Strongholds sometimes don't generate the End Portal
Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
Examples:
Seed: 8
Coordinates: -1402 -47 -1500
Seed: 34031138
Coordinates: 932 31 1807
Linked Issues
is duplicated by126
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Created Issue:
End portal not in stronghold
Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
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I've had this issue as well, but it seems not all strongholds produce an End Portal (stronghold is either broken, too low, or too small).
Although considering the "Y" level was a little low, it should be enough for an End Portal to spawn. The structure looked a little broken though.
If an End Portal doesn't appear, you can simply look for another one. All worlds (old and new) now produce countless amounts of strongholds (there's no limit and they can spawn as far as the Far Lands).
End portal not in strongholdStrongholds sometimes don't generate the End Portal.
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MCPE-23649
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Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
This is was resolved as Works As Intended. The reason is not that Mojang intends to create broken strongholds to annoy and frustrate you. It's because this is an unavoidable consequence of the algorithms used for realism in structure generation. There's a conflict between making generated structures realistic and minimizing the chance that they'll overlap (and therefore that one will be overwritten). Mojang carefully chose its generation algorithms to balance these goals, and that is where the "Intended" part enters the picture.
Unfortunately, it just isn't practical to ensure that overlaps never occur.
Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
This issue was resolved as Works As Intended. The reason is not that Mojang intends to create broken strongholds to annoy and frustrate you. It's because this is an unavoidable consequence of the algorithms used for realism in structure generation. There's a conflict between making generated structures realistic and minimizing the chance that they'll overlap (and therefore that one will be overwritten). Mojang carefully chose its generation algorithms to balance these goals, and that is where the "Intended" part enters the picture.
Unfortunately, it just isn't practical to ensure that overlaps never occur.
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MCPE-100794
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Here is some more information. Some of the screenshots, if not all of them, are from a stronghold with a portal that was overwritten by other parts of the stronghold. That might have been caused by the algorithms for structure overlaps, as explained by [MCPE Mod] Auldrick. There is also the possibility of a portal room not generating at all. I found 2 strongholds where an end portal did not generate on the seed pollinating sandboxes, one of which has been lost to time. The other one can be accessed via the following command when creating a world with cheats enabled using that seed:
/tp 74659 -21 -2044
I have attached a screenshot in spectator mode, though it should generate the same in other non-experimental gamemodes.
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Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
This issue was resolved as Works As Intended. The reason is not that Mojang intends to create broken strongholds to annoy and frustrate you. It's because this is an unavoidable consequence of the algorithms used for realism in structure generation. There's a conflict between making generated structures realistic and minimizing the chance that they'll overlap (and therefore that one will be overwritten). Mojang carefully chose its generation algorithms to balance these goals, and that is where the "Intended" part enters the picture.
Unfortunately, it just isn't practical to ensure that overlaps never occur.
relates to
is duplicated by
Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
Examples:
Seed: 8
Coordinates: -1402 -47 -1500Seed: 34031138
Coordinates: 932 31 1807
Strongholds sometimes don't generate the End Portal.
relates to
is duplicated by
Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426 due to the more general or descriptive summary.
Your votes, additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
I followed the ender eyes and the stronghold is not there I created a backup for my world an i serch in creative mode with TNT and nothing.
Seed:340006499
This ticket is not tracking the issue of some strongholds not containing end portals. Per MCPE-19426 it is intended by the developers that not every stronghold will generate with and end portal.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
@Chris Jackson do you believe you are experiencing MCPE-19426?
Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
That is not a bug. The eye will bring you to a stronghold, not specifically the portal. However, the portal not always generating is indeed a bug and is being tracked here: MCPE-19426
Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19426.
To find another stronghold you will have to use the eyes of ender again in a new area
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Strongholds do have a chance to not spawn with a portal (works as intended per MCPE-19426), so you will have to venture out to find another stronghold
Thank you for your report!
However, this issue has been closed as a Working as Intended. See MCPE-19426
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-19426.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue in MCPE-19426, so I resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue in MCPE-19426, so I resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue in MCPE-19426, so I've resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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This is not a duplicate of MCPE-63713.
