Renaming
- Cyruschan2003
- cyruschan2003
- Europe/Stockholm
- Yes
- No
Cooking items disappear in furnace after you clear your app history.
After I found some iron,I smelt it in furnace.Then,I exit the game and clear my
app history and enter my world.It just left a burning furnace.And my iron DISAPPEAR!!!!!!!!Step:
1.Put some items you want to cook in furnace
2.When it is cooking,exit the game and clear your app history.
3.Go back to your world
4.It just leave a burning furnace with no items insideI'm Cyruschan2003.
After I found some iron,I smelt it in furnace.Then,I exit the game and clear my
app history and enter my world.It just left a burning furnace.And my iron DISAPPEAR!!!!!!!!Step:
1.Put some items you want to cook in furnace
2.When it is cooking,exit the game and clear your app history.
3.Go back to your world
4.It just leave a burning furnace with no items insideI'm Cyruschan2003.
After I found some iron,I smelt it in furnace.Then,I exit the game and clear my
app history and enter my world.It just left a burning furnace.And my iron DISAPPEAR!!!!!!!!Step:
1.Put some items you want to cook in furnace
2.When it is cooking,exit the game and clear your app history.
3.Go back to your world
4.It just leave a burning furnace with no items inside
The spurce leaves texture is looks like birch leaves or oak leaves in your
hotbar,inventory and even you placed it.I'm Cyruschan2003.
The spurce leaves texture is looks like birch leaves or oak leaves in your
hotbar,inventory and even you placed it.I'm Cyruschan2003.
The spurce leaves texture is looks like birch leaves or oak leaves in your
hotbar,inventory and even you placed it.
Mystuff is goneafter I fell out of the world.Your stuff is gone if you die.
Your stuff is gone if you die and add an inventory with your stuff.
My stuff has gone after I fell in the void in creative.
1.Dig down and fell into the void
2.And respawn and check your inventory.If you exit and come back,
you stuff is back.-CyrusChan2003
My stuff has gone and add a inventory with stuff after I fell in the void in creative.
1.Dig down and fell into the void
2.And respawn and check your inventory.If you exit and come back,the empty inventory is gone.
-CyrusChan2003
Your stuff is gone if you die and add an inventory with your stuff.After you die,there is a empty inventory added in the first part.
My stuff has gone and add a inventory with stuff after I fell in the void in creative.
1.Dig down and fell into the void
2.And respawn and check your inventory.If you exit and come back,the empty inventory is gone.
-CyrusChan2003
My stuff has gone and add a inventory with stuff after I fell in the void in creative.
1.Dig down and fell into the void
2.And respawn and check your inventory.If you exit and come back,the empty inventory is gone.
If you double tap the sandstone stairs in your hotbar,It's says Sand Stone stairs,the correct name should be Sandstone Stairs.
-CyrusChan2003
If you double tap the sandstone stairs in your hotbar,It's says Sand Stone stairs,the correct name should be Sandstone Stairs.
-CyrusChan2003
If you double tap the sandstone stairs in your hotbar,It's says Sand Stone stairs,the correct name should be Sandstone Stairs.
I KNOW they spawn in those 3 biomes, and gamepedia says villages ALSO spawn here and it's a troll.AND it's not my wrong.
💢
Zombie's rare drop are carrots and potatoes.But Zombie Pigman's rare drop is same as the zombies. They supposed to drop golden swords and golden helmets for now.(Their rare drop will change to golden swords if armor is added to undead mobs.)
You can replace double tall plants with a placable block or item
For extremely rarereasons, strongholds can generate without the end portal room.For extremely rare cases, strongholds can generate without the end portal room.
Cave spiders have 8 health whenthey should have 6Cave spiders have 8 hearts but they should have 6 hearts
When I got the Haste effect, it shows up as the mining fatigue's sprite, and the mining fatigue shows up as the strength's sprite.Some status effect's sprite are wrong or even not seen, i.e.: Haste has mining fatigue's; Mining fatigue has strength's; Strength and weakness have both the same using the weakness's sprite; Blindness and Night Vision's sprite are swapped; Absorption has no sprite (Invisible sprite). Please fix this and make version 0.11.3
When I got 5 pieces of string and went to the crafting table, I can't find the cobweb
. And I can't craft it.When I got 5 pieces of string and went to the crafting table, I can't find the cobweb, and I can't craft it.
