Patrick Kim
- aceciny
- aceciny
- Europe/Stockholm
- Yes
- No
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Bug: as title says.
I had to break to turn back .
It happens quite often.
windows 7.(64)
Client: Android 7
Connected locally
Bug: as title says. I had to break to turn back .
It happens quite often.
- windows 7.(64)
Client: Android 7
Connected locally
Bug: as title says.
I had to break to turn back .
It happens quite often.
Bug: as title says.
Ice stays frozen or cracked.
I had to break to turn back .
It happens quite often.
- Server: windows 7.(64)
Client: Android 7.1.2
Connected locally(wifi)
Bug: as title says.
Ice stays frozen or cracked.
I had to break to turn back .
It happens quite often.
Bug: as title says.--
Ice stays frozen or cracked.
I had to break to turn back .
It happens quite often.
Works as intended.
I just realized it was the night time.
And melted area was near the torches.
Didnt know that ice stay frozen at night.
Bug: as title says.--
Ice stays frozen or cracked.
I had to break to turn back .
It happens quite often.
Works as intended.
I just realized it was the night time.
And melted area was near the torches.
Didnt know that ice stay frozen at night.(since when?)
There are some posted issues regarding heavy cpu usage,
I think it's the same issues but I'm creating this issue as it narrows the cause a little bit.(and could be other issues)
I have started new map with update 1.7
It was all ok until I have created a farm with a villager.
It causes cpu usage 100% ( one out of 4 core), and the whole game becomes in slow motion.
That's just one villager in farm. As soon as i kill that one,
Cpu usage drops to 12% and the game back to normal.
Villagers on the iron farm or free field dont cause this.
Only the one on the farm causes it.
BDS 1.6 works ok. ( Windows7 with 8 ram)
Ok. I realized this isnt just BDS issue. It's happening to all android version so I'm posting it on bedrock issue. Plz close this one.
BDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
client: android 9/snap 845/6g ram
Baby turtles in cage( on the shore ) when they are on the sand causes severe lag. If I attract them into the water(still inside cage) the lag will be gone. If I stop attracting they go back on sand and start to cause lag. I
BDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
client: android 9/snap 845/6g ram
Baby turtles in cage( on the shore ) when they are on the sand causes severe lag
. If I attract them into the water(still inside cage) the lag will be gone. If I stop attracting they go back on sand and start to cause lag. IBDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
tick : sim 6/ view 16
client: android 9/snap 845/6g ram
tick : sim 6/ view 16
Baby turtles in cage( on the shore ) when they are on the sand causes severe lag(turtles don't move around but stays still on sand) .
If I attract them into the water(still inside cage) the lag will be gone.
If I stop attracting them with seagrass then they go back on sand and start causing lag.
If I attract them into the water and block the way back to sand the lag is gone for good.
I found out the lag when I try fishing there. fishing slows down alot. mobs moves slow or stops for a while.
I copyed the world into android machine and it seems that lag is gone but I'm not sure as the machine can handle pretty well since the world is newly generated.
BDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
tick : sim 6/ view 16
client: android 9/snap 845/6g ram
tick : sim 6/ view 16
trade llamas arround my world causes high cpu usage.
i tp them to me (on land near worldspawn) and cpu usage drops to bottom.
then I tried to narrow down the cause by killing them one by one and I found
this weird thing.
when I try to get close to these two llamas on the ocean, the cpu usage drops according to the distance from them.
If I get close to them cpu usage drops to normal.
If I go far away then cpu usage peaks to top. ( well actually only one out of 4 cpu peaks to the top)
the attached pics doesnt mean much but each distance gets high / mid / low cpu usages.
BDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
tick : sim 6/ view 16
client: android 9/snap 845/6g ram
tick : sim 6/ view 16
trade llamas arround my world causes high cpu usage.
i tp them to me (on land near worldspawn) and cpu usage drops to bottom.
then I tried to narrow down the cause by killing them one by one and I found
this weird thing.
when I try to get close to these two llamas on the ocean, the cpu usage drops according to the distance from them.
If I get close to them cpu usage drops to normal.
If I go far away then cpu usage peaks to top. ( well actually only one out of 4 cpu peaks to the top)
the attached pics doesnt mean much but each distance gets high / mid / low cpu usages.
BDS : 1.16.201
os: ubuntu 18.4
ram: 16g
cpu: intel j5005
tick : sim 6/ view 16
client: android 9/snap 845/6g ram
tick : sim 6/ view 16
trade llamas arround my world causes high cpu usage.
i tp them to me (on land near worldspawn) and cpu usage drops to bottom.
then I tried to narrow down the cause by killing them one by one and I found
this weird thing.
when I try to get close to these two llamas on the ocean, the cpu usage drops according to the distance from them.
