Cyaniire
- Cyaniire
- JIRAUSER729663
- Europe/Stockholm
- Yes
- No
This bug is directly related to this fix that took place in 1.16.2.0
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (
MCD-7046)This should've applied for just on-kill enchantments, however it now happens for every enchantment, per every mob within explosion radius, causing enchantments like Unchanting, Critical Hit, Chain Reaction, Committed to trigger for every mob within explosion radius. Unchanting and Critical Hit especially multiplies the explosion damage directly for every mob. Example:
- If an explosive crossbow with Unchanting hits 5 mobs with enchantments, unchanting will trigger 5 times, doubling the explosion damage 5 times for the last mob in the order.
- If an explosive crossbow with chain reaction hits multiple mobs, and chain reaction triggers, chain reaction will trigger for each and every single mob.
(check attachment for reference, the screenshots do not belong to me)
This bug is directly related to this fix that took place in 1.16.2.0
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (
MCD-7046)This should've applied for just on-kill enchantments, however it now happens for every enchantment, per every mob within explosion radius, causing enchantments like Unchanting, Critical Hit, Chain Reaction, Committed to trigger for every mob within explosion radius. Unchanting and Critical Hit especially multiplies the explosion damage directly for every mob. Example:
- If an explosive crossbow with Unchanting hits 5 mobs with enchantments, unchanting will trigger 5 times, doubling the explosion damage 5 times for the last mob in the order.
- If an explosive crossbow with chain reaction hits multiple mobs, and chain reaction triggers, chain reaction will trigger for each and every single mob.
(check attachment for reference, the screenshots do not belong to me)This bug is directly related to this fix that took place in 1.16.2.0
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (
MCD-7046)This should've applied for just on-kill enchantments, however it now happens for every enchantment, per every mob within explosion radius, causing enchantments like Unchanting, Critical Hit, Chain Reaction, Committed to trigger for every mob within explosion radius. Unchanting and Critical Hit especially multiplies the explosion damage directly for every mob. Example:
- If an explosive crossbow with Unchanting hits 5 mobs with enchantments, unchanting will trigger 5 times, doubling the explosion damage 5 times for the last mob in the order.
- If an explosive crossbow with chain reaction hits multiple mobs, and chain reaction triggers, chain reaction will trigger for each and every single mob.
Edit: Corpses are confirmed to have an effect aswell. If a corpse is within explosion range, an explosive arrow with the Committed enchantment will dead insta-killing damage.
(check attachment for reference, the screenshots do not belong to me)
This bug is directly related to this fix that took place in 1.16.2.0
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (
MCD-7046)This should've applied for just on-kill enchantments, however it now happens for every enchantment, per every mob within explosion radius, causing enchantments like Unchanting, Critical Hit, Chain Reaction, Committed to trigger for every mob within explosion radius. Unchanting and Critical Hit especially multiplies the explosion damage directly for every mob. Example:
- If an explosive crossbow with Unchanting hits 5 mobs with enchantments, unchanting will trigger 5 times, doubling the explosion damage 5 times for the last mob in the order.
- If an explosive crossbow with chain reaction hits multiple mobs, and chain reaction triggers, chain reaction will trigger for each and every single mob.
Edit: Corpses are confirmed to have an effect aswell. If a corpse is within explosion range, an explosive arrow with the Committed enchantment will dea
dinsta-killing damage.(check attachment for reference, the screenshots do not belong to me)
This bug is directly related to this fix that took place in 1.16.2.0
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (
MCD-7046)This should've applied for just on-kill enchantments, however it now happens for every enchantment, per every mob within explosion radius, causing enchantments like Unchanting, Critical Hit, Chain Reaction, Committed to trigger for every mob within explosion radius. Unchanting and Critical Hit especially multiplies the explosion damage directly for every mob. Example:
- If an explosive crossbow with Unchanting hits 5 mobs with enchantments, unchanting will trigger 5 times, doubling the explosion damage 5 times for the last mob in the order.
- If an explosive crossbow with chain reaction hits multiple mobs, and chain reaction triggers, chain reaction will trigger for each and every single mob.
Edit: Corpses are confirmed to have an effect aswell. If a corpse is within explosion range, an explosive arrow with the Committed enchantment will deal insta-killing damage.
(check attachment for reference, the screenshots do not belong to me)





But then the description is misleading.
In tier 1, it says "Max stacks does triple damage"
In tier 2, it says "Max stacks does quadruple damage"
In tier 3, it says "Max stacks does quintuple damage"
And if at tier 3, i get 3x the damage with another damage buff like strength rather than the 5x damage, doesn't that mean the enchantment description is wrong?
For reference, the Critical Hit enchantment uses the same wording aswell in its description ("inflict critical hits dealing triple damage"), and that one does not diminish because it's multiplicative.
Hey, so, i discovered the core issue with sponge striker's insta-kill problem. This is caused by the absorbed damage scaling with the power level of the item. Items have a base damage value which scales with the power level of the items.
This base damage value is equal to the actual damage at around the power level 30-40 range. For example, daggers currently have a base damage value of 39 (mentioned in the latest changelogs), which is equal to the output damage at around power level 36. So for power level 1 to 35, the base damage value is actually scaled down. Getting back to sponge striker, here are the results from some testing:
So you can see that the normal heavy damage and absorbed damage remain at around the same ratio as power level goes up. This is why the insta-kill doesn't actually work in lower power levels; It's because the absorbed damage actually scales with the lower power level and goes down.
I think to fix this, preventing the absorbed damage from scaling with the power level of the item will be enough.
If this gets fixed, it is important to mention that the absorbed damage should be allowed to be fueled by pain cycle once again. The damage should also be applied to more than one target (another, smaller bug), and also allow it to trigger on-kill enchants (such as refreshment, guarding strike). The pain cycle synergise removal especially was more of a bandage fix than anything, so it is important to bring back that functionality.