Connor D
- Conmandouglas
- conmandouglas
- America/Chicago
- Yes
- No
When I downloaded the game I went in and started right away in the tutorial. In it I collected the firework and it told me to use the artifact but I could not figure out how so I just kept on walking and finished the tutorial. Then I was in the camp. It did not show up there but when I started level 1 in Creeper Woods it cam back. I used the firework and shot but it did not go away. I went on and on and it will not go away in any level whatsoever. Please fix this annoying bug.
Note: To see proof, please download the video by clicking the link in the "Attachments" box.
For this all you need is water (easier to show if flowing down) and the slime looks like it is in front of the water, not behind it. This is a rendering issue with Minecraft: Bedrock Edition. This works for all sizes of slimes.
For this all you need is water (easier to show if flowing down) and the slime looks like it is in front of the water, not behind it. This is a rendering issue with Minecraft: Bedrock Edition. This works for all sizes of slimes.
Note: This will not work if you are inside of the water, only if you are outside of it and looking through it




AGREE! That is the exact same for me! I hope Mojang fixes this!
This is not on Mojang at all. This is the developers of the resource pack that you have's fault so if you know who made the resource pack, contact them instead and delete this post.
This is the Bedrock Dedicated Server, not the actual game itself
It happens with & without, same happens for me, and I do not use a texture pack
If you need more information, I am happy to give it
This is now resolved, if a mod would update it. I tested it in the latest stable version with both boats & chestboats and it works smoothly now. They also fall smoothly. If you would like you can double check it inside of your game, and once you do this can be marked as resolved.
Confirmed still an ongoing issue in 1.20.0 (Same mobs as listed above, shulker mob animation, chicken wings flapping, and parrot wings flapping). EDIT: This involves many more mob animations that were added pre buzzy bees update including the panda rolling and the ender dragon flapping its wings and its tail.
Steps to Reproduce:
1. Go in creative and spawn in shulker, chicken, and parrot (Also works in survival, would have to find all mobs manually if in survival mode)
2. Hit the shulker, and when it pops out the animation is choppy compared to its java edition counterpart animation.
3. Find the chicken and hit it, it should flap its wings in the choppy animation, again unlike its java edition counterpart. Same for the parrot, just wait for it to fly and the animation will be choppy.
Observed Results:
When the mobs animation plays, when hitting it or just waiting for it to notice the player, the animation is very choppy compared to all of the mobs java edition counterparts. I have also observed that these mobs were added in a different time of bedrock edition development, where pocket edition was more limited and it seems that they have left some mobs out in the new animation style.
Expected Results:
What should happen is a smooth animation. The parrots wings should go up and down smoothly like the bee mob (The bee mob is NOT affected, just using it to compare). The shulker mob should open up smoothly like its java edtion counterpart and like the shulker box's animation. And the chicken wings are like the parrot, they should go smoothly like its Java Edition counterpart.
Still an ongoing issue in bedrock edition 1.20.30 update