Nishant
- Aquaface
- JIRAUSER714954
- Europe/Stockholm
- Yes
- No
When moving the cursor while in your inventory/pause menu, the player view can occasionally teleport in the opposite direction that your mouse was moving. In addition, it seems like the distance it teleports depends on how much you moved your mouse before exiting your inventory/pause menu, but I'm not 100% sure about this. I originally thought this bug was related to this bug: https://bugs.mojang.com/browse/MC-134546
However, after force updating my GLFW to 3.3.6, I solved the inventory delay bug but not the mouse teleportation bug, so it's probably unrelated to that.
video: https://youtu.be/AGAKm_pb6IM
When moving the cursor while in your inventory/pause menu, the player view can occasionally teleport in the opposite direction that your mouse was moving. In addition, it seems like the distance it teleports depends on how much you moved your mouse before exiting your inventory/pause menu, but I'm not 100% sure about this. I originally thought this bug was related to this bug: https://bugs.mojang.com/browse/MC-134546
However, after force updating my GLFW to 3.3.6, I solved the inventory delay bug but not the mouse teleportation bug, so it's probably unrelated to that.
Note: I've experienced this bug since at least 1.16, so it isn't a new one. I'm assuming it's probably an lwjgl/glfw bug since the 1.13 update introduced many other mouse-related bugs on macOS.
video: https://youtu.be/AGAKm_pb6IM
MacOS Monterey 12.1, Java 17.0.1, M1 PromacOS Monterey 12.1, Java 17.0.1, M1 Pro
When moving the cursor while in your inventory/pause menu, the player view can occasionally teleport in the opposite direction that your mouse was moving. In addition, it seems like the distance it teleports depends on how much you moved your mouse before exiting your inventory/pause menu, but I'm not 100% sure about this. I originally thought this bug was related to this bug: https://bugs.mojang.com/browse/MC-134546
However, after force updating my
GLFWto 3.3.6, I solved the inventory delay bug but not the mouse teleportation bug, so it's probably unrelated to that.Note: I've experienced this bug since at least 1.16, so it isn't a new one. I'm assuming it's probably an lwjgl/glfw bug since the 1.13 update introduced many other mouse-related bugs on macOS.
video: https://youtu.be/AGAKm_pb6IM
When moving the cursor while in your inventory/pause menu, the player view can occasionally teleport in the opposite direction that your mouse was moving. In addition, it seems like the distance it teleports depends on how much you moved your mouse before exiting your inventory/pause menu, but I'm not 100% sure about this. I originally thought this bug was related to this bug: https://bugs.mojang.com/browse/MC-134546
However, after force updating my glfw to 3.3.6, I solved the inventory delay bug but not the mouse teleportation bug, so it's probably unrelated to that.
Note: I've experienced this bug since at least 1.16, so it isn't a new one. I'm assuming it's probably an lwjgl/glfw bug since the 1.13 update (which updated Minecraft's lwjgl) introduced many other mouse-related bugs on macOS.
video: https://youtu.be/AGAKm_pb6IM
Thanks for the fix, I was able to get it working using the Intel version of Minecraft 1.16.1. However, is there a way to implement the GLFW solution natively on Apple Silicon? (I am currently running Minecraft natively through MultiMC using this: https://github.com/yusefnapora/m1-multimc-hack; was wondering if making a fix compatible with that would be feasible so Apple Silicon Mac users don't have to lose performance to get rid of the inventory delay)
Update: If you use the MultiMC setup I linked earlier to run Minecraft with Apple Silicon, you can go to https://www.glfw.org/download.html and download the macOS precompiled binaries. Then, follow these steps:
I couldn't get this to work with downloading the latest GLFW through brew and making MultiMC use the computer installation of GLFW, but I may have done it wrong. Either way, there is a solution for Apple Silicon users.