Squid and glow squid collision error and rubberbanding
Squid and glow squid collision rule error.
Also affects the bubble columns.
16w06a: No rubberbanding, but still collision error or not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.
Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Linked Issues
is duplicated by23
relates to14
- Fixed
[Mod] Les3awe[Mojang] Gegy
- 80
- 30
- Confirmed
Low
- Gameplay
- Collision Entities Networking
- collision collisionRule land rubberband rubberbanding squid squids
15w39c - 1.21
15w39c 15w40a 15w40b 15w41b 15w42a 15w43a 15w43b 15w43c 15w44a 15w44b 15w45a 15w46a 15w47a 15w47b 15w47c 15w49a 15w49b 15w50a 15w51a 15w51b 16w02a 16w03a 16w04a 16w05a 16w05b 16w06a 16w07a 16w07b 1.9-pre1 1.9-pre2 1.9-pre3 1.9-pre4 1.9 1.9.1-pre1 1.9.1-pre2 1.9.1-pre3 1.9.1 1.9.2 16w14a 16w15a 16w15b 1.9.3-pre1 1.9.3-pre2 1.9.3-pre3 1.9.3 1.9.4 16w20a 16w21a 16w21b 1.10-pre1 1.10-pre2 1.10 1.10.1 1.10.2 16w32a 16w32b 16w33a 16w35a 16w36a 16w38a 16w39a 16w39b 16w39c 16w40a 16w41a 16w42a 16w43a 16w44a 1.11-pre1 1.11 16w50a 1.11.1 1.11.2 17w06a 17w13a 17w13b 17w14a 17w15a 17w16a 17w16b 17w17a 17w17b 17w18a 17w18b 1.12-pre1 1.12-pre2 1.12-pre3 1.12-pre4 1.12-pre5 1.12-pre6 1.12-pre7 1.12 17w31a 1.12.1-pre1 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b 17w45a 17w45b 17w46a 17w47a 17w47b 17w48a 17w49a 17w49b 17w50a 18w01a 18w02a 18w03b 18w05a 18w06a 18w07a 18w07b 18w07c 18w08a 18w08b 18w09a 18w10a 18w10b 18w10c 18w10d 18w11a 18w14a 18w14b 18w15a 18w22c 1.13-pre6 1.13-pre8 1.13 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43a 18w43b 18w43c 18w44a 18w48a 18w48b 18w49a 18w50a 19w12b 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14.3 1.14.4 19w34a 19w38b 19w39a 19w40a 19w41a 19w44a 19w45a 19w45b 19w46a 19w46b 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre5 1.15-pre6 1.15-pre7 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13b 20w18a 20w19a 1.16-pre1 1.16-rc1 1.16 1.16.1 1.16.2-pre1 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3 1.16.4-pre1 1.16.4-rc1 1.16.4 20w45a 20w46a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w08b 21w11a 21w13a 21w14a 21w15a 21w17a 21w18a 21w19a 21w20a 1.17-pre1 1.17-pre2 1.17-pre3 1.17-pre4 1.17-pre5 1.17-rc1 1.17-rc2 1.17 1.17.1-pre1 1.17.1-pre2 1.17.1-pre3 1.17.1-rc1 1.17.1 21w37a 21w40a 21w43a 21w44a 1.18-pre1 1.18-pre3 1.18-pre4 1.18-pre5 1.18-pre6 1.18-pre7 1.18-rc3 1.18-rc4 1.18 1.18.1-rc1 1.18.1 22w05a 1.18.2 22w11a 22w13a 22w14a 22w15a 22w17a 22w19a 1.19-pre1 1.19-rc1 1.19 1.19.1-rc2 1.19.1-rc3 1.19.1 1.19.2-rc1 1.19.2 22w42a 22w43a 1.19.3-rc1 1.19.3 23w04a 23w06a 1.19.4-pre1 1.19.4-pre4 1.19.4-rc1 1.19.4-rc3 1.19.4 23w16a 23w17a 23w18a 1.20-pre1 1.20-pre2 1.20-pre3 1.20-pre4 1.20-pre5 1.20-pre6 1.20-pre7 1.20-rc1 1.20 1.20.1-rc1 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre2 1.20.2-rc1 1.20.2 23w40a 23w41a 23w42a 23w43b 23w44a 23w45a 23w46a 1.20.3-pre2 1.20.3-rc1 1.20.4 23w51b 24w03b 24w04a 24w05b 24w06a 24w07a 24w09a 24w11a 24w12a 24w13a 24w14a 1.20.5-pre1 1.20.5-pre3 1.20.5-rc2 1.20.5 1.20.6-rc1 1.20.6 24w18a 24w20a 24w21b 1.21-pre1 1.21-pre2 1.21-pre4 1.21-rc1 1.21- 16w06a 24w33a
Created Issue:
Squid collision rule error, if it's on land
Squid collision rule error, if it's on land.
