A B
- abab
- abab
- Europe/Stockholm
- Yes
- No
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Notes:
- destroyed is everything you wear, for example elytra
- even the thing you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, for example elytra
- even the thing you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra)
- even the thing you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra)
- even the
thingyou have in offhand slot is destroyed- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't there
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
you loose armor when you die
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't
thereExpected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items
disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is almost destroyed
- items you have in your inventory, but not in armor slot or offhand slot, are not destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is
almost destroyed- items you have in your inventory, but not in armor slot or offhand slot, are not destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The inems are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is vary damaged
- items you have in your inventory, but not in armor slot or offhand slot, are not destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The i
nems are dropped when i dieNotes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is vary damaged
- items you have in your inventory, but not in armor slot or offhand slot, are not destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
Steps to reproduce:
- create a world in creative
- put on some armor
- switch to survival
- execute /kill
- respawn
- the armor isn't at the place where i died
Expected behavior: The items are dropped when i die
Notes:
- destroyed is everything you wear, not only armor (for example elytra, mob heads)
- even the item you have in offhand slot is destroyed
- sometimes one piece of armor survives, but is vary damaged
- items you have in your inventory, but not in armor slot or offhand slot, are not destroyed
- items disappear no matter how are you killed (/kill, fall damage, monster kills you, etc.)
[Same as MC-116293, but for Bedrock]The recipe book displays a functioning clock and compas. That way, players can see what time is it or in which direction the spawn is without actually crafting clock or compass.
Steps to reproduce:
- Start some world in survival
- Open inventory
- Turn off the Craftable toggle
- Search "clock" or "compass"
What happens: The clock or compass in recipe book normally works
Suggested behavior: The game would show a static version of the item e.g. clock would always show the noon
The recipe book displays a functioning clock and compas. That way, players can see what time is it or in which direction the spawn is without actually crafting clock or compass.
Steps to reproduce:
- Start some world in survival
- Open inventory
- Turn off the Craftable toggle
- Search "clock" or "compass"
What happens: The clock or compass in recipe book normally works
Suggested behavior: The game would show a static version of the item e.g. clock would always show the noon





I mean, you don't even drop them! You usually drop your items when you die.
Confirmed in 1.6.0.6. I have done some experiments with a behavior pack. The turtle successfully goes home, but gets stuck in the "minecraft:wants_to_lay_egg" state. The "minecraft:behavior.lay_egg" component probably doesn't work.
I have written a lot of info in
MCPE-35526, but as it was closed as duplicate, i'll repeat it here:When i mined a chest with a stack of books, it also didn't drop them all (but if i remember correctly, it dropped two per stack).
PS I actually have version 1.6.0.6 (as you can see in the screenshots) but Jira didn't let me put that into the Affects Version field. I also currently cannot update (slow internet connection).
Same bug in bedrock: MCPE-36354
I'm well aware of this. However, it has been already reported for Java (many times!). I think if they decide to "fix" it there, it should be also fixed in bedrock.
I don't understand this, didn't you mean location?
I'm sorry but this is not a bug. Bedrock edition currently doesn't support changing NBT tags.
The fifth parameter for the /give command is not NBT, it's JSON. As such, property names must be quoted (that's why you get "Missing '}' or object member name"). And the only supported components are "minecraft:can_destroy" and "minecraft:can_place_on" (so no lvl1090 enchantments without using third party tools).
Correct usage:
/give @s diamond_pickaxe 1 0 {"minecraft:can_destroy":{"blocks":["cobblestone"]}}I think screenshots would help.
I tried it myself (in 1.6.0.6) and it worked normally. Does it happen again when you try it in a new world?
Maybe related: MCPE-36371
Also affects 1.6.0.6
And the leftover water cannot be removed by empty bucket, nor can you fill it with normal water using water bucket.
Sometimes, the water is also in a block without rail. In that case a water bucket works on it.
When you mine the rail, the water remains.
You can create such water artificially by /setblock ~ ~ ~ water 7
The water disappears on block update.
Reliable steps to reproduce:
Also happens when rails are replaced by redstone repeater or comparator.
And cocoa too (see also
MCPE-36335).For those not speaking czech, the error message says that storage is full.
It was the same in earlier versions, it just didn't show the bubbles, but you started taking damage after a while. Tested in 1.2.10.
Use a potion of water breathing if you don't want to drown.
You have to quote the name of the block, like this:
{"minecraft:can_destroy":{"blocks":["diamond_block"]}}Still affects 1.7.0.2
But as "Rails are once again broken by flowing water", you have to use repeater, comparator or cocoa