In creative,I entered the
extreme hills biome.It cause me to crash sometimes.In creative,I entered the mountains.I t cause me to crash sometimes.
In creative,I entered the mountains.
It cause me to crash sometimes.In creative, I entered the mountains. It cause me to crash sometimes.
You are allowed to spawn entities next to the boarder.
To reproduce:
1: Go to the world boarder (Must be in old world type).
2: Spawn boats or large slimes or large magma cubes.As you can see, its' model in the boarder and you can push it in to make it invisible! Fix this bug please!
Zombie Pigman have 'mining fatigue'Zombie Pigman hits very slow
It does! The wiki says it would always kill sheeps in a 16-block radius! If wolves won't attack sheeps in PE, it would say that!
When I found a skeleton (NOTE: NOT THE
WITHERVERSION) in thenether, it usesmelee attack notusing their bows.When I found a wither skeleton (NOTE: NOT THE NORMAL VERSION) in the overworld (I make it go to the overworld actually), it uses the range attack not the melee one.
Skeletons spawned in nether uses melee attacksWither skeletons shoot arrows with stone sword
When I was in the nether and I spawned a wolf next to a wither skelly, it doesn't turn to it's hostile mode but it attacks it. And also I spawned a wolf next to sheep and it ignores the sheep. (Note: It's a wild one)
When I spawned a wither skeleton and a wolf, the wither skeleton seems doesn't run away and it attacks it when it got it by it.
To find bug:
1. Spawn a skeleton and a wolf
Bug found - the skeleton doesn't runs away and it fights the wolf back when it got hit.
Just now, I went to the nether in creative (Before I went in I set the difficulty to peaceful and then set back to normal, after I set it back to normal I went to the nether). And I found nothing spawned like ghasts, pigmen, etc.
What I expected to happen was...:
The nether would have some pigmen and ghast.What actually happened was...:
Instead, nothing spawned and I'm alone.Steps to Reproduce:
1. Before going to nether, set to peaceful and then set to normal.
2. Go in the nether.
3. Notice that nothing spawned. How I'm supposed to have fun in the nether now? (Note: It doesn't always happens)Seed using: The Minecraft Files
Nether mobs can die in any bodies of lava
I was playing PvP with my friend in a local server (not the external ones). I was using 3rd person to PvP and he found that I could hit beyond the default hit radius as I'm using 3rd person. (I was using the back view)
What I expected to happen was...:
It could be a fair fight because I thought 3rd person has the same hit radius as 1st person.What actually happen was...:
I could hit beyond the hit radius (Normal: 2.5: 3rd person: 4.5)Steps to reproduce:
1. Spawn a mob/get a player in your singleplayer world. (Use survival mode)
2. Hit the mob/player and you can observe that you can hit beyond 2.5 blocks.Remarks: I'm not sure if this goes for destroy range and front view of 3rd person
3rd person gives people extra reach in attacking
3rd person gives people extra reachin attacking3rd person gives people extra reach when attacking mobs or players
I was playing PvP with my friend in a local server (not the external ones). I was using 3rd person to PvP and he found that I could hit beyond the default hit radius as I'm using 3rd person. (I was using the back view)
What I expected to happen was...:
It could be a fair fight because I thought 3rd person has the same hit radius as 1st person.What actually happen was...:
I could hit beyond the hit radius (Normal: 2.5: 3rd person: 4.5)Steps to reproduce:
1. Spawn a mob/get a player in your singleplayer world. (Use survival mode)
2. Hit the mob/player and you can observe that you can hit beyond 2.5 blocks.Remarks: I'm not sure if this goes for destroy range and front view of 3rd person. This also works for other devices like Android.
I was finding a stronghold on my survival world way far from my house. When I come back to my house from the stronghold, they broke and left the items there!
How to reproduce:
1. Place a bunch of paintings
2. Go to an area that is very far away (like 500 blocks) and come backThis bug doesn't always
work, however.Device: iPad mini 2
I was finding a stronghold on my survival world way far from my house. When I come back to my house from the stronghold, they broke and left the items there!
