Pneuma01
- pneuma
- pneuma
- Asia/Tokyo
- Yes
- No
私がクロック回路を作成した時、動作中のリピーターに矢を射った。
刺さった矢が回路の動作に影響され音を出しはじめた。When I created the clock circuit, I was struck with an arrow repeater in operation.
I started out the sound arrows stuck is affected by the operation of the circuit.
Zombies or Skeletons on lily pad looks sinking,
but becauseit doesnotburn in daylight, they do not really sunk.
This case can not be reproduced with carpetZombies or Skeletons on lily pad looks sinking,
but because they does burn in daylight, they do not really sunk.
This case can not be reproduced with carpet
Zombies or Skeletons on lily pad looks sinking,
but because theydoesburn in daylight, theydo not really sunk.
This case can not be reproduced with carpetZombies or Skeletons on lily pad looks sinking,
but because they burn in the daylight, It does not really sunk.
This case can not be reproduced with carpet
Zombies or Skeletons on lily pad looks sinking,
but because they burn in the daylight, It does not really sunk.
This case can not be reproduced with carpets.
Meta value of Stairs is broken...
Can't trade different variant items. Charcoal, Colored wools and Rawfishes.Can't trade different variant items. Charcoal, Colored wools and Raw Salmon.
=Torches
This code is fixed.
-------------------------------------------------------------
14w27a bhg.class (MCP Name: world/gen/structure/StructureVillagePieces#Torch)this.a(var1, apg.torch.Q(), 0, 3, 0, var3);
this.a(var1, apg.torch.Q(), 1, 3, 1, var3);
this.a(var1, apg.torch.Q(), 2, 3, 0, var3);
this.a(var1, apg.torch.Q(), 1, 3, -1, var3);
-------------------------------------------------------------
[Fixed]1.8 bnd.class (MCP Name: world/gen/structure/StructureVillagePieces#Torch)boolean flipped = this.dir == directions.EAST || this.dir == directions.NORTH;
this.a(var1, aty.torch.P().a(bbl.a, this.dir.west_face()), flipped?2:0, 3, 0, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir), 1, 3, 1, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir.east_face()), flipped?0:2, 3, 0, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir.south_face()), 1, 3, -1, var3);
-------------------------------------------------------------=Church
But It has not been resolved when Flipped.
-------------------------------------------------------------
14w27a bhl.class (MCP Name: world/gen/structure/StructureVillagePieces#Church)this.a(var1, apg.torch.b(dw.b.a()), 2, 4, 7, var3);
this.a(var1, apg.torch.b(dw.b.a()), 1, 4, 6, var3);
this.a(var1, apg.torch.b(dw.b.a()), 3, 4, 6, var3);
this.a(var1, apg.torch.b(dw.b.a()), 2, 4, 5, var3);-------------------------------------------------------------
1.8 bni.class (MCP Name: world/gen/structure/StructureVillagePieces#Church)this.a(var1, aty.torch.P().a(bbl.a, this.dir.south_face()), 2, 4, 7, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir.west_face()), 1, 4, 6, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir.east_face()), 3, 4, 6, var3);
this.a(var1, aty.torch.P().a(bbl.a, this.dir), 2, 4, 5, var3);
-------------------------------------------------------------
See this movie.
Double zombie jockeyisfunny moving.See this movie.
Double zombie jockey did funny moving.
Baby zombie jockey looping ride and offin waterBaby zombie jockey looping ride and off on water
See this movie.
Double zombie jockey did funny moving.
Baby zombie moves like piston.
See this movie.
Double zombie jockey did funny moving.
Baby zombiemoveslike piston.See this movie.
Double zombie jockey did funny moving.
Baby zombie looping ride and off like a piston.
Differentborderline coordinates on higher zoom level MapsWrong borderline coordinates on higher zoom level Maps
Baby zombie jockey riding onLeashed-horse drops two leads
I made a lead with a slime ball that has only one in survival world.
I used that lead for two horses.
Today one horse was riding a baby zombie, I knocked down not only the zombies but also the horse.
But he dropped two leads.I confirmed other mobs in creative world. Every leashed mobs drops two leads.
