JJ
- Dacrian
- JIRAUSER572701
- Europe/Stockholm
- Yes
- No
seems to have been patched in 1.19.63
I manage to start a raid, after getting hero of the village, by flying to another village (an iron farm). You can see in the video there's no bad omen effect, however arriving at another village causes a raid to start.
Server is 1.19.61
Client is 1.19.60
I've replicated this twice on this server.
To replicate:
- Run a raid, get hero of the village.
- go to a different village, have another raid start.
Expected Results:
After starting one raid, which visually removes bad omen, you would not be able to start another raidin a differentvillage without getting bad omen again.Observed Results:
After starting one raid, which visually removes bad omen, you will start another raid when yougo to a differentvillage without getting bad omen again.I manage to start a raid, after getting hero of the village, by flying to another village (an iron farm). You can see in the video there's no bad omen effect, however arriving at another village causes a raid to start.
Server is 1.19.61
Client is 1.19.60
I've replicated this twice on this server.
To replicate:
- Run a raid, get hero of the village.
- go to a different village, have another raid start.
Expected Results:
After starting one raid, which visually removes bad omen, you would not be able to start another raid when you re-enter a village without getting bad omen again.Observed Results:
After starting one raid, which visually removes bad omen, you will start another raid when you re-enter a village without getting bad omen again.
I manage to start a raid, after getting hero of the village, by flying to another village (an iron farm). You can see in the video there's no bad omen effect, however arriving at another village causes a raid to start.
Server is 1.19.61
Client is 1.19.60
I've replicated this twice on this server.
To replicate:
- Run a raid, get hero of the village.
go to a different village, have another raid start.Expected Results:
After starting one raid, which visually removes bad omen, you would not be able to start another raid when you re-enter a village without getting bad omen again.Observed Results:
After starting one raid, which visually removes bad omen, you will start another raid when you re-enter a village without getting bad omen again.I manage to start a raid, after getting hero of the village, by flying to another village (an iron farm). You can see in the video there's no bad omen effect, however arriving at another village causes a raid to start.
Server is 1.19.61
Client is 1.19.60
I've replicated this twice on this server.
To replicate:
- Run a raid, get hero of the village.
- leave the village, come back again, have another raid start.
Expected Results:
After starting one raid, which visually removes bad omen, you would not be able to start another raid when you re-enter a village without getting bad omen again.Observed Results:
After starting one raid, which visually removes bad omen, you will start another raid when you re-enter a village without getting bad omen again.
I manage to start a raid, after getting hero of the village, by flying to another village (an iron farm). You can see in the video there's no bad omen effect, however arriving at another village causes a raid to start.
Server is 1.19.61
Client is 1.19.60
I've replicated this twice on this server.
To replicate:
- Run a raid, get hero of the village.
- leave the village, come back again (or go to a different village), have another raid start.
Expected Results:
After starting one raid, which visually removes bad omen, you would not be able to start another raid when you re-enter a village without getting bad omen again.Observed Results:
After starting one raid, which visually removes bad omen, you will start another raid when you re-enter a village without getting bad omen again.
Bug: tap and hold on android no longer crafts full stacks at a time
Expected behaviour: pre 120.30,
**tap and hold on the output of a crafting grid would craft the maximum number of those items (up to a full stack, continuing to hold will craft more stacks until the input is exhausted)Actual behaviour: after 1.20.30 update, tap and hold on the output crafts one item at a time, extremely slowly.
Please revert back to pre-1.20.30, crafting large volumes of items on mobile was already painful even with full-stack-crafting, going back to crafting them one at a time is just horrible, sorry
Bug: tap and hold on android no longer crafts full stacks at a time
Expected behaviour: pre 1.20.30, tap and hold on the output of a crafting grid would craft the maximum number of those items (up to a full stack, continuing to hold will craft more stacks until the input is exhausted)
Actual behaviour: after 1.20.30 update, tap and hold on the output crafts one item at a time, extremely slowly.
Please revert back to pre-1.20.30, crafting large volumes of items on mobile was already painful even with full-stack-crafting, going back to crafting them one at a time is just horrible, sorry
edit to add: I've been informed this was an actual planned change (it's in the update log). This is a horrible change for mobile players who craft stacks of items at a time. Thx.
Bug: tap and hold on android no longer crafts full stacks at a time
Expected behaviour: pre 1.20.30, tap and hold on the output of a crafting grid would craft the maximum number of those items (up to a full stack, continuing to hold will craft more stacks until the input is exhausted)
Actual behaviour: after 1.20.30 update, tap and hold on the output crafts one item at a time, extremely slowly.
Please revert back to pre-1.20.30, crafting large volumes of items on mobile was already painful even with full-stack-crafting, going back to crafting them one at a time is just horrible, sorry
edit to add: I've been informed this was an actual planned change (it's in the update log). This is a horrible change for mobile players who craft stacks of items at a time. Thx.
Bug: tap and hold on android no longer crafts full stacks at a time
Expected behaviour: pre 1.20.30, tap and hold on the output of a crafting grid would craft the maximum number of those items (up to a full stack, continuing to hold will craft more stacks until the input is exhausted)
Actual behaviour: after 1.20.30 update, tap and hold on the output crafts one item at a time, extremely slowly.
Please revert back to pre-1.20.30, crafting large volumes of items on mobile was already painful even with full-stack-crafting, going back to crafting them one at a time is just horrible, sorry
Bug: tap and hold on android no longer crafts full stacks at a time
Expected behaviour: pre 1.20.30, tap and hold on the output of a crafting grid would craft the maximum number of those items (up to a full stack, continuing to hold will craft more stacks until the input is exhausted)
Actual behaviour: after 1.20.30 update, tap and hold on the output crafts one item at a time, extremely slowly.
Please revert back to pre-1.20.30, crafting large volumes of items on mobile was already painful even with full-stack-crafting, going back to crafting them one at a time is just horrible, sorry
edit to add: I've been informed this was an actual planned change (it's in the update log). This is a horrible change for mobile players who craft stacks of items at a time. Thx
My son is having similar issues with his Samsung Galaxy A20. Seems to be linked to external storage, if he uninstalls and reinstalls, game loads but if he changes storage location to external it crashes, and then will crash on attempting to load the game.
I've found this on allays duplicated in 1.19.10. exactly the same experience as shown in the video, so it doesn't seem to only affect allays spawned in previous versions, unless duplication literally copies that old allay and creates a new-old allay...
still occurs 1.20.0
1.20.30 - two raids can still be triggered from a single bad omen effect, the only way to remove the "invisible" bad omen is still to run the second raid (e.g. drinking milk will not remove it)
This got resolved by changing it back to super slow crafting items? even at the alleged four items per second (I get maybe 1-2 items / second on a server) that's still 16 seconds per stack of items crafted, compared to maybe a couple of seconds in pre-1.20.30. this is a horrible revert for players on mobile who want to craft stacks of items at a time.
23 seconds to craft one stack of gold ingots from gold nuggets. So this is still well below the advertised 4 items per second, and honestly, the theoretical 16.7 seconds per stack is still mind numbingly slow :/
I could tolerate it if there was a reason provided for this change - as far as I can tell, this wasn't a bug-fix but a revert to a previous mechanism, and a much slower version of that, as it used to blast through a full stack of items in a very satisfying manner!
Issue still occurs, 1.20.61.