If I get close to them cpu usage drops to normal.
If I go far away then cpu usage peaks to top. ( well actually only one out of 4 cpu peaks to the top)
additional info:
command shows 19 of these llamas. and those are all within r=100.
and quite alot of those are in caves where I have never been. the rest are on the ocean.
the attached pics doesnt show much but each distance difference gets high / mid / low cpu usages.
I re-tested it with fresh backup having all 19 llamas. and shows same result.

















created same issue. how do I close it?
Stopped unlocking. I tried several stuff. It seems problems are in account not devices.
Is it fixed just for win10 ed?
I am on pe version 1.0.4 and i still dont get any achievement unlocked. Time played on updated though.
Ok. Now I know that witchhuts or monuments location varies when new update comes.
I guess 1.2 update also changes sturucture location again, since newly made witch hut farm works no more.
it is there. I just played with it.
that message i used to get when I set auto-login and go into play world too fast(b4 xbox login process ends).
stay awhile in main menu and try again, see if it works.
I played 1.2 beta without xbox login.
same here on nexus 5. I thought it was the old device that can't handle it. vibe about every 10 blocks or so.
Thanks Morten Haggren . You made me clear how to avoid it at least for now.
Several times I have been loosng my enchanted sword( i have it on my 1st slot which disappears in times. Now I switched the slots with food).
It is too hard to find out when and how this happens.
Now I am used to get backups from time to time.
I realized that this happens with trading and came here to report but then even became clearer what the exact problem is. I hope this to be fixed soon.
Structure block works on win 10 ed only. For now.
same on android 6.0.1
torch makes very little difference.
it's ok on 1.2.0 I switched to see the changes.
no one seems to care about witch hut, not like monument. It's critical to my skyblock world as it's the only source of redstone dust.
not only monuments but also witch huts have same kind of issue. witch supposed to respawn but none does.
Ocean monuments had same kinda problem and it's fixed in 1.2.3.6 but not the witch hut.
I guess they didnt know about it as there arent many votes on this.
I experienced both problems on 1.2.3.6 but you should split the issues so ppl can add votes to speed up the fixes, otherwise problems would be neglected for long.
My case is sticky pistons not combining.
Funny thing is newly made ones stack up(A).
Ones that picked up by silk tools(B) dont mix up with (A) but they do stack with (B).
also while holding (B) I cant create new ones(A) and ingredients are used up.
Also I picked up with non-silk tool which created new item group(C).
For the chunk load part, It happened not to far from my base. I tried to clean up animals near my base to reduce lag and chunk dont loaded, stepped on there and stuck there csnt move etc.
It started since the all together update. Not only fortress but witchhut and monuments having same issue. I think generated structures are having same problem but only the ocean monuments are fixed since then.
Classic UI works but the size of buttons/icons are too small. This bug needs be fixed asap, please guys vote for this to get higher priority.
1.2.11.4 it's finally fixed.
Although Y level seems to be shifted(or not: needs more test to confirm this).
I'm on andrpid bedrock 1.4.2
Iron farm used to work doesnt work anymore.
Someone says removing water made it spawnable. But above case on village is not the same case so..
Natural spawning iron golem does spawn in water so as long as they dont change the behavior the farm should work.
have u tried server.property files?
html doc says changing by command will be lost if server restarts.
duplicate issue of
BDS-44. sorry my bad.(didnt lookup)ok. for me a few shulkers were doubled or tripled at the same place.
You posted in the BDS issues.
i jad same prob in android.
reinstalling the app fixed the issue. for me.
Same here. I googled arround and find out that the function is supported from windows 8 and later.
I was running 1.6 on win 7 64 too.
GetCurrentPackageFamilyName function
...
Requirements
Copyed from docs.microsoft.com
https://docs.microsoft.com/en-us/windows/desktop/api/appmodel/nf-appmodel-getcurrentpackagefamilyname
It is not supposed to. At least for now.
You need to edit ops.json for permanent permission.
1.7 bedrock (android).
Villager on farm causes lag. and only on day time.
Plz re-open this issue.
I forgot to mention that im running bds on ubuntu 18.4 then again i am not sure it's on bds or not.
It's not a frame drop. It must be server lag. Such as fishing or mobs movement slows down.
I was suspecting that pathfinding on water causes the issue. I had 30 or more llamas that was ok. Only these two llamas on water causes issues. Also baby turtles that are stuck on land causes same kind issue.(must be the pathfinding).