Leashed-horsedrops two leadsLeashed mob drops two leads
Related from https://bugs.mojang.com/browse/MCPE-22331
This problem is not affected in the new world.
However, it is affected in the world which took over from 1.1.5 and 1.2.0.9 and earlier.
Mobs spawned in ver1.1 can notsavename tagsName Tagged Mobs Don't Save Their Name After Re-Logging(again)
Related from https://bugs.mojang.com/browse/MCPE-22331
This problem is not affected in the new world.
However, it is affected in the world which took over from 1.1.5 and 1.2.0.9 and earlier.Related from https://bugs.mojang.com/browse/MCPE-22331
Steps To Reproduce:
Rename a mob then re-log. You will see the name tagged mob doesn't save the name after re-logging.Note:
This problem is not affected in the new world.
However, it is affected in the world which took over from 1.1.5 and 1.2.0.9 and earlier.
This happen randomly.(Regularity is unknown)
Drowned has no spawn condition that '' on the floor '' like other zombies.
It is possible to spawn like dolphins and fish.This can't prevent spawning like other mobs, and it's not easy to play near the ocean as legacy version.
If the leaves break, sunlight will not be calculated correctly on under blocks.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066
Daylight will wrong calculated when brokeleaves.Daylight will wrong calculated when broke blocks.
If the
leavesbreak, sunlight will not be calculated correctly on under blocks.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the leaves. see attached images.
Relate to:
MCPE-42066
If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under theleaves. see attached images.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attached images.
Relate to:
MCPE-42066
If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attachedimages.
Relate to:
MCPE-42066If the block break, sunlight will not be calculated correctly on under block.
This is proven when the undead are under the blocks. see attached movie.
Relate to:
MCPE-42066
I spent 4 hours testing with Spawner but they didn't spawn anymore.
This is OK if it is the same specification as Java. But since there is no mention of update history, I think this is a bug.
IfElytraunequip while gliding with Elytra, players will not take fall-damage.If unequip the Elytra while gliding with Elytra, players will not take fall-damage.
If unequip the Elytra while glidingwith Elytra, players will not take fall-damage.
1. Unequip the Elytra while
gliding.2. Player crashes onto the ground.
3. Players will not take damage.
1. Unequip the Elytra while ascending with firework rocket.
2. Player crashes onto the ground.
3. Players will not take damage.
I tested again. Please try to unequip Elytra while ascending with firework rockets. So can be reproduce it.
The tilt of the Firework rocket entity are the origin by the player, it seems that it is supposed to be shoted from the crossbow.
However, this is nottruewhen launched from a dispenser. The origin should be by the launch source.The tilt of the Firework rocket entity are the origin by the player, it seems that it is supposed to be shoted from the crossbow.
However, this is not correct when launched from a dispenser. The origin should be by the launch source.
The tilt of the Firework rocket entity are the origin by the player, it seems that it is supposed to be shoted from the crossbow.
However, this is notcorrect when launched from a dispenser. The origin should be by the launch source.The tilt of the Firework rocket entity are the origin by the player, it seems that it is supposed to be shoted from the crossbow.
However, this is incorrect when launched from a dispenser. The origin should be by the launch source.
Baby Zoglin is become an adult when the game loads.
The cause seems to be that the IsBaby data values are not stored in the NBT.Also unable to summon the baby variant with "/summon" command.
Baby Zoglin is become an adult when the game loads.
The cause seems to be that the IsBaby data values are not stored in the NBT.Also unable to summon the baby variant with /summon command.
Aholotl tries to approach the water source with the path blocked.Axolotl tries to approach the water source with the path blocked.
A
holotl will try to approach the water source surrounded by blocks in different positions.
In doing so, it may also swim through the air.
Axolotl will try to approach the water source surrounded by blocks in different positions.
In doing so, it may also swim through the air.
Axolotl will try to approach the water source surrounded by blocks in different positions.
In doing so, it may also swim through the air when it in the water.
Axolotl will try to approach the water source surrounded by blocks in different positions.
In doing so, it may also swim through the air when it in the water.
Axolotl will try to approach the water source surrounded by blocks in different positions.
