Some sounds are left unused and not heard in-game
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402) - crossbow.loading.end (Crossbow end sound;
MCPE-43401) - mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444) - mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609) - mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-50609)
Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
Linked Issues
is duplicated by3
- Unresolved
DrownedZombie- 46
- 16
- Confirmed
- 381057
- Multiple
1.18.32 - 1.20.80.21 Preview
1.18.32 1.18.10.24 Beta 1.17.30.22 Beta 1.17.11 Hotfix 1.17.10 1.16.0.61 Beta 1.16.0.58 Beta 1.16.0.55 Beta 1.16.0.51 Beta 1.15.0.56 Beta 1.14.0.51 Beta 1.14.0.50 Beta 1.13.3 1.13.2 1.13.1 1.14.0.3 Beta 1.14.0.2 Beta 1.14.0.1 Beta 1.13.0.18 Beta 1.12.1 1.14.0.52 Beta 1.14.30 Hotfix 1.14.60 Hotfix 1.18.2 Hotfix 1.19.2 Hotfix 1.20.80.21 Preview
Created Issue:
Some sounds are left unused and not heard in-game
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound)
- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257)
relates to
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound)
- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257)
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound)
- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound)
- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-5)3257Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609)- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257andMCPE-50609)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
The trident sound issue is being tracked as
MCPE-43402.
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609)- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257andMCPE-50609)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609)- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257andMCPE-50609)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
is duplicated by
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609)- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-53257andMCPE-50609)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402)- crossbow.loading.end (Crossbow end sound;
MCPE-43401)- mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444)- mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609)- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-50609)Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
relates to
relates to
is duplicated by
Most sounds were never used. But this relates to MCPE-53297
Duplicate of MCPE-50609
Relates to MCPE-53297
Duplicates of MCPE-53297 and MCPE-43402
Thank you for your report!
We're actually already tracking this issue at MCPE-53297, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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I can confirm for 1.16.100. When removing an item from an item frame, it will play the sound, that plays when hitting in the air, but not the sound, that java has even though the sound does exit on bedrock. Relates to MCPE-53297 and MCPE-43402.
Can confirm, relates to MCPE-53297, MCPE-99433 and MCPE-43402.
Thank you for your report!
We're tracking this issue in MCPE-53297, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-53297, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Could you please include information about your device? Without it we may be unable to reproduce the issue.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
@[Minecraft] Mega_Spud (Jay Wells) Android. I don't know if other devices, such as Windows 10 - PC or iOS is affected.
Affects PC too.
MCPE-53257is a duplicate and should be removed from the description.Related to
MCPE-101549still in 1.17.0
Affects 1.18
The drowned one doesn't work because sounds.json references mob.zombie.converted_to_drowned, but the actual sound event is called entity.zombie.converted_to_drowned.
There should be a content log error when sounds.json references a non-existent sound definition.
Also is there no villager -> zombie sound in bedrock?
Affects 1.19.40 betas
Trident, drowned conversion, skeleton arrow, and drowned trident throwing were fixed in 1.20.30. Dolphin, shulker, and crossbow issues affect 1.20.60.24.