Cody
- cs475x
- cs475x
- America/Los_Angeles
- Yes
- No
- Put on mob skull
- Apply potion of invisibility
- Switch to third person view (F5)
The Skull will be looking down slightly and doesn't track along with the player head like any other armor headgear such as a Diamond Helmet.
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double click is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked in not in your hot bar
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double click is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked innot in your hot barWhen double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double click is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked is not in your hot bar
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double click is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked is not in your hot bar
http://gfycat.com/DecisiveAllClam
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double clicked is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked is not in your hot bar
http://gfycat.com/DecisiveAllClam
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double clicked is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs in creative mode.
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked is not in your hot bar
http://gfycat.com/DecisiveAllClam
Mac OS 10.
9.4, 64bit Java 1.6.0_65Mac OS 10.10.1, 64bit Java 1.6.0_65
When double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
Get a full stack of any block
Right click to split it in two separate stacks
Double click one of the stacksExpected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double clicked is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
This only occurs in creative mode.
This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
This only occurs when the item that is double clicked is not in your hot bar
http://gfycat.com/DecisiveAllClamWhen double clicking on an item in your inventory, it no longer groups similar items into a stack.
Reproduce:
- Get a full stack of any block
- Right click to split it in two separate stacks
- Double click one of the stacks
Expected:
The two 32-block stacks combine to make a full stack of 64What's happening:
The stack that was double clicked is placed back in the inventoryThe bug in action: http://gfycat.com/ShowyPeskyAustraliancattledog
Some more information I noticed:
- This only occurs in creative mode.
- This only occurs when viewing only your inventory, not while you have a block inventory (e.g. chest) open
- This only occurs when the item that is double clicked is not in your hot bar
http://gfycat.com/DecisiveAllClam
Mac OS 10.10.
1, 64bit Java 1.6.0_65Mac OS 10.10.2, 64bit Java 1.6.0_65
Mac OS 10.10.2, 64bit Java 1.
6.0_65Mac OS 10.10.2, 64bit Java 1.8.0_31
It does say "required" in the error message, so one would think that the tags you supply must be there and not that the block should only have those tags. Besides, what about checking for certain items in a chest with 27 individual slots to test for? That seems like an awful lot of text to see if a chest has a named diamond sword in a specific slot.
When you supply a time, it checks if it is between 1 and 1,000,000. If it is, it is then multiplied by 20 to, I assume, convert it from seconds to ticks. The thing is that the "clear" argument doesn't accept the time you supply. When you do "/weather clear 1000000" it does 4 things:
Basically, it acts the same as "/toggledownfall" because it doesn't start a timer that has to end before the game tries to change the weather again.
For a bit more information, here are the other two weather options:
"rain"
"thunder"
I don't see how this could be intended. Since the armor stand is basically a larger item frame, you'd expect them to act the same, but they don't.
Comparisons between item frames and armor stands in 14w32b:
I'm experiencing this, too. It seems to be caused by armor stands. As soon as I place one down, it kicks me; every attempt to login after that also immediately kicks me.
This bug is only half-fixed; the survival bug shown here still exists in 14w32d (it still takes the whole stack instead of just one item from the stack).
Still present in 15w31c.