Conem
- conem
- JIRAUSER499978
- Europe/Stockholm
- Yes
- No
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail
if inside water and the player is on top of a lily pad.Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail).
2. Place a Minecart with TNT and push it towards the activator rail.
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode.Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail).
2. Place a Minecart with TNT and push it towards the activator rail.
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode.
-->You will take almost no knockback/won't be launched.
Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail)
.
2. Place a Minecart with TNT and push it towards the activator rail.
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode.
-->You will take almost no knockback/won't be launched
.Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail)
2. Place a Minecart with TNT and push it towards the activator rail
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode
-->You will take almost no knockback/won't be launched
Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail)
2. Place a Minecart with TNT and push it towards the activator rail
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode
→You will take almost no knockback/won't be launched
Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
Minecarts with TNT, when activated, don't seem to push/launch a player when activated with an activator rail.
How to reproduce
1. Place two rails (one of them must be a powered activator rail)
2. Place a Minecart with TNT and push it towards the activator rail
3. Stand next to the flickering Minecart with TNT (in survival) and let it explode
→You will take almost no knockback/won't be launched
Code analysis
Code analysis by Marcono1234 can be found in this comment.
The bug
When you're swimming and you suddenly stop to charge a trident to shoot, you will not only see
MC-131286in action but you will also be able to appreciate that the arm that is holding the trident will reduce its size and will also show its "inner" part to the exterior. Please note that this only occurs while having your left hand selected as the main hand.How to reproduce
- Open/create a world - preferably using the "Water world" preset as it will make it easier to reproduce
- Change your main hand to left
.- Hold a trident on your main hand and equip a shield on the other
- Start swimming and then charge the trident (stop pressing "W" and "CTRL")
→You will see how the trident arm is way smaller and showing the "inner" part of your skin, the one that would normally face the chest
Confirmed in 1.16-pre3.
Chunkssometimes stilldon't load correctly after large TNT explosions
Fixed with the texture update, as Dlawso the Really Lucky Rabbit said.
Unable to reproduce in 1.16-pre3; as said before, arrows and tridents go through the portal without teleporting.
Confirmed in 1.16-pre5.
To reproduce:
- Construct a platform using carpets/fences/walls
- Leave an empty block in the middle of the platform
- Stand on that empty block and eat a chorus fruit
->You will always be teleported outside the platform
- Now stand on a carpet/fence/wall
->You can now be teleported inside the platform.
The bug
Apparently, whenever I consumed a chorus fruit on a full-block, I wasn't able to teleport to any fences, cobblestone walls, nor carpets. However, I could teleport to these blocks if I was already on one of them or airborne.
Ideally, I would want this to be fixed because it could be unintentionally exploited. Currently, you can create a floor of carpet blocks that's impossible to get to with chorus fruits from a floor of end stone, unless the you were to finish eating a fruit while in mid-air.
The bug
Apparently, whenever I consumed a chorus fruit on a full-block, I wasn't able to teleport to any fences, cobblestone walls, nor carpets. However, I could teleport to these blocks if I was already on one of them or airborne.
How to reproduce
1. Construct a platform using carpets/fences/walls
2. Leave an empty block in the middle of the platform
3. Stand on that empty block and eat a chorus fruit
->You will always be teleported outside the platform
4. Now stand on a carpet/fence/wall
->You can now be teleported inside the platform
Could you please attach the full launcher log found in minecraft/launcher_log.txt?
The bug
Shift
clicking an item which is not an offhand item (like a shield) will never move it to the offhand, even if no other slots are free or the offhand has already the same item.How to reproduce
- Place a chestplate in the chest armor slot
- Will your complete inventory except the offhand slot with items
- Try to shift click the chestplate into the offhand slot
→ It does not workCode analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The method net.minecraft.inventory.ContainerPlayer.transferStackInSlot(EntityPlayer, int) only tries to merge items with items in slots up to (excluding) index 45 which is
theoffhand. Therefor the items cannot be moved into the offhand.The bug
Shift-clicking an item which is not an offhand item (like a shield) will never move it to the offhand, even if no other slots are free or the offhand has already the same item.
