Health Query does not factor in absorption hearts to entity
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier
3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value displayed from the /tellraw doesn't change even though you are losing hearts that were originally gained by the absorption effect (I have a /tellraw command displaying the health to play whenever the health of the player changes). I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage, as thats how I have it set up.
I think it would be extremely useful to have a query such as query.absorption and we can add the values of query.absorption + query.health to get the real health with status effects
Below I attached an example pack for you to test this.
Created Issue:
Health Query does not function properly if the entity has absorption
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or
shehas absorption.how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he, she, or it has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he, she, or it has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he, she, or it has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect. I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts).
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he, she, or it has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect. I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts).
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect. I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect. I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect. I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value doesn't change even though you are losing hearts that were originally gained by the absorption effect
.I have a tellraw command displaying the health to play whenever the health of the player changes. I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage.I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value displayed from the /tellraw doesn't change even though you are losing hearts that were originally gained by the absorption effect (I have a /tellraw command displaying the health to play whenever the health of the player changes). I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage, as thats how I have it set up.
I cannot attach the file directly because it says there is a "missing token", but download from the link:
https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value displayed from the /tellraw doesn't change even though you are losing hearts that were originally gained by the absorption effect (I have a /tellraw command displaying the health to play whenever the health of the player changes). I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage, as thats how I have it set up.
I
cannot attach the file directly because it says there is a "missing token", but download from the link:https://drive.google.com/open?id=158S7vqmgWtIj_l31EfrGiqQYB_YhDEj5
using the new query.health query in 1.16, it does not accurately report the health value of the entity if he or she has absorption.
how to reproduce:
1) download the sample pack I have attached and apply it to a new world
2) give yourself the absorption effect, with any amplifier3) take damage, either by taking fall damage, shooting yourself with an arrow, etc. anything works
4) compare this to taking damage without the absorption effect, without the effect it works just fine
You will notice that the health value displayed from the /tellraw doesn't change even though you are losing hearts that were originally gained by the absorption effect (I have a /tellraw command displaying the health to play whenever the health of the player changes). I have these commands set up for up to 36 health (18 hearts). Also, I applied these commands to run if a player takes damage, as thats how I have it set up.
I think it would be extremely useful to have a query such as query.absorption and we can add the values of query.absorption + query.health to get the real health with status effects
Below I attached an example pack for you to test this.
Health Query does notfunction properly if the entity has absorptionHealth Query does not add absorption hearts to entity
Health Query does notaddabsorption hearts to entityHealth Query does not factor in absorption hearts to entity
query.health is a useful query, but with these bugs it would be difficult to use fluidly.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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