Armor Stands consume whole stack of Items in Survival
The armor stands consume the applied armor in Creative mode. I somehow it doesn't make sense, considering that Item frames don't do the same.
1. Place Armor Stand
2. Use any armour in it
Environment
Windows 8.1
Java 64
Created Issue:
Armor Stands consume armor in Creative
The armor stands consume the applied armor in Creative mode. I somehow it doesn't make sense, considering that Item frames don't do the same.
1. Place Armor Stand
2. Use any armour in itEnvironment
Windows 8.1
Java 64
Changed Summary:
Armor Stands consume armor in Creative / whole stack of Items
Added Linked Issues:
is duplicated by
Added Linked Issues:
is duplicated by
Added Assignee:
[Mojang] Searge (Michael Stoyke)
Added Linked Issues:
is duplicated by
Added Fixed Versions: 14w32c
Changed Summary:
Armor Stands consumearmor in Creative /whole stack of ItemsArmor Stands consume whole stack of Items in Survival
Added Fixed Versions: 14w33b
Confirmed
Also, it might be preferable for it to only take one item instead of the whole item stack - feeding it a stack of pumpkins or mob skull will take all 64.
Confirmed also
Can confirm, however, when taking the mob head from the stand, the whole stack is dropped.
confirmed for 14w32a
I don't see how this could be intended. Since the armor stand is basically a larger item frame, you'd expect them to act the same, but they don't.
Comparisons between item frames and armor stands in 14w32b:
Working as intended? It's really crappy, even for Creative, to have to get new items from the list... not to mention that losing an entire stack with one click...
Wat?
I disagree, marking as reopened.
This bug is only half-fixed; the survival bug shown here still exists in 14w32d (it still takes the whole stack instead of just one item from the stack).
Adjusted and Reopened
Is asome