the damaged maps, the problem should not recur because it only happens to maps that were created before the update that caused the damage. (Note that it could still occur with old maps you haven't zoomed yet, however, since you don't discover the problem until you zoom them.)
This could be another example of the issue described in MCPE-32895 and several other tickets. However, if the map on the left in your screenshot is actually Level 3 instead of Level 4, there's a fair chance that the next map to the east, when zoomed to Level 4, would look like the map on the right. In the first case this could be a bug we're having a lot of trouble nailing down, while in the second case it would be no bug at all. It's important to be sure which case applies so we don't combine information about a bug with information about something that works normally, so please don't take offense if I ask you to double-check and confirm that the map on the left is Level 4 and not Level 3.

Was the map that doesn't fit the grid one you created by zooming an old map? I had this happen to me once when zooming an old map to level 4. The zoomed map was centered at 0,0, which was more than 2500 blocks away from the map I zoomed it from. Every time I tried to zoom that map to level 4 I got the same problem. I had to recreate the original map to fix the problem. If, like me, your flawed zoomed map seems centered near the world spawn or 0,0, I recommend you try recreating the unzoomed map from scratch, then see if that one zooms correctly.
Moderators: I believe there is or was a bug in a map upgrade path. The map I was zooming was centered somewhere around (-2300,-1200) and would have been created sometime between June 1 and August 31 last year. I tried to zoom it to level 4 on January 8 this year, using 1.2.8. I'm convinced an upgrade path error damaged the map, but I didn't report it because I couldn't narrow down the timeframe of the upgrade that damaged it and I had an easy way to fix it.
Hi.
it was a freshly new made map, just few days ago. I tried it 3 times with same result, it just doesn't fit to the grid to align with previously made maps. However, I can't really recall when those previous maps were made.
In my case, the problem was with the unzoomed map, and I fixed it by replacing the unzoomed map with a new map and re-exploring the area. After that, zooming it to the next level created a map that fit into the grid correctly. I believe this will work for you, too.
I made maps all the time by walking off the edge of a previous map, making a new one and immediately zooming them out. Now the maps are overlapping which is annoying to no end. Do we have to carefully calculate out the grids now?
Nobody from Mojang trying to find and fix this bug? It is very sad. Playing Minecraft does not make any fun without using maps!
We can't find the bug until we're able to reproduce it, and that's the problem. Usually, either the reporter of a bug has some notion of what conditions are necessary to make the bug happen, or we can experiment to figure out what some of the conditions are. But that isn't working in this case because the bug remains invisible until you zoom a map that's broken in a certain way, and it appears that the way the map becomes broken is also invisible and occurs still earlier, during an upgrade to a new release—but nobody knows from/to what release, and nobody can provide a copy of an old pre-upgrade world with a known _un_broken map that we can upgrade it break it and then zoom to reproduce the bug under controlled conditions. So you can see how difficult it is to get a handle on this one. Until we have that, trying to find this bug is like looking for a needle in a haystack.
Thank you for your report!
However, this issue is a Duplicate of
MCPE-27025.If you have additional information, please add it to that report.
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Björn Göbel: I have hidden your last comment from public view because your Google Drive account reveals a personal email address.
Thanks for providing the sample worlds and for helping keep this issue alive. You helped me think of a way I could get around an obstacle, so I now have a world file in which we can reproduce the problem under controlled conditions. With that, we were able to forward the issue to the developers.
I used my own world instead of yours, because I now have a complete history of mine. The developers may still appreciate having your worlds to test with, so leave them on Google Drive for a while if you can. They might need your sample worlds to check whether all these "duplicate" issues are actually being caused by the same bug.
Thank you for your commitment. I leave the data on the google drive as long as you need it.