Ridiculous damage on the last attack of the Sponge Striker's combo
The last attack in the combo of the Sponge Striker sometimes hits for more damage than the game can count. The damage number overflows the same way 'total damage' does sometimes at the end of a level, displaying as -1,000,000,000+.
This isn't just a visual bug, when this happens it wipes the Mooshroom Monstrosity's entire health bar in 1 hit.
I'm not too sure how the unique perk on the weapon works, but i'd wager it's something to do with that.
Created Issue:
Ridiculous damage on the last attack of the Sponge Striker's combo
The last attack in the combo of the Sponge Striker sometimes hits for more damage than the game can count. The damage number overflows the same way 'total damage' does sometimes at the end of a level, displaying as -1,000,000,000+.
This isn't just a visual bug, when this happens it wipes the Mooshroom Monstrosity's entire health bar in 1 hit.
I'm not too sure how the unique perk on the weapon works, but i'd wager it's something to do with that.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
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I recorded a video of it happening and posted it to YouTube for convenience: https://www.youtube.com/watch?v=4GcIyEHSrqc
Fixed in version 1.10.1.0
Not fixed in the latest version, should be re-opened.
Hey, so, i discovered the core issue with sponge striker's insta-kill problem. This is caused by the absorbed damage scaling with the power level of the item. Items have a base damage value which scales with the power level of the items.
This base damage value is equal to the actual damage at around the power level 30-40 range. For example, daggers currently have a base damage value of 39 (mentioned in the latest changelogs), which is equal to the output damage at around power level 36. So for power level 1 to 35, the base damage value is actually scaled down. Getting back to sponge striker, here are the results from some testing:
So you can see that the normal heavy damage and absorbed damage remain at around the same ratio as power level goes up. This is why the insta-kill doesn't actually work in lower power levels; It's because the absorbed damage actually scales with the lower power level and goes down.
I think to fix this, preventing the absorbed damage from scaling with the power level of the item will be enough.
If this gets fixed, it is important to mention that the absorbed damage should be allowed to be fueled by pain cycle once again. The damage should also be applied to more than one target (another, smaller bug), and also allow it to trigger on-kill enchants (such as refreshment, guarding strike). The pain cycle synergise removal especially was more of a bandage fix than anything, so it is important to bring back that functionality.
Can confirm in the latest version. The fix needed is to make the damage of the absorbed combo not scale so much with power level. However to compensate the absorbed damage should apply to more than just 1 mob (currently even if the final attack in the combo hits multiple mobs it will only deal the absorbed damage to one of them).
Fixed with the 1.17.0.0 update.