axolotl_stuff
- Bugss!
- JIRAUSER602188
- Europe/Stockholm
- Yes
- No
Sheep Spawn Egg Bug
In both creative and survival mode, when you spawn in sheep on a single block from a spawn egg, the first sheep will always be an adult , and all the sheep spawned afterwards will be babies . I have tried this with and without mods, so I assume it is a bug.
In both creative and survival mode, when you spawn in sheep on a single block from a spawn egg, the first sheep will always be an adult , and all the sheep spawned afterwards will be babies . I
havetried this with and without mods, so I assume it is a bug.In both creative and survival mode, when you spawn in sheep on a single block from a spawn egg and keep on holding right click, the first sheep will always be an adult , and all the sheep spawned afterwards will be babies . If you let go of the right button and carry on spawning in sheep, the first will always be an adult.
Java Version: 1.16.5
Operating System: mac
Mods: OptiFine (Please note I tried the bug without OptiFine too)
In both creative and survival mode, when you spawn in sheep on a single block from a spawn egg and keep on holding right click, the first sheep will always be an adult , and all the sheep spawned afterwards will be babies . If you let go of the right button and carry on spawning in sheep, the first will always be an adult.
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult , and all the sheep, cows or pigs spawned afterwards will be babies .
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult , and all the sheep, cows or pigs spawned afterwards will be babies .
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult , and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
SheepSpawn Egg Bug
Spawn Egg BugContinuous babies spawning
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult , and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
The Bug
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
How to Reproduce the Bug
The Bug
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
How to Reproduce the Bug
The Bug
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
How to Reproduce the Bug
Get a single block, preferably in the sky.
Hold down
The Bug
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
How to Reproduce the Bug
Get a single block, preferably in the sky.
Hold down
The Bug
In both creative and survival mode, when you spawn in sheep, pigs and cows on a single block from a spawn egg and keep on holding right click, the first sheep, cow or pig will always be an adult, and all the sheep, cows or pigs spawned afterwards will be babies until you let go right click.
How to Reproduce the Bug
- Get a single block, preferably in the sky.
- Get pig, cow, and/or sheep spawn eggs.
- Hold down right click (on trackpad, hold two fingers down) and you will see that the first mob you spawn will be an adult, and all the mobs after will be babies.
Operating System: Mac
Trackpad was used
Ok, thank you!
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
Operating System: Mac
Bees won't acceptCreativeBee hivesBees won't accept creative mode bee hives
Bees won't go to a bee
hiveplaced from Creative mode, even if the bees were spawned in the same room as the beehive. At night, they won't sleep in the beehive and will fly around until daytime. The bees will get pollen from flowers, but won't do anything with it.Bees won't go to a bee nest placed from Creative mode, even if the bees were spawned in the same room as the bee nest. At night, they won't sleep in the bee nest and instead will fly around until daytime. The bees will get pollen from flowers, but won't do anything with it.
Bees won't accept creative mode beehivesBees won't accept creative mode bee nests
Join a server whilst you are fairly laggy or have slow connection.
Note that your hotbar and crosshair (and if you are in F5, your skin) will load whilst still having the dirt screen from loading up the server.
This will stay the same for a few moments before you see the server.In singleplayer, the same thing happens, but instead of the dirt screen, you will see the void.
Dirt screen in serverVoid parity issue
Join a server whilst you are fairly laggy or have slow connection.
Note that your hotbar and crosshair (and if you are in F5, your skin) will load whilst still having the dirt screen from loading up the server.
This will stay the same for a few moments before you see the server.In singleplayer, the same thing happens, but instead of the dirt screen, you will see the void.
In Bedrock edition, the colour of the void depends on the time of day. In Java, however, the void is pitch black.
Can also happen with Pillager Outposts btw
Was your game modified? I have tried what you have said but the mobs don't seem to despawn.
OK, wait for someone to help. I'm sincerely sorry I couldn't help.
@Gaster
Plugins aren't really my field, so I'd suggest waiting for someone else to tell you for sure, but I think that might be the problem.
How to reproduce the bug:
- Place an item frame or glow item frame.