Crystal kang, one of the strongholds in your world does have a portal room. It's located at 1976 16 -673. Not every stronghold will generate with a portal room and that is intended. See MCPE-19426.
Thank you for your report!
We're actually already tracking this issue in MCPE-19426, so I've resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-19426, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-19426, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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@Bernardo Gomes Negri this ticket tracks a specific bug with stronghold generation in the 1.15 beta versions, which cause all strongholds to not have end portals. This has been fixed. However, there is always as chance that a properly-generated stronghold will not have an end portal, and that is working as intended per MCPE-19426.
Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-19426, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-19426, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-19426, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-19426, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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This is intended, duplicate of MCPE-19426
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Duplicate of MCPE-19426, which is unfortunately working as intended.
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Duplicate of MCPE-19426. For some reason, that is WAI.
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Reopened to re-resolve as duplicate of MCPE-19426
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Also note that the stronghold itself should be directly below where the Eye of Ender went, and you may need to dig down quite a ways to find it. If you simply followed a cave you could end up missing the stronghold entirely.
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Duplicate of MCPE-19426, this report was resolved as WAI so it's not considered a bug and won't be fixed.
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Duplicate of MCPE-19426, which is unfortunately working as intended.
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Just to let you know: there is already a report for your issue in bedrock: MCPE-19426. Unfortunately it is working as intended. ☹️
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Duplicate of MCPE-19426, which is unfortunately working as intended. ☹️ You can try to find a new stronghold to get an end portal.
Duplicate of MCPE-19426, which is unfortunately working as intended. Please don't use foul language!
This issue has already been reported. Duplicate MCPE-19426
What coordinates are you looking for the stronghold at? Is it the entire stronghold that is not spawning or just the End Portal room? Note, that not all strongholds will generate an End Portal as noted in MCPE-19426.
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Tickets that do not contain enough information may be closed as Incomplete.
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This issue has already been reported. Duplicate MCPE-19426.
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You will need to look for a new stronghold in your world.
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relation to MCPE-19426
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Duplicate MCPE-19426
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Thank you for your report!
We're tracking this issue in MCPE-19426 and MCPE-48622, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-19426, so this ticket is being resolved and linked as a duplicate.
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It's MCPE-19426 which works as intended
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Thank you for your report!
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The explanation given in MCPE-19426 by [MCPE Mod] Auldrick implies that this is intentional because it explains why it is impractical to prevent the end portal frames from being destroyed, and not why stronghold generation isn't required to generate a portal room.
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MCPE-19426 is a bug report on strongholds not generating a portal room and/or stronghold portal rooms being destroyed by other structures and/or overlaps in the stronghold. The description says that the locate command gives a location in which a stronghold is not present when locating strongholds.
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Can confirm in 1.20.70.24 Preview on Windows, although end portal room generated normally in that version, probably related to the fix of MCPE-19426.
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Please upload a copy of the world save you are having issues with (use export world function). We'll also need the coordinates of the affected strongholds
Failing that please share the seed and coordinates of the worlds affected.
Well I ended up using TNT to try and find it so the whole stronghold is wrecked now.
The seed is -1682121092 (MC WIN10)
Coordinates of stronghold -950 20 -388
Ok thanks for the extra information. Using commands I've had a look at the seed and couldn't find any end portals in the vicinity so it does appear to be an incomplete stronghold.
HI - Same problem windows 10 pocket edition version 1.0.2
World Seed is -1119388186. stronghold is a long way south west of spawn. I've seen this stronghold in a creative version of the world and it was fine. (Back in a pre 1.0 version). I had since visited it in my survival version of the world, onlyto find the stronghold wasn't there. I dug down looking for it to bedrock.
Now in version 1.0.2, I finally got some eyes of ender and tracked them back to the same spot. So I did a lot of digging and finally found some of the stronghold structure, but there is no end portal room that I can find. I've excavated all around the generated structure including above and below to ensure I'd been everywhere. No joy.
I've read elsewhere that more than one stronghold will generate per world. The eyes of ender just take you to the nearest one. Is this true? I've invested a lot of time in this world and do not want to abandon it!
