Crossbow loading end sounds are unused
Crossbows uses the crossbow.loading.middle as the end sound instead of using crossbow.loading.end sound. To hear the sound you must use "/playsound crossbow.loading.end" and charge a crossbow.
Load a crossbow and the loading middle sound plays twice. One when charging and the other one as the loading end sound.
Linked Issues
Created Issue:
crossbow.loading.end and crossbow.quick_charge.end doesn't play
Crossbows uses the crossbow.loading.middle the crossbow.loading.end sound. To hear the sound you must use "/playsound crossbow.loading.end" and charge a crossbow.
Crossbows uses the crossbow.loading.middle the crossbow.loading.end sound. To hear the sound you must use "/playsound crossbow.loading.end" and charge a crossbow.
Crossbows uses the crossbow.loading.middle as the end sound instead of using crossbow.loading.end sound. To hear the sound you must use "/playsound crossbow.loading.end" and charge a crossbow.
Crossbows uses the crossbow.loading.middle as the end sound instead of using crossbow.loading.end sound. To hear the sound you must use "/playsound crossbow.loading.end" and charge a crossbow.
Load a crossbow and the loading middle sound plays twice. One when charging and the other one as the loading end sound.
crossbow.loading.endand crossbow.quick_charge.end doesn't playCrossbow loading end sounds are unused
duplicates
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402) - crossbow.loading.end (Crossbow end sound;
MCPE-43401) - mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444) - mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609) - mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-50609)
Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
Thank you for your report!
We're actually already tracking this issue at MCPE-53297, so I resolved and linked this ticket as a duplicate.
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