In doing so, it may also swim through the air when it in the water.It is difficult to explain this situation in writing, so please watch the attached video.
Mangrove propagule is not a flower, but bees pollinate it.
Reproduction:
- Spawn bees
- Plant mangrove propagule
- Bees polinating the mangrove propagule
The pivot of the head of the new bats is different from that of the bedrock.
The pivot of the head of the new batsisdifferent from that of the bedrock.The pivot of the head of the new bats are different from that of the bedrock.
The animation of the bat's neck is different.
This problem is caused by the different pivots of the model's heads.See the following images:
Java Edition{}
{}
Bedrock Edition
Pneuma01, no need to comment for affects version when you can add it yourself on your own reports.
@Pneuma01, I have removed your attachment because it appears this is a different bug than the one this report is about. This report was mostly about floating torches (though the description was not clear enough).
Please search if a report about the issue you are experiencing already exists (from what I can see that appears to not be the case) and if not please create a separate new report containing (as pointed out by Michael Compton) the seed and coordinates.
Pneuma01, this appears to be a different bug where the torch is attached to the wrong block. Could you please search if an existing report already exists and if not create a new one. Feel free to mention this report then so we can mark the reports as related.
Pneuma01 make a new issue for that if one doesn't exist already




































































It occurs in 1.7.4.
No Sunflower
confirmed in 14w06b
not able to open it too in normal mode.
Not fixed in 1.7.5
Chicken Jockeys are still lay eggs. And Egg Zombies will not despawn.
Still lay eggs in 1.7.6 pre-1
Building materials of desert village are not rewritten.
This screen-shot is a superflat world.
And modified preset value biome ID 1 to 2.
Confirmed in default world.
Fixed in 14w30a and 14w30b
Confirmed in 14w30a/b
Confirmed in 14w30c
Confirmed in 14w21b
And Fixed in 14w25b
Possibly fixed in 14w25b.
No longer sink when got off from the Maincart.
Is this really fixed ?
Confirm in 1.8-pre2, Launcher 1.5.2.
Can not reproduce.
See 2014-08-28_18.36.10.png
seed: -2440829289729171825
x:-849 y:77 z:-905
Confirmed for 1.8-pre3
I can't reproduced.
I think the village is than necessary.
Confirmed for 1.8
Confirmed for 1.8
=Torches
This code is fixed.
-------------------------------------------------------------
14w27a bhg.class (MCP Name: world/gen/structure/StructureVillagePieces#Torch)
-------------------------------------------------------------
[Fixed]1.8 bnd.class (MCP Name: world/gen/structure/StructureVillagePieces#Torch)
-------------------------------------------------------------
=Church
But It has not been resolved when Flipped.
-------------------------------------------------------------
14w27a bhl.class (MCP Name: world/gen/structure/StructureVillagePieces#Church)
-------------------------------------------------------------
1.8 bni.class (MCP Name: world/gen/structure/StructureVillagePieces#Church)
-------------------------------------------------------------
I think, Intimacy with the villagers is the value associated with the village.
If you do not have door around the villagers, It is intended.
New skins need 'PNG with Alpha channel'. can't use 'Transparent color PNG'.
You must save with option to Transparency as Alpha channel.
I had thought to be a bug.
However, this problem is probably not a bug, I think that can not be fixed.
I'm sorry.
Confirmed for 1.8.1-pre4
Can not reproduce in beta 1.2.0.15
Confirmed on 1.2.0.15
And Doors can't put on.
Confirmed but only by a player.
In 1.2.0.9, Can spawn but could't move(or ghost?)
Confirmed
Parrot can't get off from Donkey.
It's so cute but it have problems.
Confirmed on 1.2.0.31
I think that was Enchant of the Thorns.
PE's Slimes can't spawn, unless those locations are less than light level 8.
Yes. This affects 1.2.0.81.
Now I am working so I can not do it, but I will upload the world when I return home.
Confirmed on 1.2.1
I can't confirmed on 1.2.1.1.