Cheers,
Scott
Same issue in version 1.2.3 on Android. World seed: 2028677636 stronghold located at 896, 22, -400.
This world has been pretty fun. There are a ton of villages very close to my spawn, and when I found the stronghold so close to home I was thrilled until I entered and could not locate the end portal. I created a creative copy of the world and started replacing stone and gravel around the stronghold with air to make sure I wasn't missing something, but I haven't found the portal room. As far as I can tell it just doesn't exist. Major bummer since this probably means I am going to have to travel super far to find another stronghold. First time I've seen this issue.
Same problem with me as well. I'm playing on Windows 10 version 1.2.8. I have a stronghold that seems to not have an end portal. My world seed is 4879820. The staircase leading to my stronghold is at 691, 20, -1100. If someone could check if I in fact do not have an end portal in my stronghold, that would be greatly appreciated. Thanks.
@Andrew Kennedy
The eyes took me up into solid rock at 688, 30, -1104 with no portal, structure, water, cave in sight. I'm not sure what bugged it out but that at that initial split staircase the down staircase hallway doubles back on itself which maybe aborts the generation? There is also the floating torch near where the split staircase goes up to support that hypothesis. I would code it so that generation starts from the end portal though, so that doesn't make too much sense. The other possibility is that 688,-1104 is a chunk boundary, so maybe when generation starts it should run a check and move the portal to the middle of the adjacent chunk.
Head to +250, +650 and the eyes will take you to a good, verified stronghold. You will need a lot of eyes though because it's a long ways off. Also under a village though, so that helps.
Edit: before deleting the copy of the world, I thought I would see if I could find the portal without flying or instant breaking blocks. (Not without difficulty) The 2nd stronghold is in several disconnected sections and I had to go through caves to find the one with the portal. In so doing, I learned that the eyes do not point to the portal, which seems like its own separate bug report! The eyes for the second stronghold also point to a chunk boundary, btw. It's possible then, that thete is a portal at your original stronghold but I didn't find it either. I spent quite a bit of time exploring around your first stronghold and did not find even a second segment of stronghold, although I did find the obvious ravine and a less obvious ine to the west connected to the cave systems there. I scanned the ravine walls for stone brick but didn't see any.
I had a bad stronghold in a world that I since abandoned. I was hoping this would give me some insight to it but it did not.
I found a Stronghold that only generated the stairs and a Library. The seed is 1526307400 and the Stronghold is at -348, 43, 2180. I put on an xray texture pack to check it and it turns out the Stronghold did not generate anything else.
I tested the seed on v1.2.10.1 on my Xbox one afterwards and it is the same result. This means this bug is still present on 1.2.10.1
To check future stronghold more easily, this is the xray texture pack I used to see the entire Stronghold: http://www.mediafire.com/file/1i25xsiyqc1dsp4/XrayForUnderground.mcpack
I also have this issue
This stronghold seems to only have an entrance and no portal.
Seed: -396676922
Stronghold at -1150, 41, -235
I am leaving a comment for mega_spud. I found stronghold in survival and creative but no end portal. I am sending screenshot from creative mode. Ender eyes went inside wall of room with stone slab arch and stopped. I destroyed some walls to find eyes but no end portal
I am going to send some screenshots from stronghold in survival mode. I have seen pictures of end portals with a lava pit on either side so I am sending what might be half of a end portal room.
screenshot I am sending show what might be start of stairs to end portal
the chest were not there I put them there
Affects 1.11
Affects 1.14.1
Thank you for your report!
However, this issue has been closed as Working as Intended.
There is a chance that strongholds may not generate with a portal room, but infinite worlds will have multiple strongholds within them.
Remember not all differences between game versions/platforms of Minecraft are bugs. If you need help or have a suggestion you might like to follow a link below.
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It is bad to have to spend an ender's eye to reach stronghold and not have a portal.
@srnatthan Yep.
