BlueFlare3125
- BlueFlare3125
- JIRAUSER725383
- America/Denver
- No
- No
I placed leaves in my raid farm on some cobblestone and then after a while they disappeared and then the raid farm just breaks
Steps to Reproduce:
1. Mine some leaves using shears or a silk touch hoe
2. Place them in a raid farm
3. AFK there for a whileObserved Results:
The leaves decay after a while even though they were placed by a playerExpected Results:
The leaves should not disappear after a while
Raids don't work properly
Execute command doesn't work when paired with /setblock
The /execute command doesn't work anymore
, evenwith setblock for no reason. It previously worked 10 minutes ago but how do you fix thisThe /execute command doesn't work anymore when it is paired with setblock for no reason. It previously worked 10 minutes ago but how do you fix this
Whenever I sleep in a bed the cat just won't show what it gave me
Steps to Reproduce:
1. Set the time to sunset or night
2. Tame a cat and then have it stand near your bed
3. Sleep in the bedObserved Results:
The cat sometimes won't give me a gift after sleeping in a bed
Expected Results:
The cat should always give me a gift after sleeping in a bed
Whenever I sleep in a bed the cat just won't show what it gave me
Steps to Reproduce:
1. Set the time to sunset or night
2. Tame a cat and then have it stand near your bed
3. Sleep in the bedObserved Results:
The cat sometimes won't give me a gift after sleeping in a bed
Expected Results:The cat should always give me a gift after sleeping in a bedWhenever I sleep in a bed the cat just won't show what it gave me
Steps to Reproduce:
1. Set the time to sunset or night
2. Tame a cat and then have it stand near your bed
3. Sleep in the bedObserved Results:
The cat sometimes won't give me a gift after sleeping in a bed
Expected Results:
The cat should always give me a gift after sleeping in a bed
This message pops up every time I create a new world. The message still shows in the in game chat even if the addons are disabled
When I have addons, whenever I go to behavior packs and enable one the turn off achievements dialogue keeps on appearing even though achievements are already turned off.
Steps to Reproduce:
1. Download an addon from mcpedl
2. Enable it on an existing world and then play it
3. Exit the world4. Install a different addon
5. Go to that same world and then enable the behavior pack
Observed Results:
After you enable behavior packs the dialogue appearsExpected Results:
The dialogue should not appear when achievements aredisabled already in your world.When I have addons, whenever I go to behavior packs and enable one the turn off achievements dialogue keeps on appearing even though achievements are already turned off.
Steps to Reproduce:
1. Download an addon from mcpedl
2. Enable it on an existing world and then play it
3. Exit the world4. Install a different addon
5. Go to that same world and then enable the behavior pack
Observed Results:
After you enable behavior packs the dialogue appearsExpected Results:
The dialogue should not appear when achievements are already disabled in your world.
Steps to Reproduce:
1. Create a new world in preview
2. Give a command block, specifically a repeating one
3. Locate a village and teleport there
4. Place the repeating command block and type /kill @e [type=!villager,type=!player,type=!iron_golem,r=50]
Observed Results:
Poof particles appear and they follow you whereever you go and they obscure your vision
Expected Results:
Poof particles shouldn't appearThe calibrated sculk sensor still detects other movements even if the signal should be filtered to the specific signal. (The side where the calibrated sculk sensor has a reader)
Particles appear when you use the /kill commandCalibrated sculk sensors don't properly work
The calibrated sculk sensor still detects
other movements even if the signal should be filtered to the specific signal. (The side where the calibrated sculk sensor has a reader)The calibrated sculk sensor still detects vibrations regardless of having a signal filter with redstone dust and a redstone torch. (The side where the calibrated sculk sensor has a reader which filters out other vibrations)
Thecalibrated sculk sensor still detects vibrations regardless of having a signal filter with redstone dust and a redstone torch. (The side where the calibrated sculk sensor has a reader which filters out other vibrations)When you are flying in creative mode, if you go back until you hit your head on the corner of an upside down stair, you stop flying
Calibrated sculk sensors don't properly workWhen you go back until you hit your head on the corner of an upside down stair you stop flying
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce_leaves"]
WHAT IS A VALID BLOCK STATE VALUE FOR THIS?!?!?!?!? TEACH US HOW TO USE THE STUPID BLOCK STATES BECAUSE IT IS TOO HARD TO DOCreate a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce_leaves"]
What is a valid block state value for this? If only if we could get help. Using this new fill command is quite tough and I really need help with using it.
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce_leaves"]
What is a valid block state value for this? If only if we could get help. Using this new fill command is quite tough and I really need help with using it.
It is supposed to be "spruce", but there are no block state values that you can autocomplete with. In the preview, setblock can tell you what block states are applicable for a certain block.
