Christian Moomaw
- cdmoomaw
- cdmoomaw
- America/Chicago
- Yes
- No
I had a world running on 14w07a, and when I started the new 14w10b jar up, all my whitelists, op lists, etc. converted fine, but when I went to log on, I found myself at the world spawn point with a completely empty inventory, as well as zeroed out statistics.
Note: I did try to search for this before reporting. If this is a duplicate, it is likely because the original reporter worded it different than the few ways that I tried my search.
Edit: Found original report. I don't think I have permission to mark bugs reported by me as duplicates, which is fine. Original report is
MC-50358.
I had a world running on 14w07a, and when I started the new 14w10b jar up, all my whitelists, op lists, etc. converted fine, but when I went to log on, I found myself at the world spawn point with a completely empty inventory, as well as zeroed out statistics.
Note: I did try to search for this before reporting. If this is a duplicate, it is likely because the original reporter worded it different than the few ways that I tried my search.
Edit: Found original report. I don't think I have permission to mark bugs reported by me as duplicates, which is fine. Original report is
MC-50.358I had a world running on 14w07a, and when I started the new 14w10b jar up, all my whitelists, op lists, etc. converted fine, but when I went to log on, I found myself at the world spawn point with a completely empty inventory, as well as zeroed out statistics.
Note: I did try to search for this before reporting. If this is a duplicate, it is likely because the original reporter worded it different than the few ways that I tried my search.
Edit: Found original report. I don't think I have permission to mark bugs reported by me as duplicates, which is fine. Original report is
MC-50288.
This may just be an unavoidable side effect of the new UUID system on servers, but If whitelisting and offline mode are on, the server will reject every player that tries to connect. It shows up in the server log as "You are not white-listed on this server!" This persists even after reloading the whitelist or restarting the server. I would assume that this sort of thing is what the new "usercache.json" is for?
Edit: In 14w10b, whitelists worked as long as the server was in online mode. As of 14w10c, whitelists don't work even in online mode.
This may just be an unavoidable side effect of the new UUID system on servers, but If whitelisting and offline mode are on, the server will reject every player that tries to connect. It shows up in the server log as "You are not white-listed on this server!" This persists even after reloading the whitelist or restarting the server. I would assume that this sort of thing is what the new "usercache.json" is for?
Edit: In 14w10b, whitelists worked as long as the server was in online mode. As of 14w10c, whitelists don't work even in online mode.
Edit: It seems that when the snapshot converted all of my server files, it looked up the incorrect UUID for myself. It then stored said incorrect UUID in the user cache. To fix the problem. Simply delete the usercashe.json file and let the server re-create it on restart. Still doesn't work for offline mode.
Pistons transmitdaylight
Pistons (Sticky or otherwise) are behaving as completely transparent blocks. They are not blocking light traveling through them. This includes both daylight and block light such as torches and lava. I have attached screenshots of the same room at noon, midnight, and at noon with the pistons replaced with solid blocks. As per usual, I apologize in advance if this has been reported already as I could not find it.
Edit:
I know that pistons are transparent blocks, but for some reason I remember them not having that specific property thereof. I went back to an older version and they still transmit light. My apologies for the bug report.




If I'm not mistaken, I think there was a previous bug that has players actually standing in bed (as viewed by other players). Though that was fixed, could this be related? I too am experiencing this.
Not that I expected anything different, but the problem persists in adventure mode.
This is just in case my question was misunderstood (which I think is unlikely, I'm not trying to be that user that is whining about his issue). I understand that an internet connection is absolutely required to edit whitelists/op list/etc., as the server must look up the appropriate UUIDs. My bit is that as the server stores the UUIDs, somebody who is opped or something should still have those privelages if the server is running without an Internet connection.However, I understand that this is an issue that effects a very small number of people, and I can probably find a way to make it work if I have to. You're still awesome, Mojang.
Yeah, figured that out, since they do have to render transparently whilst extended. It's been a long day.