How to reproduce:
1. Place a bunch of paintings
2. Go to an area that is very far away (like 500 blocks) and come backThis bug doesn't always happen, however.
Device: iPad mini 2
Chuck replacingChunk replacing
After updating the version 0.10.0, and I get back in game and toggle high render distance. Some of my world's chu
ckgot replaced even I have explored, as well as the unexplored ones.After updating the version 0.10.0, and I get back in game and toggle high render distance. Some of my world's chunks got replaced even I have explored, as well as the unexplored ones.
MUST-FIX Laggy Knockback for players during PvP
Descripton:{}
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers.
Description:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers.
De
scription:The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
1. Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
2. Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
1. Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
2. Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
3. Easily observed from the whole video - https://youtu.be/IPbqibwGMYs
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Laggy Knockback for players during PvP, not WiFi Problem
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
1. Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
2. Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
3. Easily observed from the whole video - https://youtu.be/IPbqibwGMYs
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
1. Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
2. Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
3. Easily observed from the whole video - https://youtu.be/IPbqibwGMYs
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Important Note:{}
This is an original report so if there has not been any response from me or no moderator confirmation on this post, it implies that the bug has not yet been fixed.
Details:
The knockback of other players seem laggy while no players are lagging during PvP on a Bedrock Dedicated Server or in a world.
Steps to Reproduce:
1. Get on a world and invite other players to join. Alternatively, hop onto a Bedrock Dedicated Server with other players
2. PvP someone by melee
Actual Results:
The knockback is relatively laggy which has nothing to do with the players’ connection. You would observe that the players seem to be teleporting.
Videos for reference:
1. Observe from 1:20 on the player’s knockback - https://youtu.be/CYjgrogqNPQ
2. Observe from 0:40 on the player’s knockback - https://youtu.be/s4LiR-e1tB0
3. Easily observed from the whole video - https://youtu.be/IPbqibwGMYs
Expected Results:
The knockback would be as smooth as that in Java Edition prior to 1.8.
Reference video: https://youtu.be/ny83Hlk2jt8
You can observe how clean and smooth the knockback is.
This should be the exemplar for the knockback as all servers in Java are Java Dedicated Servers, counterpart of Bedrock Dedicated Servers, and the PvP system above Java 1.9 has not been implemented yet.
Important Note:{}
This is an original report so if there has not been any response from me or no moderator confirmation on this post, it implies that the bug has not yet been fixed.
Laggy Knockback for players during PvP, not WiFi or Server Problem
Description:
This is a parity request on behalf ofMCPE-19381:MCPE-19381. The ticket has somehow been closed inappropriately so it has been reopened here.
Steps to Reproduce:
Attack a zombified piglin in survival and run across the nether.
ExpectedResults:
Zombified piglins will notify the zombified piglins outside of the aggressor distance to attack the player automatically.Actual Results:
Not a lot of zombified piglins attack, and many of them outside the aggressor distancedo notattack you.Description:
Attacking an enderman in a cave does not make them persistently angry at you. They teleport away after you have hit them, which is normal, but they seem to forget who the attacker was when they teleport back, or they simply teleport to some area unknown and not fight back. (This bug would be an awesome feature, but it does not seem intended)
Steps to Reproduce:
Attack an enderman in a cave.
Expected Results:
The enderman will persistently fight you to death.
Actual Results:
The enderman is not persistent in fighting.
Remark:
This does not always happen because it depends on the cave size and where you fight the enderman (e.g. against a wall), but some endermen do this which does not seem to be intended.
Zombified Piglinsare tooLenientEndermen are too lenient
If you are breaking a chest,the chest looks weird and wobble.
-CyrusChan2003
If you are breaking a chest,the chest looks weird and wobble.
When I want to craft sandstone stairs in a stonecutter,The MATTS hotbar does not appear it.
-CyrusChan2003
When I want to craft sandstone stairs in a stonecutter,The MATTS hotbar does not appear it.
The spurce leaves is same as oak leaves in hotbar or inventory.(Both game modes.)
-Cyruschan2003
The spurce leaves is same as oak leaves in hotbar or inventory.(Both game modes.)
When I go for mob hunting,I saw a skeleton with no abdomen,like their abdomen have chopped off.
-CyrusChan2003
When I go for mob hunting,I saw a skeleton with no abdomen,like their abdomen have chopped off.