Probably fixed.
Fixed
Fixed ver. 1.2.2.3
MaladjustedPlatypus
I tested this way.
But, Re-affected on 1.2.2.
Still affects 1.2.5.13
Still affects in 1.2.5.13
I think related from
MCPE-24120Why? it not crach game...
I think relate for
MCPE-17464, MCPE-29548, MCPE-34622I checked 1.13 decompiled source.
This biome initialized temp = 0.5
azb.class
........setTemperature(0.5F).setRainfall(0.5F).setWaterColor(3750089)..........
Fixed in 1.13
They are damaging game balance.
Other mobs are easy to prevent and can be defended with torches etc.
I think that the developer did not intend on this. And this will waste Sea pickle.
@kumasasa
I think that it happened by
MC-126111being fixed in 18w09a.Confirmed in 19w08b
Duplicated to
MC-151057?Fixed in 1.13.0.6
Confirmed in 19w35a
Mother bee taken few damages when pushed to under bee hive by baby bees.
Duplicate to
MC-159370?Baby bees still taken damages in 19w36a.
Please check attached movie. They start burning after break blocks. Not a fake
This coloured same as suffocated minecarts.
Confirmed in 19w38b.
In 19w38b, A floating small pixel in the tailfin too.
Directional light positioned only upper.
can't launch after Windows update KB4524147(18362.388)
When I set program compatibility mode to Windows8 in the launcher shortcut properties. After that, executing the shortcut downloaded the old launcher and solved this problem.
My OS is 64bit, possibly the new launcher can't start x86 Java runtime correctly.
Sorry poor english.
Confirmed in 19w45a
Still confirmed on 19w46a. Those profession layer textures are just duplicated from villagers.
Confirmed on 1.15 Pre 1.
sorry. it gamerule fallDamage was false.
Also Eye of Ender broken particles are offset.
[^AGDRec_20200122_084340.mp4]
In my newly created Survival World, the Nether Portal led to Seoul Sand Valley.
the portal generated on a thin soul sand field. As I looked around, I was bombarded by lots of ghasts, and the surrounding ground was dropped into lava.
And the freshly made my diamond pickaxe has burn. so... I did not find this fun.
I want to change this title. "doesn't display the leg's overlays ( or 'outer layers' )" will be easy to understand.
Related
MC-177173Related
MC-177173fixed in 20w14a
Yes, there are two patterns for Piglin's celebration dance. However, the pattern of names in "special" is specified to jump. But in the game they don't jump.
Also when they're dancing and targeting.
I was curious and looked at the source code.
The arm pose animation is:
This suggests that crossbow charges and holds could occur as well, but has anyone reproduced these?
This is just my opinion, but if this also happens with Piglin's crossbow animation, then this issue should be combined into one. If not, perhaps these issues should be individual issues.
Still affected on 1.16.1
This issue has probably been resolved on 20w28a.
Confirmed again.
This may be the intended specification, as it has been changed to set the temperature again.
snapshot 20w28a
snapshot 20w29a
Affected in 1.16.2.
Please Re-open.
If this happens between multiple players, I think it's a serious problem.
Ahhh! Sorry I didn't check the message.
But this problem can easily be seen in any underground. Please go underground in spectater mode and explore the Mineshaft. There are few torches there.
generated: 20w46a
seed: -7361674755791545228
cords: -1242 23 151
I see. thanks.
Confirmed in 21w06a
Please reopen
Confirmed in 21w08a
Confirmed in 21w10a
Confirmed with GeForce GTX960M
fixed in 21w11a
In Bedrock Edition, that model is correct. The reason for this issue is that the texture mapped of the stem has a height of 16, even though the model has height of 14, And the result is that the texture has shrunk by two pixels.
Yes. However, a new model problem has arisen.
In the new model, the top model and bottom of stem are not properly connected.
I tried to receive using https://www.mediawiki.org/wiki/Extension:RSS but the connection times out as well.
Hi.
I rendered with your textures but they did not animate correctly.
That the offset values of the your image are different.
And, Those offsets are animated in the game by moving them in the X direction.
AGDRec_20231120_193631.mp4