Matthew Paul Stone
- ck20xx
- ck20xx
- Europe/Stockholm
- Yes
- No
Like how random falling damage seemed when it first debuted in 1.3, I'm not sure if this is a bug or a deliberate change to gameplay mechanics, so...
Player launchers are a popular Minecraft invention. Basically, they involve wiring a ring of TNT so it detonates around the player and propels him/her skyward. Here's an over-analysis of them from a web show called "Minecraft Over-Engineering":
http://www.youtube.com/watch?v=y01sMRB5e4w
However, they only work properly in Creative or Peaceful mode. When you switch to Survival on Easy, Normal, or Hard mode, their launching power receives a seemingly arbitrary nerf. A Player Launcher charged with 32 TNT blocks can send you over 300 blocks high in Creative/Peaceful, but on any other difficulty, the height caps out at about 66 blocks for seemingly no reason.
Here's a video documenting the issue:
<iframe width="560" height="315" src="http://www.youtube.com/embed/XihAFVogAQ8" frameborder="0" allowfullscreen></iframe>
Like how random falling damage seemed when it first debuted in 1.3, I'm not sure if this is a bug or a deliberate change to gameplay mechanics, so...
Player launchers are a popular Minecraft invention. Basically, they involve wiring a ring of TNT so it detonates around the player and propels him/her skyward. H
ere's an over-analysis of them from a web show called "Minecraft Over-Engineering":
http://www.youtube.com/watch?v=y01sMRB5e4wHowever, they only work properly in Creative or Peaceful mode. When you switch to Survival on Easy, Normal, or Hard mode, their launching power receives a seemingly arbitrary nerf. A Player Launcher charged with 32 TNT blocks can send you over 300 blocks high in Creative/Peaceful, but on any other difficulty, the height caps out at about 66 blocks for seemingly no reason.
Here's a video documenting the issue:
<iframe width="560" height="315" src="http://www.youtube.com/embed/XihAFVogAQ8" frameborder="0" allowfullscreen></iframe>
Like how random falling damage seemed when it first debuted in 1.3, I'm not sure if this is a bug or a deliberate change to gameplay mechanics, so...
Player launchers are a popular Minecraft invention. Basically, they involve wiring a ring of TNT so it detonates around the player and propels him/her skyward. However, they only work properly in Creative or Peaceful mode. When you switch to Survival on Easy, Normal, or Hard mode, their launching power receives a seemingly arbitrary nerf. A Player Launcher charged with 32 TNT blocks can send you over 300 blocks high in Creative/Peaceful, but on any other difficulty, the height caps out at about 66 blocks for seemingly no reason.
Here's a brand new video showcasing the issue: http://youtu.be/XihAFVogAQ8
Yep! This time I recorded a video about the issue as well. Just follow the new link in the description.
It sure is! I made a new video about it too. https://www.youtube.com/watch?v=uyXdu7z1-E0
It may be more of an unintentional feature than a glitch. It probably has to do with how you take no damage from TNT in creative or peaceful, while in a normal survival situation, simultaneous blasts of TNT can end up canceling each other out a bit and give you less vertical thrust. It's still inconvenient though cause it means a machine like a player launcher functions differently in a creative testing world, so you can't properly gauge how well it will work if rebuilt in survival.
Still here as of Snapshot 14w34c.
Still an issue in Release 1.8 as ShadedPL last described. This should probably be altered so that death sounds play not only when you kill a player, but when you die by yourself as well. As-is, there's no way for resource pack authors to test these sounds without finding someone to be a meat puppet, which can be a hassle.