CompactVoid
- Barons06
- barons06
- Europe/Stockholm
- Yes
- No
My world has recently reached a size of 1GB. Previously, I could duplicate it thanks to the Copy World button (I create backups regularly) but since it is 1GB it does not work anymore.
The error message is: "You are almost out of data storage space! Minecraft has restricted access to this feature until you clear up additional storage space." which makes no sense because I have hundreds of GB available on my disk.
Copying other (smaller) worlds still work fine.
It's not a big deal because I can of course duplicate the 1GB world directory on the disk myself, but doing it in game thanks to this button was convenient.
Either this is a bug, or if the limitation is intentional for whatever reason, the error message should be modified to explain that large worlds cannot be copied with this button.

I experienced the same thing.
No hostile mob spawn near me because the hostile mob cap is reached due to many mobs far far away from me. Indeed, I could saw tons of mobs deep underground and in the distance thanks to a temporary visual glitch giving me a kind of x-ray vision.
To fix this apparent lack of hostile mobs near the player, despawning rules must be enforced! Mobs that are far from the player (including vertically) must despawn (exceptions: bosses, named mobs, mobs who picked up an item on the ground).
I had several horses that I interacted with (bred, fed, saddled, armored) and that despawned in Bedrock Beta 1.2.14.3 and 1.2.14.4 on Windows 10 recently.
One despawned in the Nether while it was enclosed with fences, two in the Overworld also enclosed, and a fourth one disappeared after I pushed it through a portal (Overworld->Nether).
No drop, they just disappeared for no reason
It's sad when you spend a lot of time to find good horses, equip them and then they just despawn...
I hope this will be fixed in the next stable release.
I experienced this issue today in Bedrock Beta 1.2.14.3 on Windows 10.
I entered again my first and only woodland mansion (that I first visited in December, it was version 1.2.8 at that time) because I didn't get the Treasure Hunter achievement at that time (it was probably another bug).
This time I got the achievement which means the game noticed that I entered the mansion. But later when I purchased a brand new map from another cartographer, I got an unexplored version of the same map i.e. leading to the same mansion. So basically I cannot get maps to new mansions, I am stuck with only one (per world).
Same issue for me on 1.5.0.
Same issue for me on 1.5.0 with 4/4 maps: new ones don't align with old ones.
Issue persists in 1.5.1 on Windows 10.
I compared two zoomed-out maps generated at spawn (level 4) : an old one (generated months ago) and a new one.
It appears that previously, a zoomed-out map generated at spawn had the spawn location in the top left-hand corner.
Now, a new zoomed-out map generated at spawn will have the spawn location at the center of the map.
Based on the wiki (https://minecraft.gamepedia.com/Map#Zoom_details), there is a significant difference between Java and Legacy Console about zoomed-out map alignment:
Java: "a level 3 map generated at spawn will cover X and Z coordinates from -64 to 960"
Legacy Console: "the map generated at spawn will cover X and Z coordinates from -512 to 512"
It looks like Bedrock edition used to be like Java for zoomed-out map alignment and is now similar to Legacy Console (i.e. centered on spawn).
Is this a bug or was it changed on purpose?
Beta 1.7.0.2 changelog: "If a pet forgets what player is their owner, it will sit down and wait for someone to interact with them & this player becomes the new owner of the pet. The pet doesn't need to be retamed with items (
MCPE-33152)"So at least for single player it resolves this issue (not sure why ownership was lost initially though) - this worked perfectly for me (checked with old parrot and dog).
For multiplayer, note that the owner may change depending on who interacts first with them but at least pets can be controlled again
Resolved in beta 1.8.0.8.
Successfully verified today.
Thank you!
Same issue experienced by other Bedrock player(s) in case it can help for the Confirmation status:
https://www.reddit.com/r/MCPE/comments/9o3hl9/trident_librarians/
Tested in beta 1.10.0.3 and the issue is still there. Librarians offer all enchanted books including more recent enchantments for crossbow like Multishot or Piercing but still no enchanted book for trident like Loyalty, Channeling, Riptide, Impaling.
In current beta 1.10.0.4, this seems to be fixed for pigs, cows, sheep. However the bug is still there for other animals like horses and llamas.
I experience the same issue (also on Windows 10 / 1.12.0.2 Beta). In my case it's when I go near a pillager outpost (that I had conquered previously). Every time I get close to it, the game crashes.
Not sure if the pillager outpost is the cause of the crash or if it's just a coincidence though.
I had the same issue multiple times. The only workaround I found is to make sure the villagers/animals stay in one single chunk. If they can move from one chunk to another, they may despawn.
Same issue on Windows 10 as well
Same issue on Windows 10, survival.
Can confirm on beta 1.12.0.12: I have just experienced several llamas spawn on a platform with stone brick blocks (savanna biome).
I experienced that issue multiple times as well, for all kinds of mobs that were not supposed to despawn.
The only solution I found is to keep mobs in a single chunk - as soon as they can move frome one chunk to another, they will eventually despawn.
Confirmed also with 1.13.0.16 Beta (Windows 10 - PC)
Probably a duplicate of
MCPE-52435Were villagers confined in a single chunk?
In my experience, most mobs/villagers able to move across chunks will despawn eventually in Bedrock edition (unlike Java edition).
I experienced the same issue
I also experienced both issues multiple times (Windows 10).
See
MCPE-52790See
MCPE-52790Looks similar to this issue I reported about clocks:
MCPE-52791Root cause may be the same
Have you tried to change temporarily the difficulty to Peaceful?
Have you tried to destroy all beds (to make the raid successful) and then put them back?
See
MCPE-52435Resolved in beta 1.13.0.18
Resolved for me in beta 1.13.0.18
This issue was resolved since then. I think it can be closed.
Happened to me again today on 1.16.221 on Windows 10. I lost my 3rd parrot to this bug in a few weeks + my brown panda as well
- all these animals were underground, below many blocks so they were supposed to be safe from lightning.
I still don't have the vanilla cape as of 14-Sep although I should be eligible (I own both games on the same account since long before June).