Daylight will wrong calculated when broke blocks.
If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attached movie.
Relate to: MCPE-42066
Created Issue:
Daylight will wrong calculated when broke leaves.
If the leaves break, sunlight will not be calculated correctly on under blocks.
This is proven when the undead are under the leaves. see attached images.
If the leaves break, sunlight will not be calculated correctly on under blocks.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066
Daylight will wrong calculated when brokeleaves.Daylight will wrong calculated when broke blocks.
If the
leavesbreak, sunlight will not be calculated correctly on under blocks.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066
If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under theleaves. see attached images.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attached images.
Relate to:
MCPE-42066
If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attachedimages.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attached movie.
Relate to:
MCPE-42066



They're already set on fire, so it takes some time for them to stop taking damage.
Please check attached movie. They start burning after break blocks. Not a fake
Cannot reproduce this in 1.13.0 release. There were some bugs with block light level calculation in the later Beta releases that might have caused this issue. They got fixed before the 1.13 release.