- Waterlog the block the item frame is placed on.
- Place a block on the block the item frame is on.
Break the block you just placed. The water will be gone, but the item framewill not.Please note that waiting longer without breaking the block will eventually destroy it.
How to reproduce the bug:
- Place an item frame or glow item frame.
- Waterlog the block the item frame is placed on.
- Place a block on the block the item frame is on.
- The item frame will take a while to break.
UnbreakableItemFrameand Glow Item FrameItem frame takes a while to update
Item frametakes a while to updateItem frame does not update immediately
Invisible sheep has the same size as a sheep with no woolInvisible sheep has the same size as a sheared sheep
An invisible sheep has the same size as a sheep with no wool.
An easy way to see this is by summoning3NoAI sheep,twothat are invisibleand one that is not. Shear one. Shootallwith a spectral arrow.
You can now see that theinvisible one that is invisible has the same size as the sheared sheep.An invisible sheep has the same size as a sheared sheep.
An easy way to see this is by summoning 2 NoAI sheep, both that are invisible. Shear one. Shoot both with a spectral arrow.
You can now see that the sheared sheep is the same size as an invisible sheep with wool.
Invisible sheep with wool has the same size as a sheared sheep when invisible
An invisible sheep has the same size as a sheared sheep.
An easy way to see this is by summoning 2 NoAI sheep, both that are invisible. Shear one. Shoot both with a spectral arrow.
You can now see that the sheared sheep is the same size asaninvisible sheep with wool.An invisible sheep with wool has the same size as a sheared sheep. Try following the instructions below to reproduce:
An easy way to see this is by summoning 2 NoAI sheep, both that are invisible. Shear one. Shoot both with a spectral arrow.
You can now see that the sheared sheep is the same size as the invisible sheep with wool.
An invisible sheep with wool has the same size as a sheared sheep. Try following the instructions below to reproduce:
An easy way to see this is by summoning 2 NoAI sheep, both that are invisible. Shear one. Shoot both with a spectral arrow.
You can now see that the sheared sheep is the same size as theinvisiblesheep with wool.
Using #(type of item) in the creative inventory is not applicable for copper.
An example of this:
Go to the creative inventory and type #stairs
(x)No copper stairs will appearUsing #(type of item) in the creative inventory is not applicable for copper.
An example of this:
Go to the creative inventory and type #stairs
No copper stairs will appear
Hi! I can confirm this is a bug
- This bug affects 21w03a, not the latest release, 1.16.5 -
Putting the glow effect doesn't work in 21w03a. Enter the command /effect @s glowing 100 100
Note that you have the banner in your inventory, but you do not visually glow.
Blindnessand night visionlet you see underwaterBlindness still lets you see underwater
When applying
night vision and blindness at the same timelets you see perfectly underwater, with fogbeing pitchblack. The blindness does not affect underwater vision,as long as you have nightvision.When applying blindness, it lets you see perfectly underwater, with fog and particles being black. The blindness does not affect underwater vision, unlike it does with on land vision.
When applying blindness, it lets you see perfectly underwater, with fog
and particlesbeing black. The blindness does not affect underwater vision, unlike it does with on land vision.
Unlike all other leaves, azalea leaves and flowering azalea leaves, do not change colour in different biomes.
Example:
Go to a swamp
Place all types of leaves
→
(/)All leaves added before 1.17 snapshots have a dark, dirty colour→
(x)Leaves from 21w05a do not have the same dark, dirty colour, but the same colour in all biomesUnlike all other leaves, azalea leaves and flowering azalea leaves, do not change colour in different biomes.
Example:
Go to a swamp
Place all types of leaves
→ All leaves added before 1.17 snapshots have a dark, dirty colour
→ Leaves from 21w05a do not have the same dark, dirty colour, but the same colour in all biomes
It takes multiple attempts to wake a villager that is sleeping in a bed, as the villager will continue sleeping until you try waking it up more than 5 times, until it will finally let you sleep in the bed.
Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation. Whilst it stays floating, all mobs
will freeze.Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation. Whilst it stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there.