Description
The visitor mode prevents players from mob interaction, which means that the player would not be able to punch mobs or cause damage via mobs. However, even when the player cannot attack anything, he/she can still use mobs to destroy blocks.
Players can use explosive mobs to grief the progress of other players. For example, one can bait a ghast to destroy portals or lure a creeper to destroy another person's base. Even though this sounds intended, it is not the purpose of visitor mode so it has to be a bug.
It is expected that all explosive mobs should ignore players in visitor modes to avoid griefing.
Steps to Reproduce
1. Spawn some creepers at least 20 blocks away in creative and operator mode
2. Switch to survival and visitor mode
3. Walk up to the creepers, and let them explode
Expected Results
The creepers should simply ignore you.
Actual Results
The creepers explode and destroy blocks, bringing unwelcome damage to the world. (But that is not the point of visitor mode!)
The visitor mode prevents players from mob interaction, which means that the player would not be able to punch mobs or cause damage via mobs. However, even when the player cannot attack anything, he/she can still use mobs to destroy blocks.
Players can use explosive mobs to grief the progress of other players. For example, one can bait a ghast to destroy portals or lure a creeper to destroy another person's base. Even though this sounds intended, it is not the purpose of visitor mode so it has to be a bug.
It is expected that all explosive mobs should ignore players in visitor modes to avoid griefing.
Steps to Reproduce
1. Spawn some creepers at least 20 blocks away in creative and operator mode
2. Switch to survival and visitor mode
3. Walk up to the creepers, and let them explode
Expected Results
The creepers should simply ignore you.
Actual Results
The creepers explode and destroy blocks, bringing unwelcome damage to the world. (
But that is not the point of visitor mode!)
The visitor mode prevents players from mob interaction, which means that the player would not be able to punch mobs or cause damage via mobs. However, even when the player cannot attack anything, he/she can still use mobs to destroy blocks.
Players can use explosive mobs to grief the progress of other players. For example, one can bait a ghast to destroy portals or lure a creeper to destroy another person's base. Even though this sounds intended, it is not the purpose of visitor mode so it has to be a bug.
It is expected that all explosive mobs should ignore players in visitor modes to avoid griefing.
Steps to Reproduce
1. Spawn some creepers at least 20 blocks away in creative and operator mode
2. Switch to survival and visitor mode
3. Walk up to the creepers, and let them explode
Expected Results
The creepers should simply ignore you.
Actual Results
The creepers explode and destroy blocks, bringing unwelcome damage to the world. (That should not be a part of visitor mode!)
The visitor mode prevents players from mob interaction, which means that the player would not be able to punch mobs or cause damage via mobs. However, even when the player cannot attack anything, he/she can still use mobs to destroy blocks.
Players can use explosive mobs to grief the progress of other players. For example, one can bait a ghast to destroy portals or lure a creeper to destroy another person's base. Even though this sounds intended, it is not the purpose of visitor mode so it has to be a bug.
It is expected that all explosive mobs should ignore players in visitor modes, or custom modes with mob interaction off to avoid griefing.
Steps to Reproduce
1. Spawn some creepers at least 20 blocks away in creative and operator mode
2. Switch to survival and visitor mode
3. Walk up to the creepers, and let them explode
Expected Results
The creepers should simply ignore you.
Actual Results
The creepers explode and destroy blocks, bringing unwelcome damage to the world. (That should not be a part of visitor mode!)
The visitor mode prevents players from mob interaction, which means that the player would not be able to punch mobs or cause damage via mobs. However, even when the player cannot attack anything, he/she can still use mobs to destroy blocks.
Players can use explosive mobs to grief the progress of other players. For example, one can bait a ghast to destroy portals or lure a creeper to destroy another person's base. Even though this sounds intended, it is not the purpose of visitor mode so it has to be a bug.
It is expected that all explosive mobs should ignore players in visitor mode
s, or custom modes with mob interaction off to avoid griefing.Steps to Reproduce
1. Spawn some creepers at least 20 blocks away in creative and operator mode
2. Switch to survival and visitor mode
3. Walk up to the creepers, and let them explode
Expected Results
The creepers should simply ignore you.
Actual Results
The creepers explode and destroy blocks, bringing unwelcome damage to the world. (That should not be a part of visitor mode!)
