Bumber
- Bumber
- bumber
- Europe/Stockholm
- Yes
- No
I was traveling on a donkey when my game crashed. When I reloaded, I found myself a ways back, without my donkey. When I continue forward, my game always crashes. The crash report says the entity is a Trader Llama.
I was traveling on a donkey when my game crashed. When I reloaded, I found myself a ways back, without my donkey. When I continue forward, my game always crashes. The crash report says the entity is a Trader Llama.
Windows 8.1
Java 1.8.0_51
Sometimes villagers don't take shelter at night. Occasionally, they'll move beneath the eaves of the side of a building, but then wander out again. If you're lucky, they'll suddenly take off running towards a house on the other side of the village.
This screenshot was taken in the village near 25
58, 69, -507in seed 1898995486:
Sometimes villagers don't take shelter at night. Occasionally, they'll move beneath the eaves of the side of a building, but then wander out again. If you're lucky, they'll suddenly take off running towards a house on the other side of the village.
This screenshot was taken somewhere in the village near 2560, 69, -500 in seed 1898995486:
I had a villager repeatedly walk off a ledge made of stairs and take fall damage while trying to get inside a structure to a bed. Playing on a multiplayer server. This comes after the fix to mobs walking off ledges. A screenshot of the setup is attached. The villager falls from above the door, takes fall damage, runs inside, runs outside, runs on top of the roof, then calms down and falls again.
I had a villager repeatedly walk off a ledge made of stairs and take fall damage while trying to get inside a structure to a bed. Playing on a multiplayer server. This comes after the fix to mobs walking off ledges. A screenshot of the setup is attached. The villager falls from above the door, lands in front of the door and takes fall damage, runs inside, runs outside, runs on top of the roof, then calms down and falls again.
I had a villager repeatedly walk off a ledge made of stairs and take fall damage while trying to get inside a structure to a bed.
Playing on a multiplayer server.This comes after the fix to mobs walking off ledges. A screenshot of the setup is attached. The villager falls from above the door, lands in front of the door and takes fall damage, runs inside, runs outside, runs on top of the roof, then calms down and falls again.I had a villager repeatedly walk off a ledge made of stairs and take fall damage while trying to get inside a structure to a bed. This comes after the fix to mobs walking off ledges. Playing on a multiplayer server. A screenshot of the setup is attached. The villager falls from above the door, lands in front of the door and takes fall damage, runs inside, runs outside, runs on top of the roof, then calms down and falls again.
I had a villager repeatedly walk off a ledge made of stairs and take fall damage while trying to get inside a structure to a bed. This comes after the fix to mobs walking off ledges. Playing on a multiplayer server. A screenshot of the setup is attached. The villager falls from above the door, lands in front of the door and takes fall damage, runs inside, runs outside, runs on top of the roof, then calms down and falls again.
Addendum: This also happened to a wandering trader on another building with stairs along the edge.
Using a fish on an ocelot causes it to enter breeding mode. (Using additional fish causes the number of fish in the player's hand to appear to decrease, but clicking on the relevant inventory slot fish causes the lost fish to reappear.) When two ocelots enter breeding mode, they continue to flee from the player, but will breed if the player hides out of sight.
After breeding, the parents and child will continue to flee from the player, and may despawn. The "Trusting" NBT is never set from 0b to 1b. Setting the tag using commands causes the ocelots to stop fleeing and become persistent.
Using a fish on an ocelot causes it to enter breeding mode. (Using additional fish causes the number of fish in the player's hand to appear to decrease, but clicking on the relevant inventory slot fish causes the lost fish to reappear.) When two ocelots enter breeding mode, they continue to flee from the player, but will breed if the player hides out of sight.
After breeding, the parents and child will continue to flee from the player, and may despawn. The "Trusting" NBT is never set from 0b to 1b.
Setting the tag using commands causes the ocelots to stop fleeing and become persistent.Using a fish on an ocelot causes it to enter breeding mode. (Using additional fish causes the number of fish in the player's hand to appear to decrease, but clicking on the relevant inventory slot fish causes the lost fish to reappear.) When two ocelots enter breeding mode, they continue to flee from the player, but will breed if the player hides out of sight.
After breeding, the parents and child will continue to flee from the player, and may despawn. The "Trusting" NBT is never set from 0b to 1b. Manually setting the tag using commands causes the ocelots to stop fleeing and become persistent.
Using a fish on an ocelot causes it to enter breeding mode. (Using additional fish causes the number of fish in the player's hand to appear to decrease, but clicking on the relevant inventory slot fish causes the lost fish to reappear.) When two ocelots enter breeding mode, they continue to flee from the player, but will breed if the player hides out of sight.
After breeding, the parents and child will continue to flee from the player, and may despawn. The "Trusting" NBT is never set from 0b to 1b. Manually setting the tag using commands causes the ocelots to stop fleeing and become persistent, as expected.
Windows 8.1, Java version 8 (update 181)




Confirmed 19w11b, Survival mode.
Just had this happen with a witch on 1.14.4 multiplayer server. The witch was in a minecart I was chasing after into unloaded chunks. There's an activator rail to empty the cart at the station. As I approached the station, I saw the witch for a second, and then she vanished.
Edit: The witch mysteriously reappeared later.
Had a flower generate inside a house in 1.16.1. Seed 3269460958352272665, position 126 70 239.
I can't seem to add any additional affected versions (it says "No Matches" for anything I type,) but I know it affects 20w15a and earlier.
They still flee and despawn, even after breeding. The "Trusting" tag is never set to 1b.
The issue includes bred ocelots and their offspring. I've also had a similar issue with donkeys, but it's more sporadic, and I haven't confirmed for 1.16.