Brayan de Oliveira Salomão
- BrayanOS1
- JIRAUSER545107
- Europe/Stockholm
- Yes
- No
In Brazilian Portuguese Translation, "sweet berries" are calles "frutas vermelhas doces". It should be "bagas doces", like "glow berries" are called "bagas brilhantes"
Furnacesdo not turn off. And fuel are very buggy, for exemple, coal serves for 7itemsthe furnaces are buggy. they never turn off, they’re always lit, and fuel isn’t burning the right number of items
Players is catching fire when entering in the Nether
Steps to Reproduce:
1. Enter a Nether Portal
2. Wait to enter the dimension and notice that the player is on fireObserved Results:
Player always caches fire when entering the NetherExpected Results:
Player should be able to enter the Nether normally
The block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
*2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit":true]"
3. Spawn a Villager nearby
4. Set the time at night
5. When the villager sleeps, place a comparator from the command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happensThe block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit":true]"
3. Spawn a Villager nearby
4. Set the time at night
5. When the villager sleeps, place a comparator from the command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happens
The block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit":true]"
3. Spawn a Villager nearby
4. Set the timeat night
5. When the villager sleeps, place a comparatorfromthe command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happensThe block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit":true]"
3. Spawn a Villager nearby
4. Set the time to night
5. When the villager sleeps, place a comparator in front of the command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happens
The block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit":true]"
3. Spawn a Villager nearby
4. Set the time to night
5. When the villager sleeps, place a comparator in front of the command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happensThe block state "occupied_bit", should verify if a bed is occupied by a player or a villager, but the block state is not working as expected:
Steps to Reproduce
1. Place a bed
2. In a command block (always active), write "testforblock (bed's coordinates) bed ["occupied_bit"=true]"
3. Spawn a Villager nearby
4. Set the time to night
5. When the villager sleeps, place a comparator in front of the command blockExpexted Results
The text "block detected" appears and/or the comparator activates itselfObtained Results
Nothing happensNote: It only works when you also specify the "head_piece_bit"=true/false". "direction" also doesn't work without it. Moreover, only when the bed is occupied by a player, it can be detected, it doesn't work with villagers.
Should be reopened
As we can see in the video below, the effects of a full powered Conduit can only be obtained in a distance inferior to 66 blocks, which is supposed to be 96.
Better quality video:
Coming soonAs we can see in the video below, the effects of a full powered Conduit can only be obtained in a distance inferior to 66 blocks, which is supposed to be 96.
Better quality video:
https://photos.app.goo.gl/GHenyvcZzoQXii696











This is a bug with lush caves. Vines are spawning when there is a lush cave in the underground.
There are bro. Look and find
I did it. And I just added screenshots in the issue
They did. It is over 305 MB now and still not working
It only works when you also specify the "head_piece_bit"=true/false". "direction" also doesn't work without it. Moreover, only when the bed is occupied by a player, it can be detected, it doesn't work with villagers.
Why is it stated as "resolved". It's accurate.
Hotfix 1.20.40 and NOT resolved
Most of the time the bug occurs when the command written in the Command Block is "execute" or "playsound" in my experiences
The world it happens:
https://www.mediafire.com/file/k820ot58g1lk8er/eX9OZKuJAAA%253D.zip/file
Brush (Escova/Pincel) is also poorly translated as Arbusto (Bush)