How to reproduce
Option 1:
- Place a chestplate in the chest armor slot
- Will your complete inventory except for the offhand slot with items
- Try to shift-click the chestplate into the offhand slot
→It does not work
Option 2:
- Set your gamemode to survival
- Put some torches in your offhand slot
- Craft more torches and collect them using shift-click
→Torches won't stack on the offhand slot but in the inventory
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The method net.minecraft.inventory.ContainerPlayer.transferStackInSlot(EntityPlayer, int) only tries to merge items with items in slots up to (excluding) index 45 which is offhand. Therefore the items cannot be moved into the offhand.
I think this can be considered a bug as it blocks the text reading.This function is very useful when I need to make a book explaining rules topics for an adventure map, but this bug are very disruptive. The arrow buttons and the "Done" button will be in front of "show_text". I believe also stay in front of others "show_".Here is the code used to give the book in this way:
give @a written_book{pages:["[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]","[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]"],title:Teste,author:Teste,generation:0}The bug
This function is very useful when I need to make a book explaining rules topics for an adventure map, but this bug are very disruptive. The arrow buttons and the "Done" button will be in front of "show_text". I believe also stay in front of others "show_".
How to reproduce
Here is the code used to give the book in this way:
give @a written_book{pages:["[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]","[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]"],title:Teste,author:Teste,generation:0}
The bug
This function is very useful when I need to make a book explaining rules topics for an adventure map, but this bug are very disruptive. The arrow buttons and the "Done" button will be in front of "show_text". I believe also stay in front of others "show_".
How to reproduce
Here is the code used to give the book in this way:
give @a written_book{pages:["[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]","[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]"],title:Teste,author:Teste,generation:0}The bug
This function is very useful when I need to make a book explaining rules topics for an adventure map, but this bug is very disruptive. The arrow buttons and
the "Done" buttonwill be in front of "show_text".How to reproduce
Here is the code used to give the book in this way:
give @a written_book{pages:["[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]","[{\"text\":\"\\n\\n\\n\\n\\n\\n\\n\\nTest\\n\",\"color\":\"dark_green\",\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"TestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\nTestTestTestTestTestTestTestTest\\n\"}}]"],title:Teste,author:Teste,generation:0}
[Mod] violine1101: I don't think it's a duplicate. Adrian said that a new ticket should be created if the issue still persisted in creative.
First of all, you're using a third-party software to play the game. Secondly, you are using an outdated version of the game. This site only supports bugs that arise in a vanilla environment and in the latest release/snapshot.
Confirmed in 1.16-pre6. Please, change the reporter to me so I can keep this ticket updated accordingly.
There are two screenshots attached, that are describing this problem better than I can. The first one shows the initial situation. Both levers areupand both rails are directed to the left.
Flipping both switches, I would expect both rails to change direction, but theresult is shownin the second picture, the left one is still in the old position, probably becausethereis another rail right behind it. The other one just switched fine. In my opinion iftherailbehind the switch is straight through, this should work as expected.The bug
Flipping both switches, I would expect both rails to change direction, but the result is shown in the second picture, the left one is still in the old position, probably because there is another rail right behind it. The other one just switched fine.
How to reproduce
There are two screenshots attached, that are describing this problem better than I can. The first one shows the initial situation. Both levers are up and both rails are directed to the left.
What I expected to happen was...:
When I ride a horse and press the sprint button, nothing should happen.What actually happened was...:
Instead, the FOV changed without a noticeable speed increase.Steps to Reproduce:
1. Get on your horse. (tamed+saddle)
2. Start riding.
3. Press the sprint button.When dismounting the horse while the FOV is changed, it will not reset, even though the player is not sprinting. It will only reset when the player sprints and stops sprinting again.
The bug
When I ride a horse and press the sprint button, nothing should happen. But instead, the FOV changed without a noticeable speed increase.
How to reproduce
- Get on your horse. (tamed+saddle)
- Start riding.
- Press the sprint button.
→When dismounting the horse while the FOV is changed, it will not reset, even though the player is not sprinting. It will only reset when the player sprints and stops sprinting again.