Breaking beds with villagers sleeping in them causeslagBreaking beds with villagers sleeping in them cause lags spikes
Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation.
Whilst it stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there.Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation.
Whilst it stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there. Another issue that occurs is that you will not be able to open chests, hoppers, ender chests, trapped chests, blast furnaces, furnaces, smokers,
Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation.
Whilst it stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there.Another issue that occurs is that you will not be able to open chests, hoppers, ender chests, trapped chests, blast furnaces, furnaces, smokers,Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation.
Issues:
Whilst the villager stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there.
Another issue that occurs is that you will not be able to open chests, hoppers, ender chests, trapped chests, blast furnaces, furnaces, smokers, droppers, smithing tables and any other interactive blocks.
Breaking beds with villagers sleeping in them causes lags spikes
Breaking the bed that a villager is sleeping in causes the half of the bed that you broke to break, leaving half a bed with a villager lying on it. When breaking the other half, the villager will stay floating in its sleeping animation.
Issues during the lag:
Whilst the villager stays floating, all mobs in the world will freeze, whilst all two high/long blocks that you break whilst this lag occurs will leave the other half there.
Another issue that occurs is that you will not be able to open chests, hoppers, ender chests, trapped chests, blast furnaces, furnaces, smokers, droppers, smithing tables and any other interactive blocks.
Enchantment table and skeleton skull still uses old texture
The enchantment table and skeleton skull in the Minecraft Launcher uses the old texture and can be seen by following the following steps:
- Open the Minecraft Launcher
- Go to the Installations tab
- Press on the +New... button
- The symbol at the top should have a drop down menu with all sorts of Minecraft blocks
- The Enchantment Table uses the old Minecraft texture
The enchantment table and skeleton skull in the Minecraft Launcher uses the old texture and can be seen by following the following steps:
- Open the Minecraft Launcher
- Go to the Installations tab
- Press on the +New... button
- The symbol at the top should have a drop down menu with all sorts of Minecraft blocks
- The Enchantment Table use
sthe old Minecraft textureThe enchantment table and skeleton skull in the Minecraft Launcher uses the old texture and can be seen by following the following steps:
- Open the Minecraft Launcher
- Go to the Installations tab
- Press on the +New... button
- The symbol at the top should have a drop down menu with all sorts of Minecraft blocks
- The Enchantment Table and Skeleton Skull both use the old Minecraft texture
Unlike the Minecraft Patch Notes, there is not an X to close a Patch Note in the Minecraft Dungeons Launcher.
- Open the Launcher
- Go to the Minecraft Section
- Go to Patch Notes
- Open a Patch Note
There is a Close button
- Open the Launcher
- Go to the Minecraft Dungeons Section
- Go to Patch Notes
- Open a Patch Note
There is not a Close button
There are no longer Close buttons for Patch Notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is a Close button
- Open the Launcher
- Go to the Minecraft Dungeons Section
- Go to Patch Notes
- Open a Patch Note
There is not a Close button
There are no longer Close buttons for Patch Notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is
a Close button
- Open the Launcher
- Go to the Minecraft Dungeons Section
- Go to Patch Notes
- Open a Patch Note
There is not a Close button
There are no longer Close buttons for Patch Notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
To close the Patch Note you must now press esc. This is not great as it sometimes requires you to press esc multiple times.
There is nota close button forMCDpatch notesThere is no longer a close button for any patch notes
For me there are no longer any close buttons for Patch Notes. This includes:
MCD Patch Notes
MC Patch Notes
What's New in the Launcher
I have updated the report to include these.
There are no longer Close buttons for Patch Notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
To close the Patch Note you must now press esc. This is not great as it sometimes requires you to press esc multiple times, and this does not always work, meaning you sometimes need to quit the launcher and re-open it.
Just a little note: this has been fixed now, and I see a close button again.
There is no longer aclose button foranypatch notesA close button for patch notes does not always appear
There are no longerClosebuttons for PatchNotes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
To close the Patch Note you must now press esc. This is not great as it sometimes requires you to press esc multiple times, and this does not always work, meaning you sometimes need to quit the launcher and re-open it.
