/locate ruins, shipwrecks, buried treasure coordinates result in no structure at location
The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
NOTE: When same seed used to generate new world, the local area contained sea grass and ruin blocks and treasure, which was not generated in the pre-1.4.0.5 world.
I suspect the chunks had been previously rendered, but the /locate command was still referencing the invalid coordinates for nearest structures.
Please advise if issue with generation or bug with the /locate command.
Linked Issues
Created Issue:
/locate ruins, shipwrecks, buried treasure coordinates result in no structure at location
The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
Please advise if generation issue with 1.4.0.5. and older worlds. Or if command not fully implemented at this time.
- Unresolved
- Open
- Unconfirmed
- Phone - Android - LG Other (Specify in description)
- Android - Nougat (LG Q6)
- 1.4.0.5
The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
Please advise if generation issue with 1.4.0.5. and older worlds. Or if command not fully implementedatthis time.The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
NOTE: When same seed used to generate new world, the local area contained sea grass, which was not generated in the pre-1.4.0.5 world.
Please advise if generation issue with 1.4.0.5. and older worlds. Or if command not fully implemented at this time.
The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
NOTE: When same seed used to generate new world, the local area contained sea grass, which was not generated in the pre-1.4.0.5 world.
Please advise if generation issue with 1.4.0.5. and older worlds. Or if command not fully implemented at this time.
The updated /locate command that now includes underwater ruins and shipwrecks returns coordinates where no such structures are located. Same with buried treasure.
Examples from pre-1.4.0.5 generated world, Seed -670219719
Shipwreck -600 y? 200 (structure not found)
Ruins -744 y? 248 (structure not found)
Buried Treasure -696 y? 136 (no treasure found)
NOTE: When same seed used to generate new world, the local area contained sea grass and ruin blocks and treasure, which was not generated in the pre-1.4.0.5 world.
I suspect the chunks had been previously rendered, but the /locate command was still referencing the invalid coordinates for nearest structures.
Please advise if issue with generation or bug with the /locate command.
Confirmed on Windows 10 release 1.4.0.5.
I believe this happens when the seed would generate structures in chunks that were already generated before 1.4 was released. As with sea grass, kelp, and coral, structures are not added to existing chunks when you upgrade.
duplicates
Thank you for your report!
However, this issue is a Duplicate of
MCPE-32901.If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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