correctboss
- correctboss
- JIRAUSER726413
- Europe/Stockholm
- Yes
- No
This same glitch of the iron golem not reaching mobs being three blocks high (even though it can reach) also exists in Minecraft bedrock.
This same glitch of the iron golem not reaching mobs being three blocks high (even though it can reach) also exists in Minecraft bedrock.
This same glitch of the iron golem not reaching mobs being three blocks high (even though it can reach) also exists in Minecraft bedrock.
version english:
The mob "Toad" and "Toad Summoner" are
withdifferentnamesin relation to Minecraft bedrock(which is like"Frog" and "Frog summoner" in Portuguese (Brazil))andAnfibrilho are called "Luzfrog" in both versions of Minecraft so the name Frog in Minecraft bedrock is incorrect.
Versão em português:
O mob "
Sapo" e o "invocador de sapo" estãocomo nomesdiferentesem relação ao Minecraft bedrock(que está como "Rã" e "invocador de Rã"emportuguês (Brasil))sendo que os Anfibrilho são chamados de "Luzde sapo" em ambas as versões do Minecraftsendo assimo nomeRã noMinecraft bedrock está incorreto.version english:
The mobs "Toad" and "Toad Summoner" are named differently in relation to Minecraft bedrock and java (because it is "Frog" and "Frog summoner" in Minecraft bedrock and it is "Toad" and "Toad Summoner" in Minecraft Java in Portuguese (Brazil)) but Anfibrilho are called "Luz Toad" in both versions of Minecraft (java and bedrock), so the name Frog in Minecraft bedrock is incorrect.
Versão em português:
Os mobs "Toad" e "Toad Summoner" são nomeados de forma diferente em relação ao Minecraft bedrock e java (porque é "Frog" e "Frog summoner" no Minecraft bedrock e é "Toad" e "Toad Summoner" no Minecraft Java em Português (Brasil)), mas Anfibrilho são chamados de "Luz Toad" em ambas as versões do Minecraft (java e bedrock), então o nome Frog em Minecraft bedrock está incorreto.
Frogs ignore
waterblockswithhalfblocksto deposit Frogspawn.Frogs ignore blocks filled with water and half-block to deposit Frogspawn, but in Minecraft Java in snapshot 22w24a frogs deposit their Frogspawn in water blocks with half-block normally.
World generation with land floating above the surrounding terrain.It is possible to encounter a world generation error in the Overworld by heading north from ar ocean (depends on the seed).
World generates with floating landin the Overworld by heading north from ocean.It is possible to encounter a world generation error in the Overworld by heading north from ar ocean (depends on the seed).
In a day when I was playing I went to a distant region (with the elytra) with the passing of the generation of the world in the Overworld was presenting errors and it was not the first time so I decided to test.
When testing
in two different seeds Irealized thatwhen entering the ocean and heading north the player could come across errors in the generation of worlds in the Overworld (for example islands/floating blocks).
But not in all cases because doing the same test again in other worlds the Overworld had the normal generation. It concludes are cases of specific depending on the player's seed.I suggest doing a little check to avoid/reduce the same error in other places in the world.
Note: With such a big game and the generation of worlds is changing as updates are made, it is normal to have generation errors, but the goal should be to leave as little error as possible so as not to disrupt the player's experience.
In a day when I was playing I went to a distant region (with the elytra) with the passing of the generation of the world in the Overworld was presenting errors and it was not the first time so I decided to test.
When testing on two different seeds, I noticed that since 1.18, floating lands are more frequently generated at some point on the map.
Usually these points end up changing the terrain so much that it spoils the seed with flat areas becoming floating lands.
I suggest doing a little check to avoid/reduce the same error in other places in the world.
Note: With such a big game and the generation of worlds is changing as updates are made, it is normal to have generation errors, but the goal should be to leave as little error as possible so as not to disrupt the player's experience.
It is possible to encounter a world generation error in the Overworldby heading north from ar ocean (depends on the seed).It is possible to encounter a world generation error in the Overworld since 1.18.