Sometimes there is no 'Close Button' to close patch notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
To close the Patch Note you must now press esc. This is not great as it sometimes requires you to press esc multiple times, and this does not always work, meaning you sometimes need to quit the launcher and re-open it.
Sometimes there is no 'Close Button' to close patch notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
To close the Patch Note you must nowpress esc. This is notgreatas it sometimes requires you to press esc multiple times, and this does not always work,meaning you sometimes need to quit the launcher and re-open it.Sometimes there is no 'Close Button' to close patch notes.
- Open the Launcher
- Go to the Minecraft section, the Minecraft Dungeons section, or the What's New in the Launcher
- Go to Patch Notes
- Open a Patch Note
There is no longer an X to close the Patch Note
When the close button does not appear, you need to press esc. This is not ideal as it sometimes requires you to press esc multiple times, and this does not always work; meaning you sometimes need to quit the launcher and re-open it.
This bug is pretty hard to reproduce, so I'll try my best:
If you open the Launcher whilst it is updating, but the message hasn't appeared yet, this will create a fake or 'duplicate' of the launcher. The updating version will fully update and will then open, creating a Launcher icon in the dock. However, the original one will have its opening animation in the dock until it 'opens'. The original will not open despite it showing it has, whilst the updated one will open, and show this in the dock, too.
I understand this is both hard to reproduce and to understand. I will attach a screenshot of the two Launchers open. (Note: the one on the right is the open, updated one, the one on the left is the original, fake one)e
This bug is pretty hard to reproduce, so I'll try my best:
If you open the Launcher whilst it is updating, but the message hasn't appeared yet, this will create a fake or 'duplicate' of the launcher. The updating version will fully update and will then open, creating a Launcher icon in the dock. However, the original one will have its opening animation in the dock until it 'opens'. The original will not open despite it showing it has, whilst the updated one will open, and show this in the dock, too.
In the dock, both will be called 'Minecraft', in the Force Quit Applications menu, one will be called 'Minecraft' and the other 'Minecraft Launcher'.
I understand this is both hard to reproduce and to understand. I will attach a screenshot of the two Launchers open. (Note: the one on the right is the open, updated one, the one on the left is the original, fake one)e
Launchercan 'duplicate' itself when opening it whilst it updatesLauncher opens to the side of the screen
This bug is pretty hard to reproduce, so I'll try my best:
If you open the Launcher whilst it is updating, but the message hasn't appeared yet, this will create a fake or 'duplicate' of the launcher. The updating version will fully update and will then open, creating a Launcher icon in the dock. However, the original one will have its opening animation in the dock until it 'opens'. The original will not open despite it showing it has, whilst the updated one will open, and show this in the dock, too.
In the dock, both will be called 'Minecraft', in the Force Quit Applications menu, one will be called 'Minecraft' and the other 'Minecraft Launcher'.
I understand this is both hard to reproduce and to understand. I will attach a screenshot of the two Launchers open. (Note: the one on the right is the open, updated one, the one on the left is the original, fake one)e
When
When
When opening the Launcher, it opens to the side, with a portion of it being hidden by the edge of the screen.
Launcher opens to the side of the screenChanging the language of the Launcher cannot load your skins
When
opening theLauncher, it opens to the side, with a portion of it being hidden by the edge of the screen.When changing the language of the Launcher and opening the Skins tab, it gives the message "Sorry! We could not load your skins." It requires the closing and opening of the Launcher to load your skins.
When navigating to the Patch Notes page of the launcher, the snapshot 20w09a will not appear. It will go from Snapshot 20w08a to 20w09b.
Despite this snapshot notbeingthe latest snapshot, or of some importance, I understand if the issue is no fixed.When navigating to the Patch Notes page of the launcher, the snapshot 20w09a will not appear. It will go from Snapshot 20w08a to 20w09b. Because this snapshot is not the latest snapshot, or a snapshot of some importance, I understand if the issue is not fixed.