When attacking a zombified piglin in Survival mode and then switching to Creative, the zombified piglin stays angry.
To reproduce
- Summon a zombified piglin
- Be in Survival mode
- Hit the zombified piglin
- Switch into Creative mode
→The zombified piglin continues to make angry sounds
- Switch back into Survival
→The zombified piglin attacks you again
The bug
When attacking a zombified piglin in Survival mode and then switching to Creative, the zombified piglin stays angry.
How to reproduce
- Summon a zombified piglin
- Be in Survival mode
- Hit the zombified piglin
- Switch into Creative mode
→The zombified piglin continues to make angry sounds
- Switch back into Survival
→The zombified piglin attacks you again




Couldn't reproduce in 1.16 Pre-release 2 either.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
I don't seem to be able to reproduce this issue in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Unable to reproduce in 1.16 Pre-release 2.
Seems like this is not a bug? Anyway, maybe this article helps you.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Still an issue in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Which version was the world created in? Does it happen in a newly generated world?
Confirmed for 1.16 Pre-release 2. As Thommy Siverman said, the issue only takes place if "Smooth Lighting" is either set to "Minimum" or "Maximum".
Duplicate of
MC-186085.Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Sounds like
MCL-6550.Sounds like a Technical issue, not a Minecraft Launcher one.
Does
MCD-2439explain your issue?Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
That is not a Minecraft Launcher issue.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2. The killed mob will also drop their "own" items.
Sounds like
MC-186085.Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Duplicate of
MC-186085.Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Note: The "Joining world..." screen is even more noticeable if you enter an End portal or if you execute /kill @s. The screen is skipped almost immediately when entering a Nether portal.
Confirmed in 1.16 Pre-release 2.
Duplicate of
MC-187483.Confirmed for 1.16 Pre-release 2.
Minor bug but still affects 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Duplicate of
MC-162428.Can confirm; the bug is still present in 1.16 Pre-release 2.
Duplicate of
MC-186085.Confirmed for 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
From what you have said, that is not a Minecraft: Java Edition issue but a Minecraft website bug.
Duplicate of
MC-187408.Confirmed for 1.16 Pre-release 2.
Can't reproduce in 1.16 Pre-release 2.
If I'm holding a food item (in my case a steak), when the wolf gets out of the water, it will shake normally, including its head.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Sounds like a technical issue. Could you see if
MCL-6550fixes your issue?Duplicate of
MC-187408, read the moderator note on that ticket.Tickets are only accepted in English.
Duplicate of
MCL-11510.Duplicate of
MC-163921.Are you using any texture pack? If so, does disabling it fix the issue?
Could you attach a full launcher log found in minecraft/launcher_log.txt, please?
What is the /gamerule doEntityDrops set to?
Duplicate of
MC-180603.That error doesn't belong to this project. However, this article may help you solve your issue.
External servers are not supported here.
Does MC-137579 describe your issue?
That is an account/technical issue; this site is for bugs only!
You should contact the Community support.
Duplicate of
WEB-1690. Please, read the notes attached to that ticket.Duplicate of
MCL-11510. Please, read that ticket for potential fixes.Judging from what you have said, you are suggesting new features, not reporting a bug; this site only for bug reports.
This site only tracks bugs of the game and does not have the tools to help you.
Bug reports are only accepted in English!
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed for 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Is this still an issue? Cannot reproduce in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Chests, trapped chests, ender chests, beacons, flower pots, signs and banners seem to be fixed.
Confirmed in 1.16 Pre-release 2.
In 1.16 Pre-release 2, arrows and tridents go through the portal, without teleporting - as if it was air.
Duplicate of
MC-186085.Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Quite an old bug here
. This one can particularly affect negatively the gameplay in some game modes which are very common amongst the community such as factions.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
Is there any error message? If so, what is it?
Duplicate of
MC-477.Confirmed in 1.16 Pre-release 2.
Confirmed in 1.16 Pre-release 2.
I can be the reporter if needed, I'll update the ticket accordingly.
I can't reproduce this in 1.16 Pre-release 2. The skeleton won't let me get behind him. Second opinion?