Visitor mode does not fully disable players from mob interaction, allowing griefing
Pointed dripstones under lava do not fill up the cauldron below the pointed dripstones with laval
Overall Description:
Dripstones
do notfill up the cauldron below with lava when it is placed under a lava source. I am aware that this was once reported in Jan 2021 and fixed in a 1.16 beta, but the bug still appears as of Mar 2022 (1.18.12).Steps to Reproduce:
Place a lava source on top of a floating block. Then place a pointed dripstone under the block.
Below the pointed dripstone, place a cauldron and keep the chunks with this set up simulated.
Expected Results:
The cauldron should have lava generated.
Actual Results:
I have kept the chunk simulated for tens of Minecraft days, but the cauldron has nothing for me.
Overall Description:
Dripstones take too much time to fill up the cauldron below with lava when it is placed under a lava source. I am aware that this was once reported in Jan 2021 and fixed in a 1.16 beta, but the bug still appears as of Mar 2022 (1.18.12).
Steps to Reproduce:
Place a lava source on top of a floating block. Then place a pointed dripstone under the block.
Below the pointed dripstone, place a cauldron and keep the chunks with this set up simulated.
Expected Results:
The cauldron should have lava generated.
Actual Results:
I have kept the chunk simulated for tens of Minecraft days, but the cauldron has nothing for me.
Pointed dripstones under lavado notfill up the cauldron below the pointed dripstones with lavaPointed dripstones under lava takes too much time to fill up the cauldron below the pointed dripstones with lava
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all
is no different fromthe last world save, i.e. clearweather and should pop up the warning message in-game.Expected Results
Both worlds should function the same as the last world saves. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark{}
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark{}
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements.
Note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Please note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs
. It shows you how you can re-enable achievements.Please note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details would do.- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Please note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details without corrupting the files would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today. Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bugI have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Please note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details without corrupting the files would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today.
Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
This is a technical bug I have discovered while editing worlds via documentation. I have added a behavior pack that fixes the tall grass generation in my survival world, and it should disable my achievements which makes sense. After playing for some days, I tried to re-enable achievements for the nth time using a third party program called MCCToolChest PE (The game previously disabled achievements even after I re-enable it because I attempted to copy the world. This was done manually.). After re-enabling it, I went to the world settings without joining the world, and the game says achievements are enabled. But when I join the world, the world automatically sets to a rainy weather and my achievements got disabled automatically (not manually!).
I am not sure if this is related to me placing command blocks before the latest re-enabling. I observed that after I placed command blocks that are activated by daylight sensors, in order to temporarily fix the bug about Wandering Traders spawning deep underground, this issue starts to happen and it does not seem intended.
Steps to Reproduce:
- Generate two worlds in survival with cheats on.
- Switch to creative.
- Have one world with command blocks toggled by daylight sensors, while the other one having none.
- Quit and save the world, and turn cheats of both worlds off.
- Follow this guide for each world: https://youtu.be/nvG0O5YKKYs. It shows you how you can re-enable achievements. Please note that it is not necessary to use MCCToolChest PE. Any application that can edit the level.dat and player details without corrupting the files would do.
- Import back the worlds and go to the world settings of each without joining in the world. Try to tap on the “Cheats” button (which should be off), and you would see that the game pops up a warning stating whether you would want achievements off. Do NOT toggle cheats at this point.
- Join the worlds, observe the weather, and try to tap on the “Cheats” button again in the world settings screen while being in-game.
Observed Results
The world with command blocks have rainy weather and does not pop up the warning message about achievements in-game when you tap on the “Cheats“ button.
Yet, the world with nothing at all should have clear weather (because the last world save also has sunny weather) and should pop up the warning message in-game.
Expected Results
Both worlds should function the same as the last world saves, except that achievements have been re-enabled. In fact, every world should have sunny weather and warning messages just like the world with nothing at all.
Note
I’m not sure if this happens 100% of the time. Yet, here are some worlds you can try on to reproduce such technical bug.
https://drive.google.com/drive/folders/1BMer5IvPWGmgS-f0rItlYheqLTR8q0ZQ
The one with date 13/3/2022 should work perfectly fine.
The one with date 15/3/2022 would have the issue.
