Egor
- Astronom15478
- JIRAUSER469287
- Europe/Stockholm
- Yes
- No
8 issues
Key
Summary
Status
Reporter
Assignee
Created
Музыка в разных измерениях
Invalid
Horizontally oriented blocks have an incorrect rotation when generated in structures
Duplicate
Added Labels: Crafting Missing recipe stone-slab stone-slab2
Added Labels: Model geometry uv vanilla-parity




НI just recently noticed that it was written in the content log that this does not work
17:01:03 [Blocks] [error] - 'bs: canion_box' | Cannot set 'blockshape' on custom blocks.
And I ask that this be changed.
Do you use add-ons in this world?
This also applies to large slimes and ghasts. It seems that big mobs are causing this problem. I think the problem is the size of the model
This is not a bug. The «register_to_creative_menu» component is deprecated. You should use the "minecraft:creative_category" component for both blocks and items
this is still a problem in the latest version.
Moreover, other blocks that require support can be placed on custom blocks, for example: torches, lanterns or redstone dust. And it looks like the components of "minecraft:block_collision" or "render_method" do not affect the placement of blocks.
I would also like to note that fences and walls will be connected to ALL custom blocks
Were there many mobs around you? I observed this problem when there were a lot of mobs around me, specifically ghasts and large magma cubes.
This happens due to the fact that the first 6 types of planks (oak, spruce, birch, jungle, acacia and dark oak) have one identifier ("minecraft:planks"). For this reason, you can combine different planks in one recipe, if no data value is specified. This does not apply to new blocks (crimson, warped and mangrove planks), since these blocks have their own unique identifier, and each of these options has its own separate recipe. The same thing happens with different data values for "minecraft:stone".
I have the same bug. When I exit the portal, the player stops interacting with the world in any way. And the world itself seems to stop, mobs are standing still, and new chunks are not loaded
The only solution is to assign each type of wall its own ID, but for this you will have to rewrite a lot of files with structures and recipes where these blocks are used
I can confirm that with the addition of C&C generation, we can no longer redefine vanilla biomes and add custom ones. Custom biomes are still registered by the game, however, components such as "minecraft:overworld_generation_rules", "minecraft:multinoise_generation_rules" and "minecraft:overworld_height" no longer work
I think I found the cause of the problem. In your skin pack there are skins without texture, which cause the error. Try adding texture to them or removing these skins.