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce_leaves"]
What is a valid block state value for this? If only if we could get help. Using this new fill command is quite tough and I really need help with using it.
It is supposed to be "spruce", but there are no block state values that you can autocomplete with. In the preview, setblock can tell you what block states are applicable for a certain block.Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be.
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be. I even tested this with other block states with leaves and it turned out unsuccessful.
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be. I even tested this with other block states with leaves and it turned out unsuccessful.
The command that successfully works is /execute as RagingMalev positioned as RagingMalev run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves []
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute asRagingMalevpositioned asRagingMalevrun fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be. I even tested this with other block states with leaves and it turned out unsuccessful.
The command that successfully works is /execute asRagingMalevpositioned asRagingMalevrun fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves []Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as @p positioned as @a run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves ["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be. I even tested this with other block states with leaves and it turned out unsuccessful.
The command that successfully works is /execute as @p positioned as @a run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves []
Create a new creative world
Use /locate biome taiga to search for a nearby taiga
Teleport to the taiga
Type in /execute as @p positioned as @a run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves["old_leaf_type" : "spruce"]
No leaves are replaced by air when they should be. I even tested this with other block states with leaves and it turned out unsuccessful.
The command that successfully works is /execute as @p positioned as @a run fill ~ ~ ~ ~31 ~31 ~31 air [] replace leaves []Create a new creative world
Place a calibrated sculk sensor
Place redstone dust for 15 blocks and a torch next to it when you are facing the side that receives the redstone signal as an input.
The wiki says that frequency 15 is players/mobs dying or an explosion
This is incorrect as the sensor detects walking and running.
New fill command doesn't workCalibrated sculk sensors are weird with detecting frequencies
Calibrated sculk sensor frequencies are quite weird and the wiki doesn't represent an accurate description of the frequencies that I tested. Frequency 15 is land movement (walking, jumping).
Steps to Reproduce:
- Create a new world in Creative mode with short sneaking enabled as an experimental feature
- Type /summon vindicator Johnny ~ ~ ~
- Type /summon sheep or grab a sheep spawn egg and spawn a sheep
Observed Results:
The Johnny vindicator doesn't attack the sheep
Expected Results:
The Johnny vindicator attacks and kills the sheep
Steps to Reproduce:
- Create a new world in Creative mode with short sneaking enabled as an experimental feature
- Type /summon vindicator Johnny ~ ~ ~
- Type /summon sheep or grab a sheep spawn egg and spawn a sheep
Observed Results:
The Johnny vindicator doesn't attack the sheep
Expected Results:
The Johnny vindicator attacks and kills the sheep
When you place a calibrated sculk sensor and make it vibrate such as standing on it, when the calibrated sculk sensor deactivates, the textures appear weird as 2 of the things on the sculk sensor stay on while the other 2 function properly when detecting vibrations.
Johnny vindicators don't work anymoreWhen calibrated sculk sensors deactivate, the textures appear weird
How to remove a structure so that it can be imported freshly
/structure delete DOES NOTHING WHEN YOU TRY TO REMOVE A STRUCTURE FROM THE SYSTEM!!!! ADD THIS PLEASE
How to remove a structure so that it can be imported freshly
/structure delete DOES NOTHING WHEN YOU TRY TO REMOVE A STRUCTURE FROM THE SYSTEM!!!! ADD THIS PLEASE
How to remove a structure so that it can be imported freshly
/structure delete
Does nothing when you try to remove a structure from the system!!!! Add this please
How to remove a structure so that it can be imported freshly
/structure delete
Does nothing when you try to remove a structure from the system!!!! Add this please
Steps to Reproduce:
1. Create a world in creative mode
2. Give yourself a structure block
3. Save a structure of a tree by placing a sapling and use bone meal to grow it and typing in tree as the structure name4. Load the structure
5. Type in /structure delete tree
6. Remove the structure block and place another one, and then go into load mode and type tree.
Observed Results:
The structure tree is not removed, as it is still saved and it continues to be that existing structure.
Expected Results:
The structure tree should be removed and the structure block should be unfamiliar with the name of the structure if it is in load mode.
Copying text and pasting them in the chat doesn't work
LET US DISABLE THESE STUPID RED ERROR MESSAGES FROM COMMANDS TYPED THROUGH THE CHAT PLS
Copying text and pasting them in the chat doesn't work
Let us disable these stupid red error messages from commands typed through the chat pls
You can't even go past 6 banner patterns in bedrock. Is this WAI? I also hacked banner wearing through NBT editors. Now I can be an illager captain
You can't even go past 6 banner patterns in bedrock. Is this WAI? I also hacked banner wearing through NBT editors. Now I can be an illager captain. Base is absent in the looms whenever I try to replicate the illager banner, as it is replaced with something else
The sounds for a firework rocket when it is launched is silenced when it is not supposed to be silenced. Other sounds that a firework should make are also silenced, like the blast sounds and the twinkle sounds are also not present. The shooting sound is also silenced when it is fired from a crossbowAfter I have a banner equipped in my chestplate slot, it sometimes appears glitched, like it has a stick extended through it going above the banner or some black stuff appears.