Environment
OS : Windows 10 64-bit
Java 8 version : 1.8.0_60-b27 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 355.98
Linked Issues
is duplicated by1
TRASH-10744
OS : Windows 10 64-bit
Java 8 version : 1.8.0_60-b27 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 355.98OS : Windows 10 64-bit
Java 8 version : 1.8.0_60-b27 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.50
Squid collisionrule error, if it'son landSquid collision error when on land
is duplicated by
OS : Windows 10 64-bit
Java 8 version : 1.8.0_60-b27 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.50OS : Windows 10 64-bit
Java 8 version : 1.8.0_65-b17 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.50
OS : Windows 10 64-bit
Java 8 version : 1.8.0_65-b17 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.50OS : Windows 10 64-bit
Java 8 version : 1.8.0_65-b17 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.91
is duplicated by
is duplicated by
is duplicated by
MC-95092
Squid collision error/rubberbanding when on land
Squid collision rule error, if it's on land.
Squid collision rule error, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
Squid collision rule error, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.
is duplicated by
relates to
is duplicated by
is duplicated by
TRASH-10744
Squid collision rule error, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water.
Squid collision rule error, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while the client-side it changes when the player pushes the squid.
Squid collision rule error, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while
theclient-side it changes when the player pushes the squid.
relates to
relates to
relates to
Squid collision rule error
, if it's on land.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Squid collision rule error.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Squid collision error/rubberbandingwhen on land
is duplicated by
Squid collision rule error.
16w06a: No rubberbanding, but still collision error / not synchronized.
In16w07arubberbandingagain.
Inthe water also slightly affect.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Squid collision rule error.
Also affects the bubble columns.
16w06a: No rubberbanding, but still collision error / not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
relates to
OS : Windows 10 64-bit
Java 8 version : 1.8.0_65-b17 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 358.91
is duplicated by
is duplicated by
relates to
relates to
Squid collision rule error.
Also affects the bubble columns.
16w06a: No rubberbanding, but still collision error/not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Squid collision rule error.
Also affects the bubble columns.
16w06a: No rubberbanding, but still collision error or not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Squid collision error/rubberbandingSquid collision error or rubberbanding
Squid collision errororrubberbandingSquid collision error and rubberbanding
The bug
You cannot give a squid on land a horizontal Motion either by summoning it or by changing its Motion with the /entitydata command, but you can give it a vertical Motion.
Due to MC-89883 the squid might appear to be moving horizontally client-side but is not server-side.
How to reproduce
/summon squid ~ ~ ~ {Motion:[2.0,1.5,0.0]}
What this should do is summon a squid being hurled east. This works for other mobs that do not have any special movement patterns such as bat and ghasts which can fly, but not squids.
Furthermore, the squid is not rendering in the correct location. Although the squid does not move horizontally, the particle effect created from landing in 1.7 appears 2 blocks away along the direction it was meant to go.
Entity detecting blocks such as pressure plates and trip wires can also be triggered where these particles appear and not where the squid renders.
this is a duplicate of MC-89883
Dupe of MC-89883
Relates to MC-89883 (but separate from it).
This issue duplicates / relates to MC-89883.
This issue duplicates MC-89883?
This issue relates to MC-89883.
Duplicate of MC-89883.
Thank you for your report!
We're actually already tracking this issue in MC-89883, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-89883, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-89883, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-89883, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This appears to be a duplicate of MC-89883, which hasn't yet been resolved. If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.
This appears to be a duplicate of MC-89883, which hasn't yet been resolved. If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.
This is a duplicate of MC-89883, which hasn't yet been resolved.
Duplicate of MC-89883
Duplicate of MC-89883.
Duplicate of MC-89883.
Most likely a duplicate of MC-89883.
This is a case of MC-89883.
Thank you for your report!
We're tracking this issue in MC-89883, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! If you think it was incorrect, please notify us on Discord or Reddit
This ticket closely relates to MC-89883
Thank you for your report!
We're tracking this issue in MC-89883, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-89883, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.













Just want to add the word rubberband or rubberbanding to describe the behavior
This issue has been fixed in 16w06aNo rubberbanding, but still collision error / not synchronized.
Mod please reopened.
Confirmed for
Like [Mod] Les3awe says squids are desynchronized. You can push them around but once you hit them, they will reappear at their original position.
I tested this in 18w22c and got the exact same result.
it still happens in 1.14 Pre-Release 5
it is when squids go over bubbles produce by soul sand
it is still happening in 1.14.1 pre-release 2. it still causes by bubble produced from soul sand
Still Present in Snapshot 20w19a
Confirmed for 1.16-Pre1
I just saw this in 1.16.2.
Affects 20w46a
I can't believe this bug hasn't been fixed yet and has been around for so long, even if Glow Squid is about to be released.
Affects 21w05a.
Can confirm in 21w05b.
Can confirm in 21w08b. I've attached an updated video.
In 21w13a
Confirmed for 21w14a
In 21w15a
Affects 21w17a
In 21w18a
Can confirm in 21w40a.
Also happens in 1.18 Pre 6
Still in 22w05a
Can confirm in 1.18.2.
Can confirm in 22w17a.
can confirm for 1.18.1
Can confirm in 1.19.4 Pre-release 1.
Confirmed in 1.19.4 Pre-release 3. Very frustrating when trying to rescue a stranded squid.
Can confirm in 1.20.5.
Cannot be reproduced in 24w18a.
It's still there in 24w18a but a bit more difficult to see. A higher than normal tickrate makes it easy to reproduce: Minecraft 24w18a - Singleplayer 2024-05-10 00-25-25 - Trim.mp4