Same seems to happen with the 'New on Java Realms: Get Rich Quick!' article (
MCL-17583)










This is a duplicate of
MC-89883, which hasn't yet been resolved.Try reporting this bug on the Realms issues page: https://bugs.mojang.com/projects/REALMS/issues/
This is currently a feature exclusive to Bedrock Beta.
This bug does not seem to be occurring for me. I have tried what you have said multiple times, but the trade always seems to refresh. Was your game modified?
This is a Minecraft Bedrock bug. Please report it at the Bedrock bug tracker: https://bugs.mojang.com/projects/MCPE/issues/
This is very generic. Could you specify?
This is a Bedrock exclusive feature that is intended.
Is the server IP correct?
If you raise the fences one block higher, the cleric will be able to refresh its trades as the two villagers will be able to reach each other.
I hope this helped. Sorry for the late reply.
Did something activate the pressure plate?
I have two solutions to this bug, as I have experienced it too.
Put the computer to sleep and log in again. The problem shouldn't happen.
Quit the game and open it again.
You only get the cape if you migrate your account from a Mojang to Microsoft account, not by getting a Microsoft account. For further information please visit information posted by Mojang.
Video: https://youtu.be/i9cqIwrgz7w
Article: https://www.minecraft.net/en-us/article/java-edition-moving-house
Help page: https://help.minecraft.net/hc/en-us/articles/360050865492-Minecraft-Java-Edition-Account-Migration-FAQ
This is because crafting a copper block went from 9 copper ingots to 4 copper ingots in a recent snapshot - this 'bug' is intended.
This is a technical issue. Here is the link to the Community Support Discord where you can receive help.
Yes, I am on a MacOS but the bug only seems to appear on snapshots, not releases.
This is a technical problem. Please use the Community Support Discord if you continue experiencing this issue.
Could you attach a video of this happening?
Hi there!
This is the bug tracker. If you want to give suggestions, please report them on the Feedback and Suggestions website.
Also, frogs will be added when Mojang will update the swamp, which might take a while. However, the update is confirmed and the frog is, too.
Feedback and Suggestions: https://feedback.minecraft.net/
Yes, it's big dripleaf on top of small dripleaf, or small on small
Duplicate of
MC-89883This is a suggestion, not a bug. This website is specifically used for bugs.
Please give suggestions at the Feedback and Suggestions Page: https://feedback.minecraft.net/
Alternatively you could give suggestions on the Reddit page for Suggestions: https://www.reddit.com/r/minecraftsuggestions/
This is a suggestion, not a bug. This website is specifically used for bugs.
Please give suggestions at the Feedback and Suggestions Page: https://feedback.minecraft.net/
Alternatively you could give suggestions on the Reddit page for Suggestions: https://www.reddit.com/r/minecraftsuggestions/
This is a suggestion, not a bug. This website is specifically used for bugs.
Please give suggestions at the Feedback and Suggestions Page: https://feedback.minecraft.net/
Alternatively you could give suggestions on the Reddit page for Suggestions: https://www.reddit.com/r/minecraftsuggestions/
@Marty McFly The game didn't freeze, it just took multiple attempts to wake the villager
I would also like to add that you cannot interact with blocks that you can normally interact with, eg. chests, furnaces, composters, etc.
Does
MC-213788describe your issue?Duplicates
MC-203867this is probably due to the fact that you had mods in your OptiFine installation that were not on the newest version / OptiFine compatible
I have attached 2 screenshots for MC Patch Notes, 1 for MCD Patch Notes and 1 for the What's New in the Launcher.
Check the Bug Tracker Guidelines to see what a ticket requires. Create a new ticket or update this one with clearer instructions to reproduce the bug.
This is the Minecraft Launcher bug page. Please report this bug on the correct page (Either for Java Edition or Bedrock Edition depending on what edition you experienced this bug on)
20w08a
Hey!
In part 1 of 1.17, cave generation for the most part won't be added. This means that azalea trees will not spawn. They will be added in part 2 of 1.17. You can download the full Caves and Cliffs datapack, which is included in the patch notes of all recent snapshots. Axolotls can only spawn with spawn eggs, and therefore won't spawn.
Hopefully this clarified.