Firework rocket sound is muted or somethingWeird behavior with banners when you wear them
After you have a banner in your chestplate slot, which makes it appear as an illager captain, weird glitchy behavior happens with gameplay. It happens occasionally.
Steps to Reproduce:
1. Go to this website and download and install the application from the website, and do necessary updates if it prompts you to. https://www.filecroco.com/download-universal-minecraft-editor/2. Open Minecraft, and create a world in creative with cheats enabled and name the world "Test"
3 Exit the world
4. Go into Universal Minecraft Editor and click on open, after that, select the world "Test"5. Go to Players: ~local_player and then go to the armor slot.
6. Expand the 2nd folder down in the Armor list and type in minecraft:banner for the name.
7. Save the world and exit Universal MC.
8. Go back into the world "Test," and resume gameplay as usual.
Observed Results:
The black banner that acts as a chestplate occasionally glitches, as shown in the photos below. The banner patterns don't matter.
Expected Results:The black banner should remain just how the pillagers and vindicators wear banners.
(briefly describe what should happen)
Steps to Reproduce:
- Locate and teleport to the village
- Give yourself the bad omen effect
- Spawn some iron golems in the village
- Go into spectator mode while the raid lasts
Observed Results:
The raid bar disappears after wave 2 or wave 3
Going back into creative also is known for causing the issue.
Expected Result:
The raid bar should not disappear and it should keep going.

















This is supposed to work
This could work as it should
Steps to Reproduce:
Observed Results:
Baby Villagers have the plains outfit instead of their respective biome outfit.
Expected Results:
The newly born baby villagers should have outfits that should correspond with the biome that they were born in:
Swamp/mangrove swamp: Swamp Outfit
Jungle/sparse jungle/bamboo jungle: Jungle Outfit
Affects 1.19.2
MCPE-158522Affects iPhone 11
Affects 1.19.2
Affects iOS 15.5
Affects 1.19.2
This happens upon world generation for every village
I guess this is fixed in 1.19.10
Fixed in 1.19.10
Affects 1.19.10
Fire Spreads is turned off
No thunderstorms were active
The chance is 5.6 %
Affects 1.19.10
That makes sense, so can you close this as WAI?
Affects version 1.19.10
I have resolved this problem
iPhone 11 and iOS 15.4.1
It sometimes crashes
It was on iOS 15.5, my mistake
I found two with 4 spawn spots in my world
Seed: 348722287802000751
Outpost 1: 1816 1416
Outpost 2: -4664 1432
The key is to build a platform at the same level as the upper outpost
The sword does have Fire Aspect II on it
Mark this as WAI
I upgraded at least 20 and none of them sells tipped arrows
But after a while one of them sold tipped arrows
The Battle Of Pillagers
It still shows even if I disable the packs
I tried using your steps and it still doesn't let my friend join
iOS 15.5 iPhone 11
iPhone 11
I tried many times to get them but they won't show as completed
Why can't I post any new bugs
Thanks
Steps to Reproduce:
1. Craft fireworks with a charge of 3 with 3 gunpowder and 1 paper
2. Use /give @p firework_rocket 32 2
3. Try stacking them
Observed Results:
The fireworks don't stack
Expected Results:
The fireworks should stack to 35
Affects 1.19.51
Warden will get mad at you even if you respawned
Air doesn't have a block state, and you would just leave the brackets blank.
You need block states for concrete. Look up the block states for concrete on the minecraft wiki and then put it in quotes.
Thank you for reminding me it. Do you know when the mob.pillager.celebrate sound 3 will get fixed?
Affects 1.19.73
Sorry, I didn't know
Same flight duration numbers (They had a duration of 3)
https://minecraft.fandom.com/wiki/Iron_Golem#Provocation_by_other_mobs From this link, go down to the table where the Villager is, as the Iron Golems get aggravated from the fireworks if they accidentally hit the golems
My bad
It works with any one, but it happens occasionally, which it couldn't be reproduced consistently
Affects 1.19
Affects 1.19.73
Affects 1.19.73
The same happens when you fly through a door and close/open it whilst flying.
I also did the same
Doors also are placed weird when they are placed using /fill and it replaces another door. It changes orientations
No, the Ambient/Environment category is off, which explains why.
Upside down stairs, closing doors, entering a new world, they all make the player stop flying if they were flying before
You can get out of that position by placing a solid block that blocks the water source and breaking it, which allows you to enter swimming mode