Collect Alan
- AlanWong
- alanwong
- Asia/Macau
- Yes
- No
In Vanilla_Behavior_Pack_1.17.0.zip/entities/witch.json missing the AI Goal of "minecraft.behavior.drink_potion" and the throwing splash potion behavior is unknown mechanics. It makes many mo
bcreatehard to create their own splash potion-throwing mob.In Vanilla_Behavior_Pack_1.17.0.zip/entities/witch.json missing the AI Goal of "minecraft.behavior.drink_potion" and the throwing splash potion behavior is unknown mechanics. It makes many mod creator to hard to create their own splash potion-throwing mob.
In Vanilla_Behavior_Pack_1.17.0.zip/entities/witch.json missing the AI Goal of "minecraft.behavior.drink_potion" and the throwing splash potion behavior
is unknownmechanics. It makes many mod creator to hard to create their own splash potion-throwing mob.In the Add-Ons behavior pack: "Vanilla_Behavior_Pack_1.17.0.zip/entities/witch.json" . It missing the AI Goal of "minecraft.behavior.drink_potion" of witches and the throwing splash potion behavior mechanics. It makes many mod creator to hard to create their own splash potion-throwing mob.



Affect 1.6.0.0
Not only that we also talking about the marketplace texture
Relate with
MCPE-70509which including some of the marketplace textureAffects 1.17.0.54 Beta
Many ranged mobs like skeleton, pillager or snow golem also had "minecraft:shooter" component group instead the witch.
Yes we cannot edit witches throwing potions behavior.
Affects 1.20
Affects 1.20
Ya the problem is they can't find the pathway or doors.(This is DrAlanWong minor account
Yeah, it seems that their movement speed of their playing behavior no longer decreases.
But I am confused, should the baby villager's walk, run, panic, and playing movement speed multipliers be the same in Bedrock Edition? Emmmm well nvm, most mobs in BE don't have dynamic speed changes as JE. Maybe it will be added in the future.
Affects 1.20 (Here is the reporter's new account, the main is locked by 2FA authentication)
Affects 1.20. They dash to the player after they finish charging their crossbow.
Affects 1.20
Affects 1.21 and preview
It is fixed in current version!
I spent years researching and finally managed to fix the AI of the Bedrock Edition pillager, making it possible to match the Java version of pillagers:
pillager.json
ps. The angry components can be removed. I added them because of the "reinforcements" mob behaviour in Java edition. Refer to wiki illager page, on all difficulty levels, damaged illager mobs call all other illagers of their respective type within an area centered on the attacked illager to target the attacker, as long as the attacker is a non-illager.
Because I lost my previous account since the 2FA verification released.