It is possible to encounter a world generation error in the Overworldsince 1.18.
Any item the allay holds that is not a block, the item is misplaced.
Examples: tools
/weapons, minerbars, seeds, food, potion pots, end pearl (or end eye), armor, map, among others.Any item the allay contains that is not a full block (or an item that cannot be placed), the item will be highlighted incorrectly. Examples: tools, mining bars, seeds, food, potion pots, end pearl (or end eye), armor, map, plates, among others.
Errorin the placement of the allay when holding an item that is not a block.Error with Allay holding an item that is not a complete block or an item that cannot be placed.
Any item the allay contains that is not a full block (or an item that cannot be placed), the item will be highlighted incorrectly.
Examples: tools, mining bars, seeds, food, potion pots, end pearl (or end eye), armor, map, plates, among others.Any item the allay contains that is not a full block (or an item that cannot be placed except armor support), the item will be highlighted incorrectly.
Examples: tools, mining bars, seeds, food, potion pots, end pearl (or end eye), armor, map, plates, among others.
Non-placeable items or incomplete blocks held by Allay are positioned incorrectly.
In the character creator in the "Face Items" part I bought anitemwithmovementbut there is an error that locks themovementand is corrected after changing the character.
No criador do personagem na parte "Face Items" comprei um item com movimento mas ocorre um erro que trava o movimento e percebi que é corrigido após a troca do personagem.
Há também um erro (muito discreto) que a cabeça do personagem é um erro de textura antes do item ser balanceado no personagem (mas para perceber é preciso prestar bastante atenção pois isso acontece rapidamente).
Além de mostrar um erro ao tirar o item do personagem fazendo com que a cabeça do personagem gire (dando erro na textura da cabeça).
Sugestão: Existem outros itens no criador do personagem também com movimento mas só consegui testar esse, seria melhor verificar com outros itens também para evitar esse erro novamente.
Errorthat freezesthemovement of Face Item acquired in thecharacter creator.Bug that freezes movement on items in character creator and head texture with visual error on character when equipping acquired from character creator (face items).
No criador do personagem na parte "Face Items" comprei umitemcommovimento mas ocorre um erro que trava omovimento e percebi que é corrigido após a troca do personagem.
Há também umerro (muitodiscreto)que a cabeça do personagem é um erro de textura antes do item ser balanceado no personagem (mas para perceber é preciso prestarbastante atenção pois isso acontece rapidamente).
Além de mostrar um erro ao tirar o item do personagem fazendo com que a cabeça do personagem gire (dando erro na textura da cabeça).
Sugest
ão: Existem outrositensno criador do personagem também commovimento mas só consegui testar esse, seria melhor verificar com outrositens também para evitar esse erro novamente.In the character creator in the "Face Items" part I bought an item with movement but an error occurs that locks the movement and I noticed that it is fixed after changing the character.
There is also an error (very discreet) that the character's head gets a texture error before the item is equipped on the character (but to notice it is necessary to pay close attention as this happens quickly).
In addition to showing an error when taking the item from the character causing the character's head to rotate (giving error in the head texture).
Suggestion: There are other items in the character creator also with movement but I was only able to test this one, it would be better to check with other items too to avoid this error again.
Bug that freezes movement onitems in character creator andhead texture with visual error oncharacter when equippingacquired from character creator (face items).Bug that freezes the movement of items in the character creator and visual error in the texture of the character's head when equipping purchased from the character creator (face items).
I was playing and was going around the village to see if there were anyzombies alive in the day (so they don'tattack villagers) and I came across a villager inside the leaf.Po
intsto be noted:
Firstpoint:I was in the village for a long time and there were no trees to grow in thatregion.Se
cond point:As I said above I was in the village for a long time and there was no villager price at the beginning I can be sure of that because previously I had put more beds in the village and I had seen each villager sleeping in their proper beds (to make sure they wouldn't beattacked byzombies).