I don't understand why this is intended though, it can be so annoying when you go to a stronghold and no end portal is present, it has happened to me more times then I can count
It's not that Mojang intended to generate a stronghold without a portal, it's that when they designed the algorithms for structure generation they had to compromise. Realism requires a certain degree of unpredictability, that is, randomness, but randomness also creates a risk of overlapping structures where the one generated later overwrites the earlier one. I'm not sure it's even possible to eliminate that risk, but doing so would require a fast computer with a lot of memory because the number of structures in a world is huge and the cost of checking for overlaps would increase as the square of that number. So the "intended" part is that Mojang chose a balance that tries not to generate overlaps/overwrites too often. Strongholds are a special case because the portal is the main reason people look for one, so if it doesn't have one it's frustrating and annoying.
I've had this problem as well, and I thought it was just bad luck, but it's possible that as new structures get added to the game, this issue becomes more and more of a problem. I think Mojang is aware of it, because I know from experience that the algorithm generating strongholds changed at least once in the past year (because a stronghold I knew about from a Creative copy was no longer there when I later tried to find it in Survival). But you might like to register a suggestion on the Feedback site that stronghold portals be given special protection from being overwritten. The devs might be able to figure out a way to do it.
Can't they just... you know, stop being lazy and fixing the overlap, perhaps by moving one structure slightly to the side when that happens?
It's not like they place all of the structure in every seed by hand! You're talking as if you know of a way by which they could stop overlap without messing up every single structure in every seed in the game. There are specific algorithms used to generate every Minecraft structure, and in order to "move" any structure, they need to change these algorithms, altering almost every aspect of Minecraft's world generation. Nobody could fully understand the details of the code and process that goes into the game other than its developers, and sure they would use the code algorithms that are most beneficial to all aspects of the game. Minecraft is a game that has been developing for more than 10 YEARS! Sure you don't think that the developers would be goofing around all that time. I don't work for Mojang and I don't know any of the employees personally, but I do get furious when people are inconsiderate. If you want to be of any help, only give constructive feedback, perhaps if you know of a way by which this could get fixed. Thank you.
I propose one idea for a solution to this problem: Generation assistant blocks. Use a block like say, the old stonecutter or tile.end_gateway.name, anything as a marker, then generate the portal room over anything in its way.
Pros: prevents overlapping of the portal frame (or any other part of the room)
Cons: if the marker is overlapped, it won't generate. Can destroy other parts of the stronghold. Is impractical to implement.
It’s about the generation and seed.
A way of fixing the missing portal room is some intelligent post-processing to add it in as the last structure if it wasn't added earlier.
Assume that the structure generation keeps a list of valid and unused connection points (doorways, etc).
At the end of stronghold generation, if the portal room was not generated:
(1) go through all of the unused connection points and find those that lead to a place where a portal room can be placed without overlapping. If any were found, choose one at random and place the portal room there.
If no suitable connection points were found at (1):
(2) go through all of the unused connection points and find any that can be extended to a location outside of the structure where a portal room can be placed without overlapping. Choose one at random. Extend this connection point with the particular corridor pieces it needs to reach the location. Place the portal room there. (This is easier to do if these connection points are limited to those that need only one corridor piece to reach a suitable location for the portal room, at the cost of failing more often).
If no suitable connection points were found at (2):
(3) Find a suitable place close to the stronghold and place the portal room there without a connection to the rest of the structure. Create a locator map for the portal room. Alter the loot table for a loot chest in the stronghold and add the locator map to that chest. (For this to work, the stronghold must have at least one loot chest. If there are none, create one.) This last step will probably be unnecessary, but it's included in case the stronghold generates weirdly. It's also better to have a stronghold with a disconnected portal room than none at all.
Other possible fixes:
Reopened for review.
This is supposed to work
I am saying it kinda late but because of the 64-bits seeds to match the java seeds. the strongholds that are incomplete are only strongholds generated under a village.
I don't know if it would be a good idea and i am sure my suggestion may take a lot of changes and surely will be a pain in the butt but my idea is to try and mimic the way the strongholds generate in the java ( inside of circles around of spawn).
Pros
It aims towards the idea of parity between the two editions on how the structures are generated in the world.
It already kind of exists because every stronghold doesn't have one village above it.
