I can confirm this is still an issue in 1.8.2 pre-releases, seeing terrain borders at half-generated lakes where 1.7 chunks meets 1.8 ones. Perhaps affected versions should be extended to 1.8.2-pre1 to 1.8.2-pre4 and the environment updated to Java 8u25.
In my experience villagers are getting stuck in wells even after I raise the water level, something about their AI is messing up when they are in those wells. The only way I have found to avoid this is by first raising the water level by 1, then breaking one block of the well to make flowing water, and finally placing another solid block right in front of the hole to prevent the water from flowing too far. This makes the villagers get pulled out of the well.
Having the same issue with a long-time world I started with 1.7. Load time in 1.16.5 was fairly modest but when I updated to 1.17 it shot up probably a good 3x - 4x.
I also see those same errors in the log file. Though even if I load the world in an area where those errors don't show up the load time is still very slow. I'm tempted to try 1.17-pre2 and see if that is faster.
I can confirm this is still an issue in 1.8.2 pre-releases, seeing terrain borders at half-generated lakes where 1.7 chunks meets 1.8 ones. Perhaps affected versions should be extended to 1.8.2-pre1 to 1.8.2-pre4 and the environment updated to Java 8u25.
In my experience villagers are getting stuck in wells even after I raise the water level, something about their AI is messing up when they are in those wells. The only way I have found to avoid this is by first raising the water level by 1, then breaking one block of the well to make flowing water, and finally placing another solid block right in front of the hole to prevent the water from flowing too far. This makes the villagers get pulled out of the well.
This still happens in 1.16.4. Have to regularly break ladders to free villagers stuck trying to get past trapdoors.
Having the same issue with a long-time world I started with 1.7. Load time in 1.16.5 was fairly modest but when I updated to 1.17 it shot up probably a good 3x - 4x.
I also see those same errors in the log file. Though even if I load the world in an area where those errors don't show up the load time is still very slow. I'm tempted to try 1.17-pre2 and see if that is faster.