Mouse won't move first couple seconds after you open your inventory
When you open your inventory you can't move your mouse for first 1-2 seconds, not really a problem, but It's very annoying if you build something massive.
Environment
MacOS Sierra, IMac
java version "1.8.0_151"
Java(TM) SE Runtime Environment (build 1.8.0_151-b12)
Java HotSpot(TM) 64-Bit Server VM (build 25.151-b12, mixed mode)
Linked Issues
is duplicated by15
Created Issue:
Mouse won't move first couple seconds after you open your inventory
When you open your inventory you can't move your mouse for first 1-2 seconds, not really a problem, but It's very annoying if you build something massive.
Environment
MacOS Sierra, IMac
java version "1.8.0_151"
Java(TM) SE Runtime Environment (build 1.8.0_151-b12)
Java HotSpot(TM) 64-Bit Server VM (build 25.151-b12, mixed mode)
Also cannot reproduce.
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Thanks for the fix, worked for me on the official launcher. Does anyone know how I would go about using the modified GLFW version with MultiMC?
GameParrot's workaround recompiled for M1: https://github.com/nolight132/mcmacfix
@E Nicely spotted and a very good illustration video! This person was having more severe mouse/keyboard lag on newer versions of macOS with Minecraft 1.2.5 and apparently was able to locate the issue to the way Minecraft works with LWJGL and was able to fix it within Minecraft, so a fix for this issue might potentially still be possible as well?
Still an issue in Minecraft 1.16.2 and current version of macOS – 10.15.6.
This is not just a minor quirk, it occurs every single time a player opens the inventory and it affects gameplay as it adds a delay when trying to access an item in the inventory quickly, making it an incredibly frustrating bug (as well as a disadvantage in competitive scenarios or speedruns). Any updates on it, what might be causing it or when a fix might be available, would be much appreciated.
Does MC-134546 describe your issue?
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-134546.
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Thank you for your report!
However, this issue is a Duplicate of MC-134546.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-134546
Does MC-134546 describe your issue?
Duplicates MC-134546
Thank you for your report!
We're tracking this issue in MC-134546, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Can't reproduce.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
We do not have enough information to find the cause of this issue.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (minecraft/crash-reports/crash-<DATE>-client.txt) here.
Once attached, the report will be reopened automatically.
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I have the same bug. I've attached a crash report of mine. Here's a video of the bug: https://youtu.be/JAzlqdfTtZM
crash-2018-07-25_13.53.52-client.txt
I have the same problem and looks like it happens on Mac users~~
and I posted my crash report at
MC-134307.This is no longer awaiting response as I have reported the same bug, had it removed as a duplicate of this one, and submitted my crash report!
Confirmed for 1.13.1, new crash report attached for that version.
Some instructions to reproduce
Open Minecraft through the launcher, click single player, click create new world, click create new world, once loaded in:
move the mouse in any direction at a constant speed, press E to open your inventory. at this point you will see the cursor seemingly ignore your input for a short period of time. (Note: it isn't ignoring input, at least not clicks. If you have an item in the inventory slot you start at when opening the inventory, and click immediately after opening it, the game will register the click and pick up the item... but it still doesn't let you move the cursor until a specific length of time passes from pressing E.
Confirmed for 19w13b
Confirmed in 1.14 Pre-Release 1 on MacOS 10.11.6 (F3 + C crash report attached), and I have noticed this bug since the first time I played a 1.13 snapshot. Never encountered anything like this bug in any version of 1.12.2 or lower.
Same instructions to reproduce. Reproducible for me in any world.
Major annoyance. 1.13 and above is unplayable for me because of a combination of this bug and
MC-132080. These MacOS specific bugs are especially annoying because MacOS players are in the minority and these bugs are less urgent than bugs for all players/Windows players. Hope this gets fixed eventually.crash-2019-04-11_21.17.09-client.txt
Its useless report this, they prefers windows community. Yesterday came out 1.14 official version and same problem didn t fix the bug,its An humillation and ridiculous for us (Mac os users). 2 years with the same fcking bug
I have the same issue on 1.14.1
I am having the same issue on versions 1.13+, is there anyone working on this issue at the moment, its really annoying!
Is this still and issue as of 1.15-pre1 or later?
Can still reproduce on 1.16.1.
I have this problem too, really annoying considering any official release below 1.13 works fine.
It also seems like with some newer versions there's a bug with the player's view teleporting after exiting out of the inventory if you move your mouse in the inventory...
Still an issue in 1.16.4
Continues to be a problem. I've tested it on three macOS devices. Really want this bug to be fixed.
This is still a problem in 1.17-rc1, this is getting really annoying.
I should also note this is only on MacOS.
The same problem. It started with version 1.13
Still an issue in 1.16.5
IMPORTANT
—
Issue has been persistent since 17w43a, the first Snapshot after 1.12.2 (First Snapshot of 1.13). This is the version LWJGL has been updated from 2.9.4-nightly to V3.1.2, which has most likely caused the issue. Probably not in Mojangs hands sadly.
Example Video: https://youtu.be/tbFobTxc-lk
Is there a community fix out there? This problem makes the game pretty annoying to play. For example if I want to sift through a bunch of chests to put away all my stuff, the mouse takes its sweet time giving me back control.
Running the Windows version using Wine is a workaround.
This issue is expected to be resolved in LWJGL 3.3.0. See the comment, as well as the upstream PR.
Workaround:
I compiled a modified version of GLFW with the patch and without the "Cocoa: Regular windows do not have icons on macOS" error. To fix it, watch this video for instructions: https://drive.google.com/file/d/1wSoS_EP1PhzUPP9m38Np4kfX0bTjT6i7/view
Thank you so much
🙏 @Mike Shultz
For anyone using MultiMC, the solution is also pretty simple.
1. Check "Use system installation of GLFW" under MultiMC Settings > Minecraft
2. Install the latest version of GLFW (easiest using Homebrew)
brew install glfw
Thanks for the fix, I was able to get it working using the Intel version of Minecraft 1.16.1. However, is there a way to implement the GLFW solution natively on Apple Silicon? (I am currently running Minecraft natively through MultiMC using this: https://github.com/yusefnapora/m1-multimc-hack; was wondering if making a fix compatible with that would be feasible so Apple Silicon Mac users don't have to lose performance to get rid of the inventory delay)
Update: If you use the MultiMC setup I linked earlier to run Minecraft with Apple Silicon, you can go to https://www.glfw.org/download.html and download the macOS precompiled binaries. Then, follow these steps:
I couldn't get this to work with downloading the latest GLFW through brew and making MultiMC use the computer installation of GLFW, but I may have done it wrong. Either way, there is a solution for Apple Silicon users.
Fix for M1 Macs available here: https://github.com/nolight132/mcmacfix
It appears that the bug has finally been squashed in 22w16b.
Can someone else confirm that this is fixed now with 22w16a+ as this snapshot comes with the latest LWJGL version?
Can confirm this is fixed from 1.19 and upwards
can confirm this is no longer an issue in 1.20.x as well