Cons
It will take a LOT of time and a Lot changes in the code of the game and will be very frustrating for person/people who will do it.
Many changes will happen to generation of the structures.
There won't be infinity strongholds.(i dont think anyone cares about this one)
In my opinion it's not worthy that needs to be spent that much of energy for this bug.
I am sure devs have at least one better idea than this.
This also happen for version 1.11+
Some of the screenshots that were added by Tommy Dendy are from a stronghold with a portal that was overwritten by other parts of the stronghold. The reasoning that [MCPE Mod] Auldrick gave when resolving this bug report as "Works as Intended" would apply to this case, but not to cases where the stronghold didn't even generate a portal room. It confuses people by making them think that it is intended that the end portal room is not required to generate in strongholds. An example of a stronghold without a portal room is the seed pollinating sandboxes, at coordinates (74659, -21, -2044).
For Bedrock, is there any way to program our Eyes of Ender to ONLY locate a stronghold WITH an End Portal and have all the other Strongholds be a fun thing to accidentally discover while exploring?
Given that this is a parity issue created by programming differences and choices made during said programming, I feel like the consequence of these choices should be a "fix" that's just for Bedrock.
After all these years, I still don't understand how Stronholds weren't prioritized to not be overwritten - realism or not.
I've played Minecraft since it's 1.3 days on Java and while I've always appreciated the beauty and improvements in realism, nothing - and I mean NOTHING - has frustrated me more as a Bedrock player than this Stronghold issue that, because of programming differences, is considered as "working as intended" when it's honestly not.
I don't give two hoots about my overgrown caves being randomly bisected by some random structure. I don't care if my villages spawn half on the flat Plain and half on a Mountain. I don't care if I suddenly get a teeny tiny desert next to nothing but Jungle.
And you know, I don't even care about the time I exited a Nether Portal and nearly drowned because my game decided to randomly pop me out over an Ocean through an Overworld Portal who knows how many blocks overhead and in midair.
But I care about this Stronghold issue and with all these new world generation changes, I care a WHOLE LOT.
I don't cheat. At all. No locate command. No chunkbase. No creative. No x-ray mods. No asking a friend to even confirm for me that I'm going in the right direction (aka Stronghold WITH Portal) that my Ender Pearl is suggesting.
Minecraft takes time to explore and discover and few things are more frustrating than to finally get to a Stronghold... And discover that there is no End Portal in sight.
It doesn't matter that there are more to find - what matters is the wasted time. You have to triangulate. You have to dig REALLY deep and who knows where you'll end up and how much of what supplies you'll need. The cost of wasted time is even more important given the expanded X and Y coordinates.
To get to the End - the literal "end" of the game, there is only ONE way - through an End Portal - and this is why I just can't fathom why Strongholds and their proper generation wasn't THE priority from the get-go.
That said, with all the new changes, I feel like it's time re-address this issue... Unless everyone on vanilla Bedrock prefers the possibility of blindly digging from +150 to -50 only to find a Stronghold with no End Portal.
Watchers: After the Caves & Cliffs changes to world generation, we started getting new reports of problems like this one. Mojang responded by reopening this report for review. Unfortunately, they neglected to delete or modify the explanation of "Works As Intended" resolution in the description, leading to some people being confused about the status of this issue.
The bug tracker's helpers and moderators were unaware of this because when a bug ticket is resolved, there is normally no longer a reason for us to continue tracking it. Fortunately, somebody asked for a clarification on the Mojira subreddit, which was exactly the best way to get our attention under the circumstances.
The current status of this issue is: Mojang are again reviewing whether improvements can be made to prevent stronghold portals being overwritten by later world generation. I don't know how narrow or broad this review may be (i.e. whether they're focusing on just projecting stronghold portals, or strongholds as a whole, or structures in general) and at the moment our liaison with Mojang is unavailable due to the holiday/vacation. However, I am once again watching this report, so you can expect future updates on this issue here.
Tested using the provided seeds in the 1.20.70.22 Preview and it looks like the End portals are generating properly now. Is this issue fully fixed then?