Aidan Oxley
- Aidan_Fire
- aidan_fire
- Europe/Stockholm
- Yes
- No
Fully charged arrow shot with Harming deals more damage than normal arrow (working fine here). EDIT: this is wrong, damage is the same with or without harming.
Fully charged arrow shot with Harming II and bow enchanted Power V deals the same damage as normal shot with Power V (was expecting additive stacked damage, although might be intentional if the damage was too insane).
Fully charged Harming II shot deals less damage to a player in full diamond armour than a shot with no charge! (expected fully charged shots to always deal more damage than zero charge shots!).
Fully charged arrow shot with Harming deals more damage than normal arrow (working fine here). EDIT: this is wrong, damage is the same with or without harming, damage is whichever is highest of the two.
Fully charged arrow shot with Harming II and bow enchanted Power V deals the same damage as normal shot with Power V (was expecting additive stacked damage, although might be intentional if the damage was too insane).
Fully charged Harming II shot deals less damage to a player in full diamond armour than a shot with no charge! (expected fully charged shots to always deal more damage than zero charge shots!).
When a world is closed and re-opened, brewing stands will lose all brewing progress and start again, also consuming extra blaze powder fuel to start again.
This only happens when the whole world is reloaded, if only the chunk the stand is in is unloaded the brewing stand simply pauses and resumes when chunk is loaded again.
Issue has existed for a long time and significantly hurts redstone automated brewing contraptions (close world while auto brewing = machine broken).
At minimum if issue isn't fixed, would be great if brewing stands consumed fuel when the potions are finished brewing rather than when they start brewing so that blaze fuel level isn't decreased when world is reloaded (also prevents you from losing fuel if you pull potions out before they are finished). I want to make an automated brewing station on a realm and this bug is making it more annoying.
Aidan Oxley I've marked it as a duplicate and merged the descriptions.
Yes I have tested just using /tp, and it worked fine, only happens when walking into end gateways. I'm thinking of making my end gateways useless and then putting a repeating tp command in that teleports you when you step into the gateway to get around this.
Ah sorry for posting a duplicate, I was searching to see if there were any other reports about this but found none.
I did search for other bugs before posting this report and found the one that this was marked as duplicate, but at first I thought the issue was a little different because of the the diamond armour part and that I thought they were stacking. I was wrong with the info at the top, they aren't stacking (it was probably the damage randomness that messed me up there).
Happening in 1.13 pre-8.
Seems the damage dealt is the highest of the two damages (bow versus damage of potion effect), meaning with harming I or II on a fully charged shot will deal bow damage, but a nearly no charged shot will deal the harming potion damage (since the arrow damage is now much lower than harming I or II). This makes it weird on armoured targets, since the bow damage gets mitigated but the potion effect doesn't, so fully charged harming II shots deal less damage than a shot with no charge (tested with a friend in diamond armour).
How long have your villagers existed for? When they collect too much of a crop, they may stop farming.
I think they're supposed to do something similar around players in boats but what's happening right now is ridiculous, they move so fast they just go off the world and de-load themselves if the ocean is big enough. It's pretty funny to watch though, makes no sense.
Can still reproduce in 1.18. My ticket of this is duplicate I guess but has a few more details, such as stating this doesn't happen when loading chunks, only reloading world. Should I paste description into comments here if it is to be marked as duplicate and this one updated to 1.18?