Important Remark
I have NOT edited anything else besides what has been mentioned in the YouTube guide, NOR I have deleted any files in the 15/3/2022 world folder. It worked for a few times at first until today.
Since it worked initially, I can confirm that this is a technical bug instead of an editing mistake.
Steps to Reproduce:
Find a deep dark biome and activate a shrieke
dor apply the darkness effect. (I did /effect for this case). Stare at the fog.Expected Results
The fog darkens along with the effect. Or the fog underground should simply be dark already even without the darkness effect.
Actual Results
The fog does not darken like “bro it’s not even dark”.
Steps to Reproduce:
Find a deep dark biome and activate a shrieker or apply the darkness effect. (I did /effect for this case). Stare at the fog.
Expected Results
The fog darkens along with the effect. Or the fog underground should simply be dark already even without the darkness effect.
Actual Results
The fog does not darken like “bro it’s not even dark”.
Steps to Reproduce:
Find a deep dark biome and activate a shrieker or apply the darkness effect. (I did /effect for this case). Stare at the fog.
Expected Results
The fog darkens along with the effect. Or the fog underground should simply be dark already even without the darkness effect.
Actual Results
The fog does not darken like “bro it’s not even dark”, i.e. remains intact.
Summary
The darkness effect doesn't apply over the skies and the fog, causing the weird fog and the skies that are still bright to still appear when having a darkness effect.Steps to Reproduce:
Find a deep dark biome and activate a shrieker or apply the darkness effect with commands. (I did /effect for this case). Stare at the skies/fog.Expected Results
The skies and the fog darken along with the effect. Or the fog underground should simply be dark already (without any traces of sunlight) even without the darkness effect.Actual Results
The skies and the fog does not darken like “bro it’s not even dark”, i.e. remains intact.
Parity Issue - No Toggle Sprint in the Classic Touch Controls/Other Control Modes
Go to the settings for Touch Controls and turn on Classic.
You would find that there is no "Sprint on Movement" unlike the other control types or Java.
This is deemed as a parity issue as it has been recently introduced but not in par with Java or the other Touch Controls. May also apply for the other controls
To reproduce this, find a deep dark biome and explore.
You would find glow lichens at the ceiling, but it has been mentioned officially that there would not be glow lichens in this biome.
It happened to my little bro's samsung,MOJANG please fix it.
thanks -Cyruschan2003
After I craft wooden slabs,It gives me 1,not 6.
-CyrusChan2003
I created an old world and flew to the edge of the world. However, the boarder is glitched due to the fact there is a special pattern in it. It makes that there is no feeling of finite.
What I expected to happen was that the border is empty. However, glitched blocks can be seen inside the boarder like water patches, and you can even get into the bodies of water (near the edge). These blocks can be deleted but you are stuck forever in the invisible bedrocks.
Steps to reproduce:
1. Generate an old world
2. Fly to the edge (It happens sometimes and very likely, it can be seen ifparts of a tree stuck in the border) and you may see patches of leaves and waterPlease fix this ASAP. Thanks!
Attachments: https://twitter.com/FantasticToast/status/734109392023388160
I created an old world and flew to the edge of the world. However, the boarder is glitched due to the fact there is a special pattern in it. It makes that there is no feeling of finite.
What I expected to happen was that the border is empty. However, glitched blocks can be seen inside the boarder like water patches, and you can even get into the bodies of water (near the edge). These blocks can be deleted but you are stuck forever in the invisible bedrocks.
Steps to reproduce:
1. Generate an old world
2. Fly to the edge (It happens sometimes and very likely, it can be seen if parts of a tree stuck in the border) and you may see patches of leaves and waterPlease fix this ASAP. Thanks!
To Renaming: Please do not make alterations on old resolved reports (eg MCPE-14447, MCPE-4957, etc). Changing these old reports serves no useful purpose and just creates noise on the bug tracker feed.


































???
The local player name and Server IP Address will appear on the Play button.You have to scroll
down and you can find it.
It just waste my iron.
I've got 7 saplings and 2 apples before without breaking it.
This is not a bug.Skeletons will have a chance spawning in nether fortresses based on minecraft wiki.