Note: I had already noticed that some mobs are generated inside leaf blocks naturally (likezombies,skeletons,creeper, among others) and also if you plant a tree neara creature(likeendman,IronGolem, Wander, zombies,among others) but it was the first time that this happened spontaneously (or without me being sure how it happened). I put some pictures ofmobsasexamplesof some situations (besides the villager that I consider a case apart).Eu estava jogando e andando pela vila para ver se havia algum zumbi vivo durante o dia (para que eles não atacassem os aldeões) e me deparei com um aldeão dentro da folha.
Pontos a serem observados:
Primeiro ponto: eu estava na aldeia há muito tempo e não havia árvores para crescer naquela região.
Segundo ponto: Como eu disse acima, eu estava na aldeia há muito tempo e não havia nenhum aldeão preso no início, posso ter certeza disso porque anteriormente eu havia colocado mais camas na aldeia e tinha visto cada aldeão dormindo em seu camas adequadas (para ter certeza de que não seriam atacadas por zumbis).
Obs: Já tinha notado que alguns mobs são gerados dentro de blocos de folhas naturalmente (como zumbis, esqueletos, trepadeiras, entre outros) e também se você plantar uma árvore perto de uma criatura (como endman, Golem de Ferro, Wander, zumbis, entre outros) mas foi a primeira vez que isso aconteceu espontaneamente (ou sem eu ter certeza de como aconteceu). Coloquei algumas fotos de mobs como exemplos de algumas situações (além do aldeão que considero um caso à parte).
Village appear inside the leafpad.Village appear inside the leaf block.
Eu estava jogando e andando pela vila para versehavia algumzumbivivodurante o dia (para que eles nãoatacassem os aldeões) e me deparei com um aldeão dentro da folha.Pont
osa serem observados:
Primeiroponto:eu estava na aldeia há muito tempo e não havia árvores para crescer naquelaregião.Se
gundoponto:Como eu disse acima, eu estava na aldeia há muito tempo e não havia nenhum aldeão preso no início, posso ter certeza disso porque anteriormente eu havia colocado mais camas na aldeia e tinha visto cada aldeão dormindo em seu camas adequadas (para ter certeza de que não seriamatacadas porzumbis).
Obs:
Já tinha notado que alguns mobs são gerados dentrode blocosde folhas naturalmente (comozumbis,esqueletos,trepadeiras, entre outros) e também se você plantar uma árvore perto de uma criatura(comoendman, Golemde Ferro, Wander, zumbis,entre outros) mas foi a primeira vez que isso aconteceu espontaneamente (ou sem eu ter certeza de como aconteceu). Coloquei algumas fotos demobscomoexemplosde algumas situações (além do aldeão que considero um caso àparte).I was playing and walking around the village to see if there were any zombies alive during the day (so they wouldn't attack villagers) and I came across a villager inside the leaf.
Points to note:
First point: I had been in the village for a long time and there were no trees to grow in that region.
Second point: As I said above, I was in the village for a long time and there was no villager trapped at the beginning, I can be sure of that because previously I had put more beds in the village and I had seen each villager sleeping in their proper beds (to have sure they wouldn't be attacked by zombies).
Obs: I had already noticed that some mobs are generated inside blocks of leaves naturally (like zombies, skeletons, vines, among others) and also if you plant a tree near a creature (like endman, Iron Golem, Wander, zombies, among others) but it was the first time that this happened spontaneously (or without me being sure how it happened). I put some pictures of mobs as examples of some situations (besides the villager that I consider a case apart).
Eye position question:
If you look at the image of the standard eye and tired-brows you will notice that in the selection square the eyes are correctly positioned, however in the anxious-brows, angry-brows and worried-brows the character's eyes remain in the standard position with different eyebrows, however they should it has the pixels of the eyes higher up like tired-brows.
In the selection screen, they are the same height as the “side glance” option, which I am assuming is the correct height here. But when applied to the character, they are in the wrong spot.
Square next to Side Glance when selecting.
