Structure Blocks Do Not Export All Entities
Explanation:
Within the GUI for the structure block are the toggleable options:
- Include Entities (which apparently means mobs)
- Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps (now simplified):
- Create a new world on Windows 10.
- Create a cage for a skeleton. Place a skeleton inside.
- Type /give @s structure_block
- Place the structure block and select an area that includes the skeleton.
- Using the structure block GUI, enable toggles for include entities and include players.
- Notice that the toggle updates the sample model within the GUI to include players/mobs.
- Give the structure a name, then export. (see image ReproSetupGUI)
- Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
- Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
- Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
Edit: Also see attached test world if desired: StructureBlockBugTest.mcworld
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
Created Issue:
Structure Blocks do not Export 3d Player/Mob Models
Explanation:
Within the GUI for the structure block are the toggleable options:
Include Entities (which apparently means mobs)
Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps:
Create a new world on Windows 10.
Create a cage for a skeleton. Place a skeleton inside.
Nearby, create a cage for a sheep. Place a sheep inside.
Stand near both cages and place a structure block.
Ensure an item is in the player's hand. (see image ReproSetupBlocks)
Using the structure block GUI, select the area that includes both cages and the player.
Using the structure block GUI, enable toggles for include entities and include players.
*Notice that the toggle updates the sample model within the GUI to include players/mobs.
Optionally, toggle the show blocks option to off.
Give the structure a name, then export. (see image ReproSetupGUI)Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 Home 1803
- 1.7.1
Explanation:
Within the GUI for the structure block are the toggleable options:
Include Entities (which apparently means mobs)
Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps:
Create a new world on Windows 10.
Create a cage for a skeleton. Place a skeleton inside.
Nearby, create a cage for a sheep. Place a sheep inside.
Stand near both cages and place a structure block.
Ensure an item is in the player's hand. (see image ReproSetupBlocks)
Using the structure block GUI, select the area that includes both cages and the player.
Using the structure block GUI, enable toggles for include entities and include players.
*Notice that the toggle updates the sample model within the GUI to include players/mobs.
Optionally, toggle the show blocks option to off.
Give the structure a name, then export. (see image ReproSetupGUI)Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
Explanation:
Within the GUI for the structure block are the toggleable options:
Include Entities (which apparently means mobs)
Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps:
Create a new world on Windows 10.
Create a cage for a skeleton. Place a skeleton inside.
Nearby, create a cage for a sheep. Place a sheep inside.
Stand near both cages and place a structure block.
Ensure an item is in the player's hand. (see image ReproSetupBlocks)
Using the structure block GUI, select the area that includes both cages and the player.
Using the structure block GUI, enable toggles for include entities and include players.
*Notice that the toggle updates the sample model within the GUI to include players/mobs.
Optionally, toggle the show blocks option to off.
Give the structure a name, then export. (see image ReproSetupGUI)
Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
Edit: Also see attached test world if desired: StructureBlockBugTest.mcworld
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
Structure Blocks donot Export3d Player/Mob ModelsStructure Blocks do Not Export All Entities
Explanation:
Within the GUI for the structure block are the toggleable options:
Include Entities (which apparently means mobs)
Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps:
Create a new world on Windows 10.
Create a cage for a skeleton. Place a skeleton inside.
Nearby, create a cage for a sheep. Place a sheep inside.
Stand near both cages and place a structure block.
Ensure an item is in the player's hand. (see image ReproSetupBlocks)
Using the structure block GUI, select the area that includes both cages and the player.
Using the structure block GUI, enable toggles for include entities and include players.
*Notice that the toggle updates the sample model within the GUI to include players/mobs.
Optionally, toggle the show blocks option to off.
Give the structure a name, then export. (see image ReproSetupGUI)
Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
Edit: Also see attached test world if desired: StructureBlockBugTest.mcworld
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
Explanation:
Within the GUI for the structure block are the toggleable options:
- Include Entities (which apparently means mobs)
- Include Players
Toggling these does have an effect on what the preview model within the structure block GUI shows. (see image StructureBlockSetup)
However, upon exporting, the .glb file will not properly contain all entities and players. (see image StructureBlockResult).
Repro Steps (now simplified):
- Create a new world on Windows 10.
- Create a cage for a skeleton. Place a skeleton inside.
- Type /give @s structure_block
- Place the structure block and select an area that includes the skeleton.
- Using the structure block GUI, enable toggles for include entities and include players.
- Notice that the toggle updates the sample model within the GUI to include players/mobs.
- Give the structure a name, then export. (see image ReproSetupGUI)
- Open the newly created .glb file. (I used 3D Viewer and Paint 3D)
- Notice the lack of players and mobs, unlike the model in the Structure Block GUI.
- Notice the presence of the item model that was visible in the player's hand as well as that of the bow in the skeleton's hand.
(see image ReproResult, also file TestSetupModel.glb)
Edit: Also see attached test world if desired: StructureBlockBugTest.mcworld
My conclusion is that this must be unintended as there are options enabling the very thing that is not functioning. I suspect the issue resides in the process of generating the model. This impacts the ability of a player to create (very cool) 3d models using their player model and that of mobs.
Structure Blocksdo Not Export All EntitiesStructure Blocks Do Not Export All Entities





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Affects shulker boxes as well