What?Please don't fixed that you can't destroy bedrock,Its good for making traps and superflat world by your own.Only the glitch is happened.(Reply to tommo)
I know why it's doesn't work because cheats are off.
Is that means triple chest could be created like in PC in Beta or before?
I have this bug too,if you place a chest on the top right or left and place it on the bottom,it will created a triple chest and a invisible chest.
Baby zombies don't burn for real.
I know they spawn on those biomes a year ago.But Minecraft
wiki says villages spawn here too,and it's and completely a
trololololololololol.
It's Minecraft wiki fault,not me.
It's same for both game modes.
Fixed in 0.8.1.
The bug never fixed from 0.7.0 to nowadays. They must fix this.
You need some air above your bed.
Armor in MCPE protect you from every damage because there's no enchanting in PE.
I'm sorry. I don't know how to insert screenshots.
I mean the chat enter button is gone.
Duplicated.
wow you just stoled my report
Also in minecarts!
Also in survival! When changing, it just gives you flying and the disability to open chests thats it.
Only for android
The view bobber is not about fishing, it's about if you want your arm swings when you walk.
No! It's not a feature! The devs haven't fix that bug since it came out in 0.9.2! They were supposed to despawn!
Intended.
Intended, cuz the ability to hit players and mobs at the back or side is disabled due to cheating in PvP! But you can only hit them at the front.
Intended
Can comfirm!
IDK
Wait the devs fixed it lol.
Can comfirm!
All devices run MCPE have dis bug!
Can comfirm!
Intended
Confirmed for Samsung Galaxy S5!
Also the seed: The Minecraft Files
I found it way far from spawn
Any strongholds, seed: robot
Works as Intented
Can comfirm! AI problems!
Works as Intented
CAN CONFIRM
Plz fix
No! In PC, they deal 4.5 if with gold sword! But only deals 2.5 if the pigman has nothing in its' hands!
No, that's about the floating torches bug, it's fixed already. Mine is about they don't generate the torches!
I did search! The wiki says it would always kill sheeps!
It does still!
Me too, I broke sunflowers with fist it gives none.
Also! It says it also supposed to kill them in all platforms!
Dude! The crit particles do exist in older versions of PE! So it's a bug now that they don't emit those!
None for me!
It does still and it's not even fixed!
And it's not inteneded if it's intended it would list in the wiki.
Intended!
Same!
Intended! Adult pigs are 1 block tall and baby ones should be 0.5 blocks tall.
Yea it's a bug, in PC the snow supposed to fall in the snow biome area not the plains.
The video doesn't work
No, they work in this update. How about you try it?
How about you try it?
It supposed to attack it
You try it then it's supposed to run away as in wiki
Comment after you tested bro
Incomplete
It does
Try to use their view
It does not affect any more but the chunks generated remains.
It deals 1 heart (2 hits for chickens) in MCPE
Still affects 1.18.12.01. Not sure if they would implement the skeleton strafing AI alongside this animation.
Still affects 1.18.12.
Affects 1.18.12
Affects 1.18.12. This also happens with the density of crimson and warped forests.
Affects 1.18.12
This also happens for other mobs. When a sensor detects a mob, it does not send any signals to the shriekers. Neither do other types of vibrations do, which does not make sense.
The shriekers function as expected in Java. Please consider this to be a parity issue.
Hi. This post has not been updated for a long time. May I request ownership of this bug tracker?
Hi. This is not a duplicate of that issue as this issue focuses on parity and some inconsistency between the new touch controls. It is a feedback to improve the existing touch controls, not somewhat a bug regarding the Toggle features.
Also, there hasn’t been Toggle Sprint on all platforms for a long time, and since Toggle Sprint is only recently added for only the NEW Touch controls, this issue falls under a condition of being a parity issue - the issue is introduced after the Buzzy Bees update.
You may enter older versions of Bedrock and find out. Compare the snow layers between 0.12, 1.17 and 1.18. This change has not yet confirmed to be intentional.
Or you can observe the snow layers closely in the videos.
Happens on the very latest 1.19 preview version of iOS, but not in the latest version of the official 1.18 game. Chunks won’t load and game starts lagging on the preview. It hasn’t been fixed in the 1.19 preview.
MCPE-156328Yes