Side Glance and Square when applied.
Eyebrow color question:
When choosing any type of eye with eyebrows we can change their colors but with anxious and angry we cannot change the colors and you should apply the desired color but in the lighter color tone in addition to the position of the eyes it should be one pixel up equal to angry -brows or anxious-brows for example.
Note: This eye position must be taken into account because of some items in the character creator that are positioned with the eyes one pixel up I put two examples with vega's mask and hero's cowl both created by Minecraft but with different eye positions . And the color of the eyebrows is also important for people who don't have a lot of hair on their eyebrows or simply remove excess hair.
Eye position question:
If you look at the image of the standard eye and tired-brows you will notice that in the selection square the eyes are correctly positioned, however in the anxious-brows, angry-brows and worried-brows the character's eyes remain in the standard position with different eyebrows, however they should it has the pixels of the eyes higher up like tired-brows.
In the selection screen, they are the same height as the “side glance” option, which I am assuming is the correct height here. But when applied to the character, they are in the wrong spot.
Square next to Side Glance when selecting.
Side Glance and Square when applied.
Eyebrow color question:
When choosing any type of eye with eyebrows we can change their colors but with anxious and angry we cannot change the colors and you should apply the desired color but in the lighter color tone in addition to the position of the eyes it should be one pixel up equal to angry -brows or anxious-brows for example.
Note: This eye position must be taken into account because of some items in the character creator that are positioned with the eyes one pixel up I put two examples with vega's mask and hero's cowl both created by Minecraft but with different eye positions . And the color of the eyebrows is also important for people who don't have a lot of hair on their eyebrows or simply remove excess hair.
Animation ofbreakingthe block continues even after beingkilledAnimation of destroyed the block continues even after being defeated.
When entering Minecraft from the loading screen, crashes are noticed, these same crashes continue in several options (such as in the Marketplace interfaces, Options, playing and editing characters) entering or leaving them.
In addition to having already shown crashes in the interface within the game itself, specifically in the comments/commands area.
Note: in one of the videos there is a cut scene (you can tell by the background of the image) this was because of a call I received and it messed up the video.
When entering Minecraft from the loading screen, freezes are noticed, these same freezes continue in several options (such as in the Marketplace interfaces, Options, playing and editing characters) entering or leaving them.
In addition to having already shown freezes in the interface within the game itself, specifically in the comments/commands area. In addition to having several crashes and lack of optimization in the game in generation.
Note: in one of the videos there is a cut scene (you can tell by the background of the image) this was because of a call I received and it messed up the video.
Freezes in the game's user interface and comments/commands area.
When entering Minecraft from the loading screen, freezes are noticed, these same freezes continue in several options (such as in the Marketplace interfaces, Options, playing and editing characters) entering or leaving them.
In addition to having already shown freezes in the interface within the game itself, specifically in the comments/commands area. In addition to having several crashes and lack of optimization in the game in generation.
Note: in one of the videos there is a cut scene (you can tell by the background of the image) this was because of a call I received and it messed up the video.
I bought a glove on the marketplace but I noticed that the texture of the product has an error.
Note
that there is a band (sequence of pixels) of white color that is not attached to any part of the glove. I put some arrows to better show the flaw in the texture of the glovesI bought a glove on the marketplace but I noticed that the texture of the product has an error.
Note: That there is a band (sequence of pixels) of white color that is not attached to any part of the glove. I put some arrows to better show the flaw in the texture of the gloves.
In the shoe, there are two pixels that are at the bottom of the feet and when they are found, they end up giving a color error.
I put cetas to better highlight the location of the error.
texture error on marketplace acquired glove and shoe.
I bought a glove on the marketplace but I noticed that
the texture ofthe product has an error.Note: That there is a band (sequence of pixels) of white color that is not attached to any part of the glove. I put some arrows to better show the flaw in the texture of the gloves.
In the shoe,there are two pixels that areatthebottomof the feetandwhen they are found, they end up giving a color error.
