ArmEagle
- ArmEagle
- armeagle
- Europe/Stockholm
- Yes
- No
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down and rotates around the vertical axis to the right at some non-simple angle in the next quadrant.
I've had this happen the past too. I'm not sure what version. But it was fine in 1.14.3.
Holding right mouse button rotates camerastraight downHolding right mouse button rotates camera down and to the right
Holding right mouse button rotates cameradown and to the rightHolding right mouse button rotates camera straight down
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down
androtates around the vertical axis to the right at some non-simple angle in the next quadrant.
I've had this happen the past too. I'm not sure what version. But it was fine in 1.14.3.
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I've had this happen the past too. I'm not sure what version. But it was fine in 1.14.3.
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I
've hadthis happen the past too.I'm not sure what version. But it was fine in 1.14.3.Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I remember having this happen in the past too.
I just installed 1.14.1 and 1.14.2 versions and I can reproduce immediately there (new world created). But it was not happening in 1.14.3.
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I
remember having this happen in the past too.
I just installed 1.14.1 and 1.14.2 versions and I can reproduce immediatelythere(new world created). But it was not happening in 1.14.3.Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I remember having this happen in the past too.
I just installed 1.14.1 and 1.14.2 versions and I can reproduce immediately there (new world created). But it was not happening in 1.14.3.
TLDR;
I hold down the right mouse button for over 1 second.
What I expected to happen was...
Normal actions not being 'interrupted'.What actually happened was...
The first person camera rotated straight down. It also rotates to the next quadrant to the right, at some specific angle.
Steps to reproduce
- Start a 1.14.4 game (I only tested survival, but doubt that's of influence).
- Hold down right mouse button
System
- Windows 10
- AMD Ryzen 2600X
- AMD Gigabyte Vega 64
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I remember having this happen in the past too.
I just installed 1.14.1 and 1.14.2 versions and I can reproduce immediately there (new world created). But it was not happening in 1.14.3.
TLDR;
I hold down the right mouse button for over 1 second.
What I expected to happen was...
Normal actions not being 'interrupted'.What actually happened was...
The first person camera rotated straight down. It also rotates to the next quadrant to the right, at some specific angle.
Steps to reproduce
- Start a 1.14.4 game (I only tested survival, but doubt that's of influence).
- Hold down right mouse button
System
- Windows 10
- AMD Ryzen 2600X
- AMD Gigabyte Vega 64
Long version
Whenever I hold the right mouse button for a second (eating, aiming with bow), the camera (first person view) turns straight down. It also rotates around the vertical axis to the right at some non-simple angle (not 90° or 45°) in the next quadrant.
I remember having this happen in the past too.
I just installed 1.14.1 and 1.14.2 versions and I can reproduce immediately there (new world created). But it was not happening in 1.14.3.
Short
I hold down the right mouse button for over 1 second.
What I expected to happen was...
Normal actions not being 'interrupted'.What actually happened was...
The first person camera rotated straight down. It also rotates to the next quadrant to the right, at some specific angle.
Steps to reproduce
- Start a 1.14.4 game (I only tested survival, but doubt that's of influence).
- Hold down right mouse button
System
- Windows 10
- AMD Ryzen 2600X
- AMD Gigabyte Vega 64
Markku - 07/Mar/13 12:21 AM wrote that you need several minutes' worth bobbing up and down. But to me it happens in less than half a minute. I built a dock somewhat similar to the many examples. The boat hits a half slab, and boom; Hit the ground too hard!
Luckily our hardcore server wasn't really hardcore and I could get back in.
On that note Gerard, is it true or just a coincidence that animals (perhaps
chickens a bit more - maybe because they can move more easily because of
their smaller hitbox) tend to want to escape their confinement? Them going
for the corners (and a bit more towards the spawn) could be a result of
that.
If they do, them continuing through a wall might be made more prevalent
because of logic like that.
Great that some of you are looking in such detail at this!
A fix for this seems to have been made by people here, on a related issue:
https://mojang.atlassian.net/browse/MC-2025
I know this should not be used for spam like this, but I can't resist:
Thank you Jeb. The next pre-release will be one I'll eagerly test!
@Daniel King
How does that pushOutOfBlocks logic work with mob traps/crushers? I guess it depends on how far does it look around for a large enough empty space.
I've seen issue two myself once. I'm not sure whether I had gone to the nether, a long way away, or just logged in/out.
Could this be a similar issue to mobs escaping from fences
MC-2025? Say the horse and fence are in two different chunks and the horse is at the maximum range of the leash when the chunk unloads.This could also happen with the horse and fence in the same chunk, if the leash is loaded later.
I've seen this issue before (< 1.7). But in my two small latest pens (1.7.4 bukkit server) I've never had a cow or pig escape. They aren't totally packed, but still.
They are in the original spawn chunk. But the spawn was moved and I'm pretty sure that this chunk is now being unloaded.
Sorry, I missed the message from February. Checked and version added as requested.
Several time after hitting water and dismounting I've had my horse 'disappear'.
As Blademiss described, I still heard the horse. But in all cases the horse ended up being invisible for me. Disconnecting and reconnecting showed the horse where I was expecting it.
So: "Horse becomes invisible to player when dismounting (in water)" is the better description.
Oh. It seems I can fix this if I disabled "Raw input" in the Control > Mouse Settings!