replaceitem command stopping skeletons from attacking players
whenever running replaceitem, or a command that modifies the hand items or armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes melee and swords along with bows)
Linked Issues
Created Issue:
replaceitem command stopping skeletons from attacking players
whenever running replaceitem or a command that modifies the armor items of a skeleton in a function or repeating command block it keeps the skeleton from attacking the player.
whenever running replaceitem or a command that modifies the armor items of a skeleton in a function or repeating command block it keeps the skeleton from attacking the player
.whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player with a bow. the skeleton just walks twords the player and wont shoot
whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player
with a bow.the skeleton just walks twords the player and wont shootwhenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way
whenever running replaceitem, or a command that modifies the armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
whenever running replaceitem, or a command that modifies the
armoritems of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)whenever running replaceitem, or a command that modifies the hand items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
whenever running replaceitem, or a command that modifies the hand items or armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes male and swords along with bows)
is duplicated by
relates to
relates to
relates to
whenever running replaceitem, or a command that modifies the hand items or armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes m
ale and swords along with bows)whenever running replaceitem, or a command that modifies the hand items or armor items of a skeleton, every tick in a function or repeating command block it keeps the skeleton from attacking the player. The skeleton just walks towards the player and won't shoot or attack in any way (this includes melee and swords along with bows)
duplicates
relates to
is duplicated by
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We're tracking this issue in MC-151468, so this ticket is being resolved and linked as a duplicate.
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Confirmed, relates to MC-165448 and MC-151468 (maybe should be a duplicate of the latter, and generalizing it).
This can quite easily be avoided by map makers though by only attempting to modify the data when the data doesn't already match (execute unless data entity @s
)
Do you run the /replaceitem command in every tick? Or just once?
every tick
I can confirm. I tried running a command block that constantly gives a skeleton a totem and put it in their off hand. To my disappointment it just causes the skeleton to stop attacking.
Affects 20w49a
Can you provide the command being in use?