Zombie Pigmen agression issues
When hitting a Zombie Pigman he becomes agressive but does not make surrounding Pigmen (all within less than 10 blocks of the Zombie Pigman the player hit) agressive most of the time, usually it will take several hits of the original Pigman to make others agressive. Also newly spawning Pigmen are rarely made agressive by other agressive Pigmen within range.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
Environment
Windows 8.1, Java Version 8 Update 73
Created Issue:
Zombie Pigmen agression issues
When a named Zombie Pigman is made agressive by the player other Pigmen surrounding it also become agressive, however after 2 minuites or so and moving 20 or so blocks away from the original named Pigman, it becomes unagressive and new Pigmen that spawn are also not made agressive.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
Environment
Windows 8.1, Java Version 8 Update 73
When
a namedZombie Pigmanis madeagressive by the player other Pigmen surrounding it also become agressive, however after 2 minuites or so and moving 20 or so blocks away from the original named Pigman, it becomes unagressive and new Pigmen that spawn are also not madeagressive.Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
When hitting a Zombie Pigman he becomes agressive but does not make surrounding Pigmen (all within less than 10 blocks of the Zombie Pigman the player hit) agressive most of the time, usually it will take several hits of the original Pigman to make others agressive.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
When hitting a Zombie Pigman he becomes agressive but does not make surrounding Pigmen (all within less than 10 blocks of the Zombie Pigman the player hit) agressive most of the time, usually it will take several hits of the original Pigman to make others agressive. Also newly spawning Pigmen are rarely made agressive by other agressive Pigmen within range.
Additionally when Pigmen are spawned using /summon PigZombie ~ ~ ~
{Anger:1}from a command block they are only actually agressive towards the player around 50% of the time.
A connected player was complaining that the Pigmen were attacking him even after they had go rid of all the aggressive Pigmen. They left the nether to go work on other projects. Upon returning to the nether, they were greeted with several aggressive Pigmen. I told them to pillar up at least three blocks, and wait for me to assist. I got rid of all the Pigmen in a 50ish block radius. They spotted several more on some elevated terrain, so I switched to creative flew up there, switched back to survival and waited to see if they would attack me, the Pigmen did not. So I let the other player know it was safe to get down. They earned the Return To Sender achievement, but doing so caused the Pigmen to attack the player again. I died in an attempt to assist them fend off Pigmen, which is unfortunate, but the only solution for that player was to switch to creative mode, and switch back to survival (which I still do not fully understand why that worked).
With the other player disconnected, I went to the nether, attacked a zombie Pigmen, let myself fall into lava, and went back to the nether (to see if I could reproduce the issue). The Pigmen were still highly aggressive and attacked me on sight. I left the nether to finish filling out this report.
Upon further reading, [Mod] Urielsalis said "Zombie pigmen are meant to stay hostile for 20 to 39.95 seconds". So I went back to the nether, after spending several minutes writing this report, and checked to see if the Pigmen were still aggressive, they were, and upon pillaring up 3 blocks, and waiting well over a minute, they were still aggressive. Eventually a ghast spawned, shot me down and the Pigmen killed me.
A few things I am unsure about:
1) I am not sure why switching gamemodes seemed to fix the Pigmen aggression issue
2) I am not sure why Pigmen would turn aggressive when another mob was being attacked / attacking the player.
3) I am not sure why Pigmen would "remember" an aggressive stance when the person who attacked them either killed off everyone in the vicinity, or left the nether, or had the proper cooling off period.
Could be related to:
MC-148600 - Seems to be the original
MC-69715
MC-100202
REALMS-1746
MC-64337
MC-98380
MCPE-27646
I feel that the mechanics for the Pigmen aggression is a bit wonky, and has some unintended behaviors.
Can confirm.
The farm experience, based on the portals to hell, pigzombies aggression lose to a player after only 3-5 minutes. Aggressive pigzombie die and appear not adopt aggression.
Named aggressive Pigmen dose not make new spawn Pigmen aggressive even if they are withing the range. My gold farm which used to work indefenetly now only works 2-3 times before I have to re-hit the named pigmen and re aggro everyone.
1.9.2 confirmed
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.