Ben Standen
- Benjam438
- benjam438
- Europe/Stockholm
- Yes
- No
When
a namedZombie Pigmanis madeagressive by the player other Pigmen surrounding it also become agressive, however after 2 minuites or so and moving 20 or so blocks away from the original named Pigman, it becomes unagressive and new Pigmen that spawn are also not madeagressive.Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
When hitting a Zombie Pigman he becomes agressive but does not make surrounding Pigmen (all within less than 10 blocks of the Zombie Pigman the player hit) agressive most of the time, usually it will take several hits of the original Pigman to make others agressive.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
When hitting a Zombie Pigman he becomes agressive but does not make surrounding Pigmen (all within less than 10 blocks of the Zombie Pigman the player hit) agressive most of the time, usually it will take several hits of the original Pigman to make others agressive. Also newly spawning Pigmen are rarely made agressive by other agressive Pigmen within range.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
There is an issue with testing for dropped items with a damage value that seems to have reappeared after being fixed in the past. I entered '/testfor @e [type=Item] {Item:{id:minecraft:sand,Damage:1s,Count:1}}' next to some dropped red sand and it gave the error message 'item.tile.sand.red did not match the required data structure'. This should have found the item.
Update: This seems to work in command blocks but still outputs an error message if typed in the chat bar.
Same happened to me.
Just got my realm 2 days ago on a 30 day payment. Me and my brother were playing for several hours. We built a house, went mining and so on. Then I closed the server for the night and in the morning I logged in to the same world and there was no house, no mine and all it had saved was me chopping some trees. I downloaded the latest auto save but that was the same. I am very annoyed that my money has gone to waste as we don't want to do everything again and I will be cancelling my realms at the next opportunity unless this is fixed.
This seems to be broken again in 1.9.4, I tried '/testfor @e[type=Item] {Item:{id:minecraft:sand,Damage:1s,Count:1}}' next to some dropped red sand and it gave the error message 'item.tile.sand.red did not match the required data structure'.
I'm finding now in 1.11 there is a disproportionate number of cartographers compared to librarians as well: there seems to be MANY more catographers than librarians which is really frustrating!