Voxelotl
- Axolektrik
- JIRAUSER604364
- America/Los_Angeles
- Yes
- No
Piglins, Piglin Brutes, HoglinsandZoglins don't turn when they are surrounded by blocksPiglins, Piglin Brutes, Hoglins, Zoglins and Goats don't turn when they are surrounded by blocks
Unlike other mobs, they just act like statues when surrounded by blocks. I don't have any video of it happening with Goats but the same thing happens with them.
Piglins, Piglin Brutes, Hoglins, Zoglins and Goats don't turn when they are surrounded by blocksSome mobs don't turn when they don't have anywhere to walk
Some mobs don't turn their bodies when they don't have anywhere to walk
Unlike other mobs, they just act like statues when
surrounded by blocks. I don't have any video of it happening with Goats but the same thing happens withthem.Unlike other mobs, they just act like statues when they have nowhere to move. A list of mobs I've noticed this with are: Piglins, Piglin Brutes, Hoglins, Zoglins, Goats and Bees. For Bees, they need to be entirely surrounded by blocks to recreate this.
Some mobs don't turn their bodies when they don't have anywhere towalkSome mobs don't turn their bodies when they don't have anywhere to move
Unlike other mobs, they just act like statues when they have nowhere to move. They only turn to look at a player or another mob. A list of mobs I've noticed this behavior with are: Piglins, Piglin Brutes, Hoglins, Zoglins, Goats and Bees. For Bees, they need to be entirely surrounded by blocks to recreate this.
I found a cave cutting through an iron ore vein and a raw block wasn't affected by the cave. This happened in a noodle cave so I'm not sure if it also happens in other cave variants.
Seed: 4984815976304136292
Coordinates: -235 -15 72
Raw blocks aren't affected bycave generationRaw blocks aren't affected by noodle caves
How to reproduce:
- Spawn a Warden in an enclosed, dimly-lit area
- Set up a Piston clock out of the Warden's reach
3.The tendrils will z-fight whenever they click
Wardens can't pathfindthroughBubble ColumnsWardens can't pathfind while inside Bubble Columns
The texture "warden_bioluminescent_layer" uses different colorsfromthe Warden's base textureThe texture "warden_bioluminescent_layer" uses different colors than the Warden's base texture
MiningBedrock shows first frame of the block breaking animationMining unbreakable blocks shows first frame of the block breaking animation
When mining
bedrockin survival mode, the first frame of the breaking animation is shown on the bedrock. This issue wasn't present in snapshots/versions before 1.20 Pre-Release 1When mining unbreakable blocks like Bedrock or Command Blocks in survival mode, the first frame of the breaking animation is shown on the block. This issue wasn't present in snapshots/versions before 1.20 Pre-Release 1
Mining unbreakable blocks in Survival Mode shows first frame of the block breaking animation
When mining unbreakable blocks like Bedrock or Command Blocks in
survivalmode, the first frame of the breaking animation is shown on the block. This issue wasn't present in snapshots/versions before 1.20 Pre-Release 1When mining unbreakable blocks like Bedrock or Command Blocks in Survival Mode, the first frame of the breaking animation is shown on the block. This issue wasn't present in snapshots/versions before 1.20 Pre-Release 1
Wardens immediately dig away when spawned from a Trial Spawner
Steps to reproduce:
- Find a Trial Spawner
- Set the spawner to a Warden using a spawn egg
- Switch to Survival
- The spawned Wardens will immediately dig away.
Wardens immediately dig away when spawned from a Trial Spawner
Steps to reproduce:
- Find a Trial Spawner
- Set the spawner to a Warden using a spawn egg
- Switch to Survival
Expected result: The Wardens should spawn normally like with a Monster Spawner
Actual Result: The Wardens immediately despawn
Wardens immediately dig away when spawned from a Trial Spawner
Steps to reproduce:
- Find a Trial Spawner
- Set the spawner to a Warden using a spawn egg
- Switch to Survival
Expected result:The Wardens should spawn normally like with a Monster Spawner
Actual Result:The Wardens immediately despawnWardens immediately dig away when spawned from a Trial Spawner
To reproduce:
- Find a Trial Spawner
- Set the spawner to a Warden using a spawn egg
- Switch to Survival
Expected result:
The Wardens should spawn normally like with a Monster Spawner
Observed result:
The Wardens immediately despawn
Steps to reproduce:
- Get a Netherite Sword
enchanted with Sharpness V.- Spawn an armadillo.
- Attack the armadillo with a critical hit from the sword.
Expected result:
- The armadillo does not roll up as the death animation plays.
Observed result:
- The armadillo rolls up during the death animation.












I've attached a recording of the vanilla version just in case Ryan's recording wasn't enough proof.
In 23w45a
Can confirm