BronGhast
- BronGhast014
- bronghast014
- America/Adak
- Yes
- No
whenever running replaceitem or a command that modifies the armor items of a skeleton in a function or repeating command block it keeps the skeleton from attacking the player
.whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player with a bow. the skeleton just walks twords the player and wont shoot
whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player
with a bow.the skeleton just walks twords the player and wont shootwhenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way
whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
whenever running replaceitem, or a command that modifies the
armoritems of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)whenever running replaceitem, or a command that modifies the hand items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
whenever running replaceitem, or a command that modifies the hand items or armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
Entities riding other entities that don't need air will dismount each other when in more than two blocks of water. Entities can still ride skeleton horses underwater. but not other undead mobs.
So undeads can't ride any other undead mobs underwater except skeleton horses.Since undeads and things like armor stands don't need air it doesn't make sense for them to dismount when under water
I included a video below so you can see the bug in action
every tick
I think this has to do with rotation. When a custom modeled item isn't rotated at all in its GUI display setting than the shadow rendering bugs out and causes it to go dark. (I am also having this issue)