[Mojang] Grum (Erik Broes), still occurs in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed for 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2. Since the ticket was last updated quite a long time ago, I request being the reporter of it, I'll update it accordingly.
I am the Catalan proofreader. Just for your information, fixed it. The string was not approved, therefore it was displayed in the default language.
Duplicate of
MC-148955.Tickets are only accepted in English.
You're suggesting a feature (you can do so here), not reporting a bug.
Duplicate of
MC-72166.Seems to affect 1.16-pre2, see
MC-188210.Duplicate of
MC-187483.Duplicate of
MC-135828.Duplicate of
MC-186085.Take a look at
MC-120362.Duplicate of
MC-187367.Confirmed in 1.16-pre2.
Cannot reproduce in 1.16-pre2. Triggered a debug crash but there's not anything related to the "Level game mode" in it.
Works as intended. If you want to suggest a feature, you can go either to Minecraft Feedback or Minecraft's Suggestion Box.
Confirmed for 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed for 1.16-pre2. I would like to be the reporter of this ticket, I'll update it accordingly.
Confirmed for 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
I would also say it's fixed. I'd seek a second opinion before closing, though.
Confirmed in 1.16-pre2. Since the ticket is kind of outdated, I'd like to be the reporter of it - I'll, of course, update it accordingly.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
That is a technical support issue; this site is for bug reports only. I'd recommend contacting the Community support.
Confirmed in 1.16-pre2.
Unable to reproduce in 1.16-pre2.
Was the world created in 1.16 Pre-release 1? If so, worlds newly generated in 1.16 Pre-release 1 are corrupted beyond simple repair; read the moderator note on
MC-187408.Your game is modified. Tickets are only supported using vanilla Minecraft.
Duplicate of
MC-186085.Duplicate of
MC-187611.Sounds like
MCL-6550.Does your friend get any error? If so, what is it?
Duplicate of
MC-177795.Duplicate of
MC-186085.Duplicate of
MC-120362. Read the moderator note on that ticket.Duplicate of
MC-187402.No; duplicate of
MC-187598.Does the game crash? If so, could you please attach the crash report?
Duplicate of
MC-108.Bug reports are only accepted in English. However, judging by your crash report: duplicate of
MC-120362.Duplicate of
MC-120362. Read the moderator note on that ticket.Duplicate of
MC-120362. Read the moderator note on that ticket.Duplicate of
MC-120362. Read the moderator note on that ticket.You should contact Customer support (based on Mojang responses on other tickets with the same issue).
Check if the potential workaround on MCPE-36190 helps you with your issue.
Check if the potential workaround on MCPE-36190 helps you with your issue.
Based on Mojang's responses on other tickets with the same issue, I'd recommend contacting the Customer Support.
Bug reports are only accepted in English. Anyway, take a loot at
MC-120362(to the moderator note to be more specific).That's a technical issue; take a look at the moderator note on
MC-120362.You are using a modified version of the game. This site only supports issues in vanilla Minecraft.
Confirmed in 1.16-pre2.
Confirmed for 1.16-pre2.
[Mod] ManosSef, I'm unable to get it even hitting the player with a firework. Could you give repro steps?
Unable to reproduce in 1.16-pre2.
Unable to reproduce in 1.16-pre2. Villager gets the job almost immediately, regardless of whether there are smithing tables nearby or not.
Tickets are only accepted in English.
Confirmed in 1.16-pre2.
Tickets are only supported in English.
It's a technical issue; see the moderator note on
MC-120362for further information.Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Note: can confirm that the attached video is pretty loud too.
See
REALMS-3903.Issues regarding Bedrock should be addressed to its respective project.
Could you attach the entire crash report?
You're reporting two separate issues. The one about the hand disappearing upon exiting the boat is a duplicate of
MC-186085.Could anyone who has been able to reproduce this issue in 1.15+ provide detailed repro steps, please? None of the mentioned above work in 1.16-pre2.
-->
MCPE-44395Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Confirmed in 1.16-pre2.
Duplicate of
MC-186085.Confirmed in 1.16-pre2.