I put cetas to better highlight the location of the error.
Glove situation: I bought a glove on the marketplace, but I noticed that it has pixels from the place. I noticed after purchasing the product that there is a band (sequence of pixels) of white color that is not attached to any part of the glove.
Shoes situation: I was interested in a shoe model for my character, but there are two pixels that are on the sole of the feet that when the character has their feet together, they end up giving a color error because of the pixels of different colors.
Note: Both products are the responsibility of Minecraft, as they made them and made them available for purchase without paying attention to pixel details. I put some arrows to better show the flaw in the texture/pixels.
texture/pixels error on marketplace acquired glove and shoe.
I was doing speed tests with the horses, donkeys and mules to see which
onewould be betterfor a long distance trip in survival mode but when breaking the wooden fence the noose continued tointend themob in the"air" (for a smallperiod of time).I was doing speed tests with the horses, donkeys and mules to see which would be best for a long distance trip in survival mode, but when breaking the wooden fence the noose continued to hold the crowd in "air" (for a short period of time).
This happens to any mob caught in the snare and grappled to a fence (and any kind of fence).
I think so. I haven't checked yet, but it said resolved and changed to reopened, so most likely the error continues.
When putting the water in the magma block and soul sand, I took a sponge and did some tests.
Doing this I realized the water it completely loses its physics (as if it turned into a complete block). Note that when placing the first sponge block in contact with the water, the effect of the sponge sucking up all the water does not work.
If you look closely, the water that disappeared (after the first block of water) was not removed because of the sponge that sucked up the water but because of the sponge block that remained where the water was. Another reason to prove this is the texture of the sponge (which does not get wet).
Note: I changed the glass toshow thatit is not theblock around it that causes the error, but the behavior of the water with the magma and soul sand blocks.
Note: the video is divided into 3 parts due to the size allowed on the site.When putting the water in the magma block and soul sand, I took a sponge and did some tests.
Doing this I realized the water it completely loses its physics (as if it turned into a complete block). Note that when placing the first sponge block in contact with the water, the effect of the sponge sucking up all the water does not work.
If you look closely, the water that disappeared (after the first block of water) was not removed because of the sponge that sucked up the water but because of the sponge block that remained where the water was. Another reason to prove this is the texture of the sponge (which does not get wet).
Obs: To get better evidence I showed that I am not using barrier blocks and you can also observe the water particles entering and exiting the water at this stage.
Note: I changed the glass to show that it is not the block around it that causes the error, but the behavior of the water with the magma and soul sand blocks.
PS: the video is divided into 3 parts due to the size allowed on the site.
Water physicserrorwhen placed on magma and soul sandblocks.Water physics/behavior bug when placed on magma blocks and soul sand then trying to be absorbed by the sponge.
Updated description by [Mod] EVGENSYPERPRO
Summary:
Banner patterns on shields and banners look different despite having identical designs.Steps to reproduce:
- Create a banner with a banner pattern.
- Create a shield with the same banner pattern on it.
- Compare the banner pattern on the shield with the banner pattern on the banner.
Observed results:
Banner patterns on shields and banners look different despite having identical designs.Expected results:
Banner patterns on shields and banners would not look different when having identical designs.Original Description:
When customizing the banner and placing it in the dark (customizing the shield) the banner image is not correctly placed on the shield (changing the image).
Note: The same bug happens in minecraft java edition version.
Updated description by [Mod] EVGENSYPERPRO
Summary:
Banner patterns on shields and banners look different despite having identical designs.Steps to reproduce:
- Create a banner with a banner pattern.
- Create a shield with the same banner pattern on it.
- Compare the banner pattern on the shield with the banner pattern on the banner.
Observed results:
Banner patterns on shields and banners look different despite having identical designs.Expected results:
Banner patterns on shields and banners would not look different when having identical designs.Original Description:
When customizing the banner and placing it in the dark (customizing the shield) the banner image is not correctly placed on the shield (changing the image). including simple, complex figures and predefined patterns in the game.Note: The same bug happens in minecraft java edition version (MC-86135).
Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.
With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:
Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.
With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:
O
ver time, official custom maps are available in events and the community always makes new mods for the game.
In several cases the game brings errors removing all my skins and presenting texture errors when entering another standard game map. In addition to rare cases my account may leave the application.One of the coolest things about minecraft is the ability to use custom maps officially and through mods made by the community.
However, I witnessed two errors that happen when I play in this style of world.
First mistake: changes in Skins.
When entering customizing maps (official or mods), pressing the pause button and going to the option to change characters, all the skins that I have are changed to Steve's default skin. But when I go back to the home screen my skins come back normally.
Second bug: Customizing map texture may appear on other worlds.
In this case, if I'm playing in a custom world, exiting it and opening another world may have parts of the custom world's texture on a default map. This bug was only tested on official maps and the texture change was very subtle being in the selection of items. I'll put an arrow on one of the images to better highlight the texture change.
Errorwhen using custom worldsremoving theskin andtexture errors in normal worlds (whether official maps or mods).bugs when using custom worlds (official or mods) switching skins and changing textures on non-custom worlds.
I
created a world and right at the character's spawn location you can find broken terrain, floating blocks and mountains that are not well coordinated/made.
I know that in some cases itcan be good because it is normal to have places that are not well defined in real life but it is very frequentin thegame.
Sendo test: -4130666298557386769.
I was looking for a new world seed to start a new map for gameplay, but when creating two different worlds I noticed several world generation errors with the character being able to appear underwater, structures not well positioned, two chests in the same structure, pieces of the world floating and the water with error in physics.
Note: Unfortunately I do not have the coordinates of the errors witnessed, except for the double chest error that was used in the second seed with its coordinates in the image.
Seeds test:
Sendo test: -4130666298557386769.
-6079147507651986.
world generation bugs can still happen.World generation bugs can still happen including with structures, water physics and floating blocks.

































































































This same glitch of the iron golem not reaching mobs being three blocks high (even though it can reach) also exists in Minecraft bedrock.
Good observation! I know there are generations that look like errors but are intentional (since not all biomes, even of the same type, need to be exactly the same / similar) but in this case with floating blocks and islands suspended in the air, it's exaggerated.
Thanks for listening! But with all due respect I wouldn't duplicate my reports if provided any information on how development is going to end the bug (because version 1.19.11 was released and not fixed). In addition to other reports with errors that were also not fixed.
The problem continues even in version 1.19.63.
I thought it wasn't a bug but there are reports of this bug for bedrock and Java.
Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.
With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:
https://feedback.minecraft.net/hc/en-us/community/posts/15667517123085-Power-to-combine-banner-with-helmets-
supporting!
I tried talking to a developer called @JasperBoerstra (Jappa) on Twitter and he commented on the amount of pixels between the shield and the banner. I know that it is possible to fix this bug, but unfortunately the execution seems difficult.
Twitter post link: https://twitter.com/Qwa08613302/status/1647333314548703235
Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.
With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:
https://feedback.minecraft.net/hc/en-us/community/posts/15667517123085-Power-to-combine-banner-with-helmets-
Note: There is a solution for this error but this poster tries to bring another solution, because this error was reported a long time ago and unfortunately it has not yet been corrected.
Yes, it still happens even in the most recent versions of Minecraft (stable or beta versions). My device is a Samsung A32 with Android 13 operating system.
Crashes still occur with the same frequency as described in the error post, that is, on the loading screen, home screen, Marketplace, options, character creation, within the game itself, among other areas.
I've already cleared the Marketplace cache, my device is not low on memory, I've already deleted worlds that I don't use and I don't have